Files
axyz/src/Engine/Collision/FillFrustumOctreeSystem.cpp
T

20 lines
586 B
C++

#include "Collision/FillFrustumOctreeSystem.h"
void FillFrustumOctreeSystem::Update(double dt)
{
m_Octree->ClearDynamicObjects();
}
void FillFrustumOctreeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
{
boost::optional<EntityAABB> absoluteAABB;
if (entity.HasComponent("ExplosionEffect")) {
absoluteAABB = Collision::AbsoluteAABBExplosionEffect(entity);
} else {
absoluteAABB = Collision::EntityAbsoluteAABB(entity, true);
}
if (absoluteAABB) {
m_Octree->AddDynamicObject(*absoluteAABB);
}
}