Inserted calculation if hover over enemy
Though text is not displayed, only the calculation is done.
This commit is contained in:
@@ -1,219 +1,233 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Microsoft.Xna.Framework.Media;
|
||||
|
||||
namespace DepthsBelow
|
||||
{
|
||||
public class MouseInput
|
||||
{
|
||||
Core core;
|
||||
MouseState lastMouseState;
|
||||
Rectangle selectionRectangle;
|
||||
Texture2D selectionTexture;
|
||||
Rectangle gridRectangle;
|
||||
Texture2D gridTexture;
|
||||
|
||||
Vector2 directionStart;
|
||||
Vector2 directionNow;
|
||||
|
||||
bool checkingDirection = false;
|
||||
bool readjust = false;
|
||||
|
||||
public MouseInput(Core core)
|
||||
{
|
||||
this.core = core;
|
||||
|
||||
selectionRectangle = Rectangle.Empty;
|
||||
gridRectangle = Rectangle.Empty;
|
||||
}
|
||||
|
||||
public void LoadContent()
|
||||
{
|
||||
selectionTexture = new Texture2D(core.GraphicsDevice, 1, 1);
|
||||
selectionTexture.SetData(new Color[] { Color.White });
|
||||
|
||||
gridTexture = new Texture2D(core.GraphicsDevice, 1, 1);
|
||||
gridTexture.SetData(new Color[] { Color.White });
|
||||
}
|
||||
|
||||
public void OnClick(MouseState ms, GameTime gameTime)
|
||||
{
|
||||
GUIManager.Click(new Point(ms.X, ms.Y), gameTime.TotalGameTime);
|
||||
}
|
||||
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
MouseState ms = Mouse.GetState();
|
||||
Vector2 mouseWorldPos = core.Camera.ScreenToWorld(new Vector2(ms.X, ms.Y));
|
||||
Rectangle mouseWorldRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 1, 1);
|
||||
KeyboardState ks = Keyboard.GetState();
|
||||
|
||||
// OnClick event
|
||||
if (
|
||||
(ms.LeftButton == ButtonState.Released && lastMouseState.LeftButton == ButtonState.Pressed)
|
||||
|| (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed)
|
||||
)
|
||||
OnClick(ms, gameTime);
|
||||
|
||||
|
||||
// Tooltip stuff
|
||||
var tooltip = core.Lua.GetObject<GUI.Frame>("ToolTip");
|
||||
if (tooltip != null)
|
||||
{
|
||||
tooltip.Visible = false;
|
||||
foreach(var entity in core.Squad)
|
||||
{
|
||||
if (mouseWorldRectangle.Intersects(entity.GetComponent<Component.Collision>().Rectangle))
|
||||
{
|
||||
tooltip.Visible = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (tooltip.Visible)
|
||||
{
|
||||
tooltip.X = ms.X + 10;
|
||||
tooltip.Y = ms.Y + 15;
|
||||
}
|
||||
}
|
||||
|
||||
if (core.TurnManager.CurrentTurn == core.TurnManager["Player"])
|
||||
{
|
||||
// Selection rectangle
|
||||
if (ms.LeftButton == ButtonState.Pressed)
|
||||
{
|
||||
|
||||
if (selectionRectangle == Rectangle.Empty)
|
||||
{
|
||||
directionStart = mouseWorldPos;
|
||||
selectionRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 0, 0);
|
||||
readjust = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mouseWorldPos.X > directionStart.X && mouseWorldPos.Y < directionStart.Y || mouseWorldPos.X < directionStart.X && mouseWorldPos.Y > directionStart.Y)
|
||||
{
|
||||
int rectangleX = (int)mouseWorldPos.X - ((int)mouseWorldPos.X - (int)directionStart.X);
|
||||
int rectangleY = (int)mouseWorldPos.Y;
|
||||
int rectangleWidth = (int)mouseWorldPos.X - (int)directionStart.X;
|
||||
int rectangleHeight = (int)directionStart.Y - (int)mouseWorldPos.Y;
|
||||
selectionRectangle = new Rectangle(rectangleX, rectangleY, rectangleWidth, rectangleHeight);
|
||||
readjust = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (readjust == true)
|
||||
{
|
||||
selectionRectangle = new Rectangle((int)directionStart.X, (int)directionStart.Y, 0, 0);
|
||||
}
|
||||
selectionRectangle.Width = (int)mouseWorldPos.X - selectionRectangle.X;
|
||||
selectionRectangle.Height = (int)mouseWorldPos.Y - selectionRectangle.Y;
|
||||
readjust = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// When the mouse is released
|
||||
if (ms.LeftButton == ButtonState.Released && selectionRectangle != Rectangle.Empty)
|
||||
{
|
||||
// Deselect all units
|
||||
if (!ks.IsKeyDown(Keys.LeftControl))
|
||||
{
|
||||
foreach (var unit in core.Squad)
|
||||
unit.Selected = false;
|
||||
}
|
||||
|
||||
// Select all units in the rectangle
|
||||
foreach (var unit in core.Squad)
|
||||
{
|
||||
if (selectionRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle))
|
||||
unit.Selected = true;
|
||||
}
|
||||
|
||||
// Hide the selection rectangle
|
||||
selectionRectangle = Rectangle.Empty;
|
||||
}
|
||||
|
||||
// Send orders with right click
|
||||
if (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed)
|
||||
{
|
||||
if (checkingDirection == false)
|
||||
{
|
||||
foreach (var unit in core.Squad)
|
||||
if (unit.Selected)
|
||||
{
|
||||
