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f0ae36540173485b9bcbfb580e8edc5e95c3acd9
axyz
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include
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Game
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Systems
T
History
Tleety
f0ae365401
Merge remote-tracking branch 'origin/master' into Menu
...
# Conflicts: # src/Engine/Rendering/Texture.cpp # src/Game/Game.cpp
2016-02-11 14:43:30 +01:00
..
CapturePointHUDSystem.h
HUD for capture points now update with Capture point data.
2016-02-10 23:59:13 +01:00
CapturePointSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
ExplosionEffectSystem.h
Major networking refactoring to allow for snapshot filtering outside of netcode
2016-02-09 13:22:21 +01:00
HealthSystem.h
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-10 17:02:00 +01:00
InterpolationSystem.h
Working 1-snapshot interpolation
2016-02-09 19:36:22 +01:00
LifetimeSystem.h
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-10 17:02:00 +01:00
PickupSpawnSystem.h
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-10 17:02:00 +01:00
PlayerDeathSystem.h
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-10 17:02:00 +01:00
PlayerHUDSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
PlayerMovementSystem.h
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-10 17:02:00 +01:00
PlayerSpawnSystem.h
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-10 17:02:00 +01:00
RaptorCopterSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
SoundSystem.h
Protected inheritance, not even once.
2016-02-11 11:36:39 +01:00
SpawnerSystem.h
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
WeaponSystem.h
Protected inheritance, not even once.
2016-02-11 11:36:39 +01:00