Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code.
This commit is contained in:
@@ -0,0 +1,18 @@
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#ifndef Events_PlayBackgroundMusic_h__
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#define Events_PlayBackgroundMusic_h__
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#include <string>
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#include "Core/Entity.h"
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#include "Core/Event.h"
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namespace Events
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{
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struct PlayBackgroundMusic : public Event
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{
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std::string FilePath = "";
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};
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}
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#endif
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@@ -2,7 +2,7 @@
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#define Events_PlaySoundOnPosition_h__
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#include <string>
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#include <glm\common.hpp>
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#include <glm/common.hpp>
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#include "Core/Event.h"
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namespace Events
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@@ -0,0 +1,16 @@
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#ifndef Events_SetBGMGain_h__
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#define Events_SetBGMGain_h__
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#include "Core/Event.h"
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namespace Events
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{
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struct SetBGMGain : public Event
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{
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float Gain;
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};
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}
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#endif
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@@ -0,0 +1,16 @@
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#ifndef Events_SetSFXGain_h__
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#define Events_SetSFXGain_h__
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#include "Core/Event.h"
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namespace Events
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{
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struct SetSFXGain : public Event
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{
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float Gain;
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};
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}
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#endif
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@@ -7,7 +7,7 @@ class Sound : public Resource
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{
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friend class ResourceManager;
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public:
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Sound(std::string path) { m_Buffer = LoadFile(path); }
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Sound(std::string path) { m_Buffer = LoadFile(path); m_Path = path; }
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~Sound() { ClearBuffer(); }
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ALuint Buffer() { return m_Buffer; }
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std::string Path() { return m_Path; }
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@@ -35,14 +35,14 @@ private:
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return m_BufferCache[path];
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}
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//// Open file
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// Open file
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FILE *fp = fopen(path.c_str(), "rb");
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if (!fp) {
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printf("Failed to open file %s, no such file exists", path.c_str());
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printf("Sound: Failed to open file %s, no such file exists", path.c_str());
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return 0;
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}
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//// CHECK FOR VALID WAVE-FILE
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//CHECK FOR VALID WAVE-FILE
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fread(m_Type, sizeof(char), 4, fp);
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if (m_Type[0] != 'R' || m_Type[1] != 'I' || m_Type[2] != 'F' || m_Type[3] != 'F') {
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printf("ERROR: No RIFF in WAVE-file");
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@@ -62,7 +62,7 @@ private:
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return 0;
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}
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//// READ THE DATA FROM WAVE-FILE
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// READ THE DATA FROM WAVE-FILE
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fread(&m_ChunkSize, 4 * sizeof(char), 1, fp);
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fread(&m_FormatType, 2 * sizeof(char), 1, fp);
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fread(&m_Channels, 2 * sizeof(char), 1, fp);
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@@ -83,7 +83,7 @@ private:
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fread(buf, sizeof(char), m_DataSize, fp);
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fclose(fp);
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//// Create buffer
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// Create buffer
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ALuint format = 0;
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if (m_BitsPerSample == 8) {
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if (m_Channels == 1) {
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@@ -15,9 +15,12 @@
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#include "Sound/EPlaySound.h"
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#include "Sound/EPlaySoundOnEntity.h"
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#include "Sound/EPlaySoundOnPosition.h"
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#include "Sound/EPlayBackgroundMusic.h"
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#include "Sound/EPauseSound.h"
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#include "Sound/EStopSound.h"
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#include "Sound/EContinueSound.h"
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#include "Sound/EStopSound.h"
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#include "Sound/ESetBGMGain.h"
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#include "Sound/ESetSFXGain.h"
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struct Source
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@@ -31,9 +34,10 @@ class SoundSystem
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{
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public:
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SoundSystem() { }
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SoundSystem(World* world, EventBroker* eventBroker);
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SoundSystem(World* world, EventBroker* eventBroker, bool editorMode);
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~SoundSystem();
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void Update(); // Update emitters
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// Update emitters / listener
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void Update();
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private:
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// Help functions for working with OpenaAL
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void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); };
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@@ -54,9 +58,9 @@ private:
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Source* createSource(std::string filePath);
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void playSound(Source* source);
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void stopSound(Source* source);
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void stopEmitter(EntityID emitter);
