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ec3ed1f46f5adfb35d43e3ccf780129f7e22c641
axyz/src/Engine/Network
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verysecrethero 3eaad275ba New CapturePointAddition fixed to work on Network by Joachim
2016-03-07 14:50:31 +01:00
..
Client.cpp
????
2016-03-04 15:02:01 +01:00
Network.cpp
Merge branch 'master' into TCPConnections
2016-02-11 16:26:42 +01:00
NetworkClient.cpp
Fixed linking issue.
2016-02-22 17:24:35 +01:00
NetworkServer.cpp
Fixed linking issue.
2016-02-22 17:24:35 +01:00
Packet.cpp
The readBuffer now checks if the whole packet has arrived before attempting to parse it.
2016-03-03 15:16:42 +01:00
Server.cpp
New CapturePointAddition fixed to work on Network by Joachim
2016-03-07 14:50:31 +01:00
TCPClient.cpp
We can now read larger packets than 65536 bytes in TCPClient::readBuffer()
2016-03-04 05:10:18 +01:00
TCPServer.cpp
The readBuffer now checks if the whole packet has arrived before attempting to parse it.
2016-03-03 15:16:42 +01:00
UDPClient.cpp
Hot fix: Infinite loop when a player disconnected from the server.
2016-03-03 18:14:33 +01:00
UDPServer.cpp
????
2016-03-04 15:02:01 +01:00
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