304 lines
10 KiB
C++
304 lines
10 KiB
C++
#include "Sound/SoundSystem.h"
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SoundSystem::SoundSystem(World* world, EventBroker* eventBroker, bool editorMode)
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{
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m_EventBroker = eventBroker;
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m_World = world;
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m_EditorEnabled = editorMode;
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initOpenAL();
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alSpeedOfSound(340.29f);
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alDistanceModel(AL_LINEAR_DISTANCE);
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alDopplerFactor(1);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnEntity, &SoundSystem::OnPlaySoundOnEntity);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnPosition, &SoundSystem::OnPlaySoundOnPosition);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayBackgroundMusic, &SoundSystem::OnPlayBackgroundMusic);
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EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
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EVENT_SUBSCRIBE_MEMBER(m_EPauseSound, &SoundSystem::OnPauseSound);
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EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundSystem::OnContinueSound);
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EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundSystem::OnSetBGMGain);
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EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundSystem::OnSetSFXGain);
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}
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SoundSystem::~SoundSystem()
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{
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stopEmitters(); // Stopps emitters
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deleteInactiveEmitters(); // Deletes stopped emitters
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// Delete entities
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
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m_World->DeleteEntity((*it).first);
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}
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m_Sources.clear();
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alcDestroyContext(m_ALCcontext);
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alcCloseDevice(m_ALCdevice);
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}
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void SoundSystem::stopEmitters()
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{
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
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if (getSourceState(it->second->ALsource) == AL_PLAYING) {
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stopSound(it->second);
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}
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}
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}
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void SoundSystem::Update(double dt)
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{
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m_EventBroker->Process<SoundSystem>();
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addNewEmitters(dt); // can be optimized with "EEntityCreated"
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deleteInactiveEmitters(); // can be optimized with "EEntityDeleted"
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updateEmitters( dt);
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updateListener( dt);
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}
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void SoundSystem::deleteInactiveEmitters()
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{
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end();) {
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if (m_World->ValidEntity(it->first)
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&& m_World->HasComponent(it->first, "SoundEmitter")) {
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if (getSourceState(it->second->ALsource) != AL_STOPPED) {
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// Nothing to see here, move along
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it++;
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continue;
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} else {
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// Sound has been stopped / finished playing.
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alDeleteBuffers(1, &it->second->ALsource);
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alDeleteSources(1, &it->second->ALsource);
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m_World->DeleteEntity(it->first);
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delete it->second;
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it = m_Sources.erase(it);
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}
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} else {
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// Entity / Component has been removed
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stopSound((*it).second);
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alDeleteBuffers(1, &it->second->ALsource);
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alDeleteSources(1, &it->second->ALsource);
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delete it->second;
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it = m_Sources.erase(it);
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}
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}
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}
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void SoundSystem::addNewEmitters(double dt)
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{
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auto emitterComponents = m_World->GetComponents("SoundEmitter");
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if (emitterComponents == nullptr) {
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return;
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}
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for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
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EntityID emitter = (*it).EntityID;
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std::unordered_map<EntityID, Source*>::iterator source;
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source = m_Sources.find(emitter);
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if (source == m_Sources.end()) { // Did not exist, add it
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Source* source = createSource((std::string)(*it)["FilePath"]);
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m_Sources[emitter] = source;
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}
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}
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}
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void SoundSystem::updateEmitters(double dt)
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{
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
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// Get previous pos
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glm::vec3 previousPos;
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alGetSource3f(it->second->ALsource, AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z);
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// Get next pos
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glm::vec3 nextPos = Transform::AbsolutePosition(m_World, it->first);
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// Calculate velocity
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glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt;
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setSourcePos(it->second->ALsource, nextPos);
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setSourceVel(it->second->ALsource, velocity);
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float gain;
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(bool)(it->second->Type) ? gain = m_SFXVolumeChannel : gain = m_BGMVolumeChannel;
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auto emitter = m_World->GetComponent(it->first, "SoundEmitter");
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setSoundProperties(it->second->ALsource, &emitter);
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// To make an emitter play when spawned in editor mode
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if (m_EditorEnabled) {
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// Path changed
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if (it->second->SoundResource->Path() != (std::string)emitter["FilePath"]) {
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it->second->SoundResource = ResourceManager::Load<Sound>((std::string)emitter["FilePath"]);
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if (it->second->SoundResource->Buffer() != 0) {
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playSound(it->second);
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}
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}
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}
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}
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}
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void SoundSystem::updateListener(double dt)
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{
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// Should only be one listener.
