SelectionRectangle forms in all directions

This commit is contained in:
Niklas Ulf Anders Cullberg
2012-10-03 11:01:41 +02:00
parent 8a75c98f48
commit 4658decf32
+190 -169
View File
@@ -1,169 +1,190 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace DepthsBelow
{
public class MouseInput
{
Core core;
MouseState lastMouseState;
Rectangle selectionRectangle;
Texture2D selectionTexture;
Rectangle gridRectangle;
Texture2D gridTexture;
Vector2 directionStart;
Vector2 directionNow;
bool checkingDirection = false;
public MouseInput(Core core)
{
this.core = core;
selectionRectangle = Rectangle.Empty;
gridRectangle = Rectangle.Empty;
}
public void LoadContent()
{
selectionTexture = new Texture2D(core.GraphicsDevice, 1, 1);
selectionTexture.SetData(new Color[] { Color.White });
gridTexture = new Texture2D(core.GraphicsDevice, 1, 1);
gridTexture.SetData(new Color[] { Color.White });
}
public void Update(GameTime gameTime)
{
MouseState ms = Mouse.GetState();
Vector2 mouseWorldPos = core.Camera.ScreenToWorld(new Vector2(ms.X, ms.Y));
KeyboardState ks = Keyboard.GetState();
// Selection rectangle
if (ms.LeftButton == ButtonState.Pressed)
{
if (selectionRectangle == Rectangle.Empty)
{
selectionRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 0, 0);
}
else
{
selectionRectangle.Width = (int)mouseWorldPos.X - selectionRectangle.X;
selectionRectangle.Height = (int)mouseWorldPos.Y - selectionRectangle.Y;
}
}
// When the mouse is released
if (ms.LeftButton == ButtonState.Released && selectionRectangle != Rectangle.Empty)
{
// Deselect all units
if (!ks.IsKeyDown(Keys.LeftControl))
{
foreach (var unit in core.Squad)
unit.Selected = false;
}
// Select all units in the rectangle
foreach (var unit in core.Squad)
{
if (selectionRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle))
unit.Selected = true;
}
// Hide the selection rectangle
selectionRectangle = Rectangle.Empty;
}
// Send orders with right click
if (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed)
{
foreach (var unit in core.Squad)
if (unit.Selected)
{
unit.GetComponent<Component.PathFinder>().Goal = Grid.WorldToGrid(mouseWorldPos);
}
}
if (ms.RightButton == ButtonState.Pressed)
{
foreach (var unit in core.Squad)
{
if (unit.Selected && gridRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle))
{
checkingDirection = true;
directionStart = unit.Transform.World + unit.Transform.World.Origin;
}
}
}
if (checkingDirection == true && ms.RightButton == ButtonState.Pressed)
{
foreach (var unit in core.Squad)
if (unit.Selected)
{
directionNow.X = mouseWorldPos.X;
directionNow.Y = mouseWorldPos.Y;
float directionX = mouseWorldPos.X - unit.Transform.World.X;
float directionY = mouseWorldPos.Y - unit.Transform.World.Y;
var mouseDirection = mouseWorldPos;
mouseDirection.Normalize();
//float angle = (float)Math.Acos(Vector2.Dot(new Vector2(0, 1), mouseDirection)) * MathHelper.TwoPi;
/*if (directionX < 0)
{
directionX *= -1;
unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan(directionY / directionX);
}
else
{
*/unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y, mouseWorldPos.X - unit.Transform.World.X);/*
}*/
//Console.WriteLine(angle);
//unit.GetComponent<Component.Transform>().World.Rotation = angle;
}
}
else
{
checkingDirection = false;
}
// Grid highlighting
Point mouseGridPos = Grid.WorldToGrid(mouseWorldPos);
Vector2 rectWorldPos = Grid.GridToWorld(mouseGridPos);
gridRectangle = new Rectangle((int)rectWorldPos.X, (int)rectWorldPos.Y, Grid.TileSize, Grid.TileSize);
lastMouseState = ms;
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(selectionTexture, selectionRectangle, Color.Red * 0.5f);
spriteBatch.Draw(gridTexture, gridRectangle, Color.Yellow * 0.3f);
if (checkingDirection == true)
{
Texture2D blank = new Texture2D(core.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
blank.SetData(new[] { Color.White });
DrawLine(spriteBatch, blank, 2, Color.White, directionStart, directionNow);
}
}
void DrawLine(SpriteBatch batch, Texture2D blank, float width, Color color, Vector2 point1, Vector2 point2)
{
float angle = (float)Math.Atan2(point2.Y - point1.Y, point2.X - point1.X);
float length = Vector2.Distance(point1, point2);
batch.Draw(blank, point1, null, color,
angle, Vector2.Zero, new Vector2(length, width),
SpriteEffects.None, 0);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace DepthsBelow
{
public class MouseInput
{
Core core;
MouseState lastMouseState;
Rectangle selectionRectangle;
Texture2D selectionTexture;
Rectangle gridRectangle;
Texture2D gridTexture;
Vector2 directionStart;
