This website requires JavaScript.
Explore
Help
Sign In
BTH
/
axyz
Watch
1
Star
0
Fork
0
You've already forked axyz
Code
Issues
Pull Requests
Projects
Releases
Wiki
Activity
Files
e3a44d37d29fb93747da2ee18575fb538462c40e
axyz
/
include
/
Engine
T
History
William Moberg
e3a44d37d2
Merge branch 'master' into BoxModelCollision
...
# Conflicts: # src/Game/Systems/PlayerMovementSystem.cpp
2016-02-05 14:59:14 +01:00
..
Collision
Merge branch 'master' into BoxModelCollision
2016-02-05 14:59:14 +01:00
Core
Merge branch 'master' into BoxModelCollision
2016-02-05 14:59:14 +01:00
Editor
Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started.
2016-02-03 17:45:37 +01:00
GUI
Camera component and RenderQueue changes
2016-01-08 16:21:59 +01:00
Input
Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash.
2016-02-04 11:41:21 +01:00
Network
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
2016-02-02 13:26:15 +01:00
Rendering
Revert "Revert "Merge pull request
#75
from teamfisk/NormalSpecularMapping""
2016-02-03 16:30:00 +01:00
Sound
Now calculating the velocity for the listener correctly.
2016-01-15 15:43:20 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00