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f52cddb44592d64dabfa0133efbebb777f5594e9
axyz/include/Engine
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Jocke f52cddb445 Added packet loss logic for multiple clients.
Changed packet class to fit our needs.
2016-01-20 13:43:11 +01:00
..
Collision
CollisionSystem loops over Collidable components.
2016-01-18 13:29:10 +01:00
Core
Merge pull request #36 from teamfisk/PlayerMovement
2016-01-18 13:32:42 +01:00
Editor
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
2016-01-14 15:26:06 +01:00
GUI
Camera component and RenderQueue changes
2016-01-08 16:21:59 +01:00
Input
Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx!
2016-01-15 16:32:04 +01:00
Network
Added packet loss logic for multiple clients.
2016-01-20 13:43:11 +01:00
Rendering
latest commit fix
2016-01-19 16:08:09 +01:00
Sound
Now calculating the velocity for the listener correctly.
2016-01-15 15:43:20 +01:00
Common.h
Added runtime type size check to ComponentWrapper to avoid corruption when types don't match
2016-01-17 00:59:26 +01:00
GLM.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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