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d931660c56cc994df1b0cac66eecb53db59c9a55
axyz
/
include
/
Game
/
Systems
T
History
Jace
d931660c56
WIP
2016-02-10 14:43:32 +01:00
..
CapturePointSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
ExplosionEffectSystem.h
Major networking refactoring to allow for snapshot filtering outside of netcode
2016-02-09 13:22:21 +01:00
HealthSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
InterpolationSystem.h
Working 1-snapshot interpolation
2016-02-09 19:36:22 +01:00
LifetimeSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
PlayerHUDSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
PlayerMovementSystem.h
PlayerMovementSystem now only updates the velocity of the local player, as it should
2016-02-09 16:08:06 +01:00
PlayerSpawnSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
RaptorCopterSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
SpawnerSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
WeaponSystem.h
WIP
2016-02-10 14:43:32 +01:00