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auto listenerComponents = m_World->GetComponents("Listener");
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if (listenerComponents == nullptr) {
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return;
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}
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for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
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EntityID listener = (*it).EntityID;
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glm::vec3 previousPos;
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alGetListener3f(AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos
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glm::vec3 nextPos = Transform::AbsolutePosition(m_World, listener); // Get next (current) pos
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glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt; // Calculate velocity
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setListenerPos(nextPos);
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setListenerVel(velocity);
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setListenerOri(glm::eulerAngles(Transform::AbsoluteOrientation(m_World, listener)));
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}
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}
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Source* SoundSystem::createSource(std::string filePath)
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{
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ALuint alSource;
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alGenSources((ALuint)1, &alSource);
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alSourcef(alSource, AL_REFERENCE_DISTANCE, 1.0);
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alSourcef(alSource, AL_MAX_DISTANCE, FLT_MAX);
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Source* source = new Source();
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source->ALsource = alSource;
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source->SoundResource = ResourceManager::Load<Sound>(filePath);
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return source;
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}
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void SoundSystem::playSound(Source* source)
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{
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alSourcei(source->ALsource, AL_BUFFER, source->SoundResource->Buffer());
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alSourcePlay(source->ALsource);
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}
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void SoundSystem::stopSound(Source* source)
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{
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alSourceStop(source->ALsource);
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}
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bool SoundSystem::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
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{
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Source* source = createSource(e.FilePath);
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source->Type = SoundType::SFX;
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m_Sources[e.EmitterID] = source;
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playSound(source);
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return false;
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}
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bool SoundSystem::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
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{
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Source* source = createSource(e.FilePath);
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auto emitterID = m_World->CreateEntity();
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auto transform = m_World->AttachComponent(emitterID, "Transform");
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(glm::vec3&)transform["Position"] = e.Position;
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auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
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(float&)(double)emitter["Gain"] = e.Gain;
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(float&)(double)emitter["Pitch"] = e.Pitch;
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(bool&)emitter["Loop"] = e.Loop;
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(float&)(double)emitter["MaxDistance"] = e.MaxDistance;
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(float&)(double)emitter["RollOffFactor"] = e.RollOffFactor;
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(float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance;
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auto model = m_World->AttachComponent(emitterID, "Model");
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(std::string&)model["Resource"] = "Models/Core/UnitCube.mesh"; // 360NoScope UnitCube
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source->Type = SoundType::SFX;
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m_Sources[emitterID] = source;
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playSound(source);
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return true;
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}
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bool SoundSystem::OnPauseSound(const Events::PauseSound & e)
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{
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alSourcePause(m_Sources[e.EmitterID]->ALsource);
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return true;
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}
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bool SoundSystem::OnStopSound(const Events::StopSound & e)
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{
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alSourceStop(m_Sources[e.EmitterID]->ALsource);
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return true;
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}
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bool SoundSystem::OnContinueSound(const Events::ContinueSound & e)
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{
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alSourcePlay(m_Sources[e.EmitterID]->ALsource);
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return true;
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}
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bool SoundSystem::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
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{
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auto listenerComponents = m_World->GetComponents("Listener");
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for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
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auto emitterChild = m_World->CreateEntity((*it).EntityID);
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auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
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(bool&)emitter["Loop"] = true;
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(std::string&)emitter["FilePath"] = e.FilePath;
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m_World->AttachComponent(emitterChild, "Transform");
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Source* source = createSource(e.FilePath);
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source->Type = SoundType::BGM;
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m_Sources[emitterChild] = source;
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playSound(source);
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}
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return true;
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}
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bool SoundSystem::OnSetBGMGain(const Events::SetBGMGain & e)
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{
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m_BGMVolumeChannel = e.Gain;
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return true;
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}
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bool SoundSystem::OnSetSFXGain(const Events::SetSFXGain & e)
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{
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m_SFXVolumeChannel = e.Gain;
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return true;
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}
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void SoundSystem::setListenerOri(glm::vec3 ori)
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{
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// Calculate forward and up vector.
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glm::vec3 forward = glm::vec3(0.0, 0.0, -1.0);
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forward = glm::rotateX(forward, ori.x);
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forward = glm::rotateY(forward, ori.y);
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forward = glm::rotateZ(forward, ori.z);
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glm::normalize(forward);
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glm::vec3 up = glm::vec3(0.0, 1.0, 0.0);
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up = glm::rotateX(up, ori.x);
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up = glm::rotateY(up, ori.y);
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up = glm::rotateZ(up, ori.z);
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glm::normalize(up);
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ALfloat lOri[6] = { forward.x, forward.y, forward.z, up.x, up.y, up.z };
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alListenerfv(AL_ORIENTATION, lOri);
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}
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ALenum SoundSystem::getSourceState(ALuint source)
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{
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ALenum state;
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alGetSourcei(source, AL_SOURCE_STATE, &state);
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return state;
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}
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void SoundSystem::setGain(Source * source, float gain)
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{
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alSourcef(source->ALsource, AL_GAIN, gain);
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}
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void SoundSystem::setSoundProperties(ALuint source, ComponentWrapper* soundComponent)
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{
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alSourcef(source, AL_GAIN, (float)(double)(*soundComponent)["Gain"]);
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alSourcef(source, AL_PITCH, (float)(double)(*soundComponent)["Pitch"]);
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alSourcei(source, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]); // YOLO
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alSourcef(source, AL_MAX_DISTANCE, (float)(double)(*soundComponent)["MaxDistance"]);
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alSourcef(source, AL_ROLLOFF_FACTOR, (float)(double)(*soundComponent)["RollOffFactor"]);
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alSourcef(source, AL_REFERENCE_DISTANCE, (float)(double)(*soundComponent)["ReferenceDistance"]);
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}
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void SoundSystem::initOpenAL()
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{
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// Initialize OpenAL
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m_ALCdevice = alcOpenDevice(nullptr);
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if (m_ALCdevice != nullptr) {
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m_ALCcontext = alcCreateContext(m_ALCdevice, nullptr);
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alcMakeContextCurrent(m_ALCcontext);
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} else {
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LOG_ERROR("OpenAL failed to initialize.");
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}
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} |