Commit Graph

19 Commits

Author SHA1 Message Date
antc13 3baa988ad4 Changed .obj files to our own format. DummyScene.mesh may be broken. 2016-01-23 20:35:58 +01:00
antc13 386e76f642 Puyshing 2016-01-20 09:49:54 +01:00
stiffly be33dfbd69 Forgot to change the velocity for the emitters as well... 2016-01-15 16:10:02 +01:00
stiffly 63704b2e6b Now calculating the velocity for the listener correctly. 2016-01-15 15:43:20 +01:00
stiffly d9dd7f535f When changing camera listener is updated. Also fixed some crashes in RenderSystem when there were no cameras available. 2016-01-15 13:45:08 +01:00
stiffly 3e2cb33bc0 Played around with new map MapVersion1. Was fun ヽ(´▽`)/ 2016-01-15 11:23:29 +01:00
stiffly e248b37ea8 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	src/Game/Game.cpp
2016-01-15 09:52:52 +01:00
stiffly b80ecc29d8 Added comments and cleaned up in Game.cpp/h 2016-01-14 15:32:53 +01:00
stiffly c916185a7c Does not crash when removing soundemitter component. 2016-01-14 15:06:26 +01:00
stiffly 773a417a90 Merge branch 'master' into Sound 2016-01-14 14:19:48 +01:00
stiffly cca64dca24 Refactoring and commenting. 2016-01-14 13:54:38 +01:00
stiffly c9f11f62d2 Does not delete emitters that are paused and has not yet been played. 2016-01-12 15:37:10 +01:00
stiffly 5697e8bc85 Deleting an entity now tells openal to behave accordingly. 2016-01-12 14:51:10 +01:00
stiffly 976033c2f6 Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code. 2016-01-12 14:03:00 +01:00
stiffly f80ad1377b Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play. 2016-01-11 17:52:27 +01:00
stiffly 3cce9f8075 Using absolute transform 2016-01-08 15:29:20 +01:00
stiffly da6e50dc7e Correct orientation. Need to clean this up. 2016-01-07 17:04:43 +01:00
stiffly 2838446072 In lack of camera entity I created a Listener cube to test 3D sound. Works fine. Updates listener pos each tick. 2016-01-07 16:03:33 +01:00
stiffly d8c4c6e5ff Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet. 2016-01-07 15:22:46 +01:00