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void stopEmitters();
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bool isPlaying(ALuint source);
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void setGain(Source* source, float gain);
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void setSoundProperties(ALuint source, float gain, float pitch, bool loop, float maxDistance, float rollOffFactor, float referenceDistance);
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// OpenAL system variables
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@@ -64,9 +68,12 @@ private:
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ALCcontext* m_ALCcontext = nullptr;
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// Logic
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World* m_World;
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EventBroker* m_EventBroker;
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World* m_World = nullptr;
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EventBroker* m_EventBroker = nullptr;
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std::unordered_map<EntityID, Source*> m_Sources;
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float m_BGMVolumeChannel = 1.f;
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float m_SFXVolumeChannel = 1.f;
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bool m_EditorEnabled = false;
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// Events
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EventRelay<SoundSystem, Events::PlaySound> m_EPlaySound;
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@@ -81,6 +88,12 @@ private:
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bool OnStopSound(const Events::StopSound &e);
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EventRelay<SoundSystem, Events::ContinueSound> m_EContinueSound;
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bool OnContinueSound(const Events::ContinueSound &e);
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EventRelay<SoundSystem, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
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bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
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EventRelay<SoundSystem, Events::SetBGMGain> m_ESetBGMGain;
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bool OnSetBGMGain(const Events::SetBGMGain &e); // Not tested
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EventRelay<SoundSystem, Events::SetSFXGain> m_ESetSFXGain;
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bool OnSetSFXGain(const Events::SetSFXGain &e); // Not tested
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};
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#endif
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@@ -1,5 +1,5 @@
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<c:SoundEmitter>
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<FilePath>Audio/crosscounter.wav</FilePath>
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<FilePath></FilePath>
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<Gain>1.0</Gain>
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<Pitch>1.0</Pitch>
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<Loop>false</Loop>
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@@ -1,9 +1,10 @@
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#include "Sound/SoundSystem.h"
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SoundSystem::SoundSystem(World* world, EventBroker* eventBroker)
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SoundSystem::SoundSystem(World* world, EventBroker* eventBroker, bool editorMode)
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{
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m_EventBroker = eventBroker;
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m_World = world;
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m_EditorEnabled = editorMode;
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initOpenAL();
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@@ -17,6 +18,9 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker)
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EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
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EVENT_SUBSCRIBE_MEMBER(m_EPauseSound, &SoundSystem::OnPauseSound);
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EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundSystem::OnContinueSound);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayBackgroundMusic, &SoundSystem::OnPlayBackgroundMusic);
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//EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundSystem::SetBGMGain);
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//EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundSystem::OnSetSFXGain);
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}
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void SoundSystem::initOpenAL()
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@@ -36,6 +40,7 @@ SoundSystem::~SoundSystem()
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stopEmitters(); // Stopps emitters
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deleteInactiveEmitters(); // Deletes stopped emitters
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// Delete entities
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std::unordered_map<EntityID, Source*>::iterator it;
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for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
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m_World->DeleteEntity((*it).first);
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@@ -116,12 +121,15 @@ void SoundSystem::updateEmitters()
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std::unordered_map<EntityID, Source*>::iterator i;
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i = m_Sources.find(emitter);
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if (i != m_Sources.end()) {
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// Get previous pos
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glm::vec3 previousPos;
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alGetSource3f(m_Sources[emitter]->ALsource, AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos
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glm::vec3 nextPos = RenderQueueFactory::AbsolutePosition(m_World, emitter); // Get next pos
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glm::vec3 velocity = nextPos - previousPos; // Calculate velocity
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setSourcePos(m_Sources[emitter]->ALsource, nextPos); // Set next pos
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setSourceVel(m_Sources[emitter]->ALsource, velocity); // Set velocity
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alGetSource3f(m_Sources[emitter]->ALsource, AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z);
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// Get next pos
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glm::vec3 nextPos = RenderQueueFactory::AbsolutePosition(m_World, emitter);
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// Calculate velocity
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glm::vec3 velocity = nextPos - previousPos;
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setSourcePos(m_Sources[emitter]->ALsource, nextPos);
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setSourceVel(m_Sources[emitter]->ALsource, velocity);
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setSoundProperties(
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m_Sources[emitter]->ALsource,
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(float)(double)(*it)["Gain"],
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@@ -131,8 +139,16 @@ void SoundSystem::updateEmitters()
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(float)(double)(*it)["RollOffFactor"],
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(float)(double)(*it)["ReferenceDistance"]
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);
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// To make an emitter play when spawned in editor mode
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if (m_EditorEnabled) {
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// Path changed
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if (m_Sources[emitter]->SoundResource->Path() != (std::string)(*it)["FilePath"]) {
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m_Sources[emitter]->SoundResource = ResourceManager::Load<Sound>((std::string)(*it)["FilePath"]);
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playSound(m_Sources[emitter]);
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}
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}
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}
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// No orientation, emitts in all directions
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}
