18 lines
216 B
C++
18 lines
216 B
C++
#ifndef EPlayerDeath_h__
|
|
#define EPlayerDeath_h__
|
|
|
|
#include "EventBroker.h"
|
|
#include "../Core/Entity.h"
|
|
|
|
namespace Events
|
|
{
|
|
|
|
struct PlayerDeath : Event
|
|
{
|
|
std::string KilledBy;
|
|
EntityID PlayerID;
|
|
};
|
|
|
|
}
|
|
|
|
#endif |