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d6ef527f25ba86af726ae08944d504b8eb6c6a7a
axyz/include/Engine
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Jace d6ef527f25 Basic collisions using Octree. Seems buggy over octree boundaries.
2016-01-13 15:34:43 +01:00
..
Collision
Basic collisions using Octree. Seems buggy over octree boundaries.
2016-01-13 15:34:43 +01:00
Core
Basic collisions using Octree. Seems buggy over octree boundaries.
2016-01-13 15:34:43 +01:00
Editor
MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
2016-01-11 14:35:41 +01:00
GUI
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Input
MouseInputHandler
2015-12-12 13:42:46 +01:00
Network
Removed Close method from Client, Server and Network.
2016-01-12 17:47:03 +01:00
Rendering
MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
2016-01-11 14:35:41 +01:00
Sound
Initial directory structure
2015-11-20 15:01:37 +01:00
Common.h
Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
2015-12-17 13:31:54 +01:00
GLM.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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