Files
axyz/resources/Shaders/Shadow.frag.glsl
T
Ayumiwii 6542d1b444 Shadow WIP
- DepthTexture working
2016-02-05 17:29:53 +01:00

19 lines
249 B
GLSL

#version 430
//in VertexData{
// vec3 Position;
//}Input;
//layout(location = 0 ) out vec4 ShadowMap;
layout(location = 0 ) out float ShadowMap;
void main()
{
//ShadowMap = vec4(vec3(gl_FragCoord.z), 1.0);
//ShadowMap = (gl_FragCoord.z);
}