Files
axyz/include/Engine/Core/EPlayerDeath.h
T

18 lines
216 B
C++

#ifndef EPlayerDeath_h__
#define EPlayerDeath_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
namespace Events
{
struct PlayerDeath : Event
{
std::string KilledBy;
EntityID PlayerID;
};
}
#endif