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}
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@@ -156,8 +172,8 @@ Source* SoundSystem::createSource(std::string filePath)
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{
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ALuint alSource;
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alGenSources((ALuint)1, &alSource);
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alSourcei(alSource, AL_REFERENCE_DISTANCE, 1.0);
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alSourcei(alSource, AL_MAX_DISTANCE, FLT_MAX);
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alSourcef(alSource, AL_REFERENCE_DISTANCE, 1.0);
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alSourcef(alSource, AL_MAX_DISTANCE, FLT_MAX);
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Source* source = new Source();
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source->ALsource = alSource;
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source->SoundResource = ResourceManager::Load<Sound>(filePath);
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@@ -175,11 +191,6 @@ void SoundSystem::stopSound(Source* source)
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alSourceStop(source->ALsource);
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}
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void SoundSystem::stopEmitter(EntityID emitter)
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{
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}
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bool SoundSystem::OnPlaySound(const Events::PlaySound & e)
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{
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Source* sauce = createSource(e.FilePath);
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@@ -190,7 +201,7 @@ bool SoundSystem::OnPlaySound(const Events::PlaySound & e)
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bool SoundSystem::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
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{
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Source* source = createSource(e.FilePath);
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m_Sources[e.emitterID] = source;
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m_Sources[e.EmitterID] = source;
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playSound(source);
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return false;
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}
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@@ -233,6 +244,34 @@ bool SoundSystem::OnContinueSound(const Events::ContinueSound & e)
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return true;
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}
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bool SoundSystem::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
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{
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auto listenerComponents = m_World->GetComponents("Listener");
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for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
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auto emitterChild = m_World->CreateEntity((*it).EntityID);
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auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
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(bool&)emitter["Loop"] = true;
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(std::string&)emitter["FilePath"] = e.FilePath;
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m_World->AttachComponent(emitterChild, "Transform");
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Source* source = createSource(e.FilePath);
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m_Sources[emitterChild] = source;
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playSound(source);
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}
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return false;
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}
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bool SoundSystem::OnSetBGMGain(const Events::SetBGMGain & e)
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{
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m_BGMVolumeChannel = e.Gain;
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return true;
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}
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bool SoundSystem::OnSetSFXGain(const Events::SetSFXGain & e)
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{
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m_SFXVolumeChannel = e.Gain;
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return true;
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}
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void SoundSystem::setListenerOri(glm::vec3 ori)
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{
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glm::vec3 forward = glm::vec3(0.0, 0.0, -1.0);
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@@ -256,9 +295,14 @@ bool SoundSystem::isPlaying(ALuint source)
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return (state == AL_PLAYING);
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}
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void SoundSystem::setGain(Source * source, float gain)
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{
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alSourcef(source->ALsource, AL_GAIN, gain);
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}
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void SoundSystem::setSoundProperties(ALuint source, float gain, float pitch, bool loop, float maxDistance, float rollOffFactor, float referenceDistance)
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{
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alSourcef(source, AL_GAIN, gain);
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alSourcef(source, AL_GAIN, gain * m_SFXVolumeChannel);
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alSourcef(source, AL_PITCH, pitch);
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alSourcei(source, AL_LOOPING, (int)loop); // YOLO
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alSourcef(source, AL_MAX_DISTANCE, maxDistance);
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+2
-13
@@ -65,7 +65,7 @@ Game::Game(int argc, char* argv[])
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networkFunction();
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}
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Game::debugOnInputCommand);
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m_SoundSystem = new SoundSystem(m_World, m_EventBroker);
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m_SoundSystem = new SoundSystem(m_World, m_EventBroker, m_Config->Get<bool>("Debug.EditorEnabled", false));
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auto soundListenerCube = m_World->CreateEntity();
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m_World->AttachComponent(soundListenerCube, "Listener");
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@@ -130,22 +130,11 @@ void Game::Tick()
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bool Game::debugOnInputCommand(const Events::InputCommand & e)
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{
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if (e.Command == "PlaySound" && e.Value > 0) {
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Events::PlaySoundOnEntity e;
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e.emitterID = 18;
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Events::PlayBackgroundMusic e;
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e.FilePath = "Audio/crosscounter.wav";
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//e.emitterID = 18; // rofl
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m_EventBroker->Publish(e);
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}
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if (e.Command == "Reload" && e.Value > 0) {
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Events::PauseSound e;
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e.EmitterID = 18;
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m_EventBroker->Publish(e);
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}
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if (e.Command == "Crouch" && e.Value > 0) {
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Events::ContinueSound e;
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e.EmitterID = 18;
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m_EventBroker->Publish(e);
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}
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return true;
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}
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