Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
ec7ab417e6ba9ef1bb4f81f57491efcdb1cd701b
axyz/include/Engine
T
History
Teejoon ec7ab417e6 Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now
2016-03-13 01:47:37 +01:00
..
Collision
Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box.
2016-03-10 16:05:30 +01:00
Core
Merge branch 'master' of github.com:teamfisk/TacticalZ
2016-03-12 23:49:44 +01:00
Editor
Renamed IsAnyParentMissingTransform -> isAnyParentMissingTransform (member function).
2016-03-07 14:34:45 +01:00
GUI
Fuck aff
2016-03-08 16:53:35 +01:00
Input
Merge remote-tracking branch 'origin/master' into BoxModelCollision
2016-03-10 09:57:33 +01:00
Network
fix.
2016-03-11 14:32:55 +01:00
Rendering
Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now
2016-03-13 01:47:37 +01:00
Sound
Added menu music
2016-03-11 20:28:09 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Powered by Gitea Version: 1.26.2 Page: 112ms Template: 2ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API