Vector2 directionNow;
bool checkingDirection = false;
bool readjust = false;
public MouseInput(Core core)
{
this.core = core;
selectionRectangle = Rectangle.Empty;
gridRectangle = Rectangle.Empty;
}
public void LoadContent()
{
selectionTexture = new Texture2D(core.GraphicsDevice, 1, 1);
selectionTexture.SetData(new Color[] { Color.White });
gridTexture = new Texture2D(core.GraphicsDevice, 1, 1);
gridTexture.SetData(new Color[] { Color.White });
}
public void Update(GameTime gameTime)
{
MouseState ms = Mouse.GetState();
Vector2 mouseWorldPos = core.Camera.ScreenToWorld(new Vector2(ms.X, ms.Y));
KeyboardState ks = Keyboard.GetState();
// Selection rectangle
if (ms.LeftButton == ButtonState.Pressed)
{
if (selectionRectangle == Rectangle.Empty)
{
directionStart = mouseWorldPos;
selectionRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 0, 0);
readjust = false;
}
else
{
if (mouseWorldPos.X > directionStart.X && mouseWorldPos.Y < directionStart.Y || mouseWorldPos.X < directionStart.X && mouseWorldPos.Y > directionStart.Y)
{
int rectangleX = (int)mouseWorldPos.X - ((int)mouseWorldPos.X - (int)directionStart.X);
int rectangleY = (int)mouseWorldPos.Y;
int rectangleWidth = (int)mouseWorldPos.X - (int)directionStart.X;
int rectangleHeight = (int)directionStart.Y - (int)mouseWorldPos.Y;
selectionRectangle = new Rectangle(rectangleX, rectangleY, rectangleWidth, rectangleHeight);
readjust = true;
}
else
{
if (readjust == true)
{
selectionRectangle = new Rectangle((int)directionStart.X, (int)directionStart.Y, 0, 0);
}
selectionRectangle.Width = (int)mouseWorldPos.X - selectionRectangle.X;
selectionRectangle.Height = (int)mouseWorldPos.Y - selectionRectangle.Y;
readjust = false;
}
}
}
// When the mouse is released
if (ms.LeftButton == ButtonState.Released && selectionRectangle != Rectangle.Empty)
{
// Deselect all units
if (!ks.IsKeyDown(Keys.LeftControl))
{
foreach (var unit in core.Squad)
unit.Selected = false;
}
// Select all units in the rectangle
foreach (var unit in core.Squad)
{
if (selectionRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle))
unit.Selected = true;
}
// Hide the selection rectangle
selectionRectangle = Rectangle.Empty;
}
// Send orders with right click
if (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed)
{
foreach (var unit in core.Squad)
if (unit.Selected)
{
unit.GetComponent<Component.PathFinder>().Goal = Grid.WorldToGrid(mouseWorldPos);
}
}
if (ms.RightButton == ButtonState.Pressed)
{
foreach (var unit in core.Squad)
{
if (unit.Selected && gridRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle))
{
checkingDirection = true;
directionStart = unit.Transform.World + unit.Transform.World.Origin;
}
}
}
if (checkingDirection == true && ms.RightButton == ButtonState.Pressed)
{
foreach (var unit in core.Squad)
if (unit.Selected)
{
directionNow.X = mouseWorldPos.X;
directionNow.Y = mouseWorldPos.Y;
float directionX = mouseWorldPos.X - unit.Transform.World.X;
float directionY = mouseWorldPos.Y - unit.Transform.World.Y;
var mouseDirection = mouseWorldPos;
mouseDirection.Normalize();
//float angle = (float)Math.Acos(Vector2.Dot(new Vector2(0, 1), mouseDirection)) * MathHelper.TwoPi;
/*if (directionX < 0)
{
directionX *= -1;
unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan(directionY / directionX);
}
else
{
*/unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y, mouseWorldPos.X - unit.Transform.World.X);/*
}*/
//Console.WriteLine(angle);
//unit.GetComponent<Component.Transform>().World.Rotation = angle;
}
}
else
{
checkingDirection = false;
}
// Grid highlighting
Point mouseGridPos = Grid.WorldToGrid(mouseWorldPos);
Vector2 rectWorldPos = Grid.GridToWorld(mouseGridPos);
gridRectangle = new Rectangle((int)rectWorldPos.X, (int)rectWorldPos.Y, Grid.TileSize, Grid.TileSize);
lastMouseState = ms;
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(selectionTexture, selectionRectangle, Color.Red * 0.5f);
spriteBatch.Draw(gridTexture, gridRectangle, Color.Yellow * 0.3f);
if (checkingDirection == true)
{
Texture2D blank = new Texture2D(core.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
blank.SetData(new[] { Color.White });
DrawLine(spriteBatch, blank, 2, Color.White, directionStart, directionNow);
}
}
void DrawLine(SpriteBatch batch, Texture2D blank, float width, Color color, Vector2 point1, Vector2 point2)
{
float angle = (float)Math.Atan2(point2.Y - point1.Y, point2.X - point1.X);
float length = Vector2.Distance(point1, point2);
batch.Draw(blank, point1, null, color,
angle, Vector2.Zero, new Vector2(length, width),
SpriteEffects.None, 0);
}
}
}