unit.GetComponent<Component.PathFinder>().Goal = Grid.WorldToGrid(mouseWorldPos);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if (ms.RightButton == ButtonState.Pressed)
|
||||
{
|
||||
foreach (var unit in core.Squad)
|
||||
{
|
||||
if (unit.Selected && gridRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle))
|
||||
{
|
||||
checkingDirection = true;
|
||||
directionStart = unit.Transform.World + unit.Transform.World.Origin;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (checkingDirection == true && ms.RightButton == ButtonState.Pressed)
|
||||
{
|
||||
foreach (var unit in core.Squad)
|
||||
if (unit.Selected)
|
||||
{
|
||||
directionNow.X = mouseWorldPos.X;
|
||||
directionNow.Y = mouseWorldPos.Y;
|
||||
float directionX = mouseWorldPos.X - unit.Transform.World.X;
|
||||
float directionY = mouseWorldPos.Y - unit.Transform.World.Y;
|
||||
var mouseDirection = mouseWorldPos;
|
||||
mouseDirection.Normalize();
|
||||
//float angle = (float)Math.Acos(Vector2.Dot(new Vector2(0, 1), mouseDirection)) * MathHelper.TwoPi;
|
||||
/*if (directionX < 0)
|
||||
{
|
||||
directionX *= -1;
|
||||
unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan(directionY / directionX);
|
||||
}
|
||||
else
|
||||
{
|
||||
*/
|
||||
unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y - unit.Transform.World.Origin.Y, mouseWorldPos.X - unit.Transform.World.X - unit.Transform.World.Origin.X);/*
|
||||
}*/
|
||||
//Console.WriteLine(angle);
|
||||
//unit.GetComponent<Component.Transform>().World.Rotation = angle;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
checkingDirection = false;
|
||||
}
|
||||
}
|
||||
// Grid highlighting
|
||||
Point mouseGridPos = Grid.WorldToGrid(mouseWorldPos);
|
||||
Vector2 rectWorldPos = Grid.GridToWorld(mouseGridPos);
|
||||
gridRectangle = new Rectangle((int)rectWorldPos.X, (int)rectWorldPos.Y, Grid.TileSize, Grid.TileSize);
|
||||
|
||||
lastMouseState = ms;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
spriteBatch.Draw(selectionTexture, selectionRectangle, Color.Red * 0.5f);
|
||||
spriteBatch.Draw(gridTexture, gridRectangle, Color.Yellow * 0.3f);
|
||||
|
||||
if (checkingDirection == true)
|
||||
{
|
||||
Utility.DrawLine(spriteBatch, Color.White, 2, directionStart, directionNow);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Microsoft.Xna.Framework.Media;
|
||||
|
||||
namespace DepthsBelow
|
||||
{
|
||||
public class MouseInput
|
||||
{
|
||||
Core core;
|
||||
MouseState lastMouseState;
|
||||
Rectangle selectionRectangle;
|
||||
Texture2D selectionTexture;
|
||||
Rectangle gridRectangle;
|
||||
Texture2D gridTexture;
|
||||
|
||||
Vector2 directionStart;
|
||||
Vector2 directionNow;
|
||||
|
||||
bool checkingDirection = false;
|
||||
bool readjust = false;
|
||||
|
||||
public MouseInput(Core core)
|
||||
{
|
||||
this.core = core;
|
||||
|
||||
selectionRectangle = Rectangle.Empty;
|
||||
gridRectangle = Rectangle.Empty;
|
||||
}
|
||||
|
||||
public void LoadContent()
|
||||
{
|
||||
selectionTexture = new Texture2D(core.GraphicsDevice, 1, 1);
|
||||
selectionTexture.SetData(new Color[] { Color.White });
|
||||
|
||||
gridTexture = new Texture2D(core.GraphicsDevice, 1, 1);
|
||||
gridTexture.SetData(new Color[] { Color.White });
|
||||
}
|
||||
|
||||
public void OnClick(MouseState ms, GameTime gameTime)
|
||||
{
|
||||
GUIManager.Click(new Point(ms.X, ms.Y), gameTime.TotalGameTime);
|
||||
}
|
||||
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
MouseState ms = Mouse.GetState();
|
||||
Vector2 mouseWorldPos = core.Camera.ScreenToWorld(new Vector2(ms.X, ms.Y));
|
||||
Rectangle mouseWorldRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 1, 1);
|
||||
KeyboardState ks = Keyboard.GetState();
|
||||
|
||||
// OnClick event
|
||||
if (
|
||||
(ms.LeftButton == ButtonState.Released && lastMouseState.LeftButton == ButtonState.Pressed)
|
||||
|| (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed)
|
||||
)
|
||||
OnClick(ms, gameTime);
|
||||
|
||||
|
||||
// Tooltip stuff
|
||||
var tooltip = core.Lua.GetObject<GUI.Frame>("ToolTip");
|
||||
if (tooltip != null)
|
||||
{
|
||||
tooltip.Visible = false;
|
||||
foreach(var entity in core.Squad)
|
||||
{
|
||||
if (mouseWorldRectangle.Intersects(entity.GetComponent<Component.Collision>().Rectangle))
|
||||
{
|
||||
tooltip.Visible = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (tooltip.Visible)
|
||||
{
|
||||
tooltip.X = ms.X + 10;
|
||||
tooltip.Y = ms.Y + 15;
|
||||
}
|
||||
}
|
||||
|
||||
if (core.TurnManager.CurrentTurn == core.TurnManager["Player"])
|
||||
{
|
||||
// Selection rectangle
|
||||
if (ms.LeftButton == ButtonState.Pressed)
|
||||
{
|
||||
|
||||
if (selectionRectangle == Rectangle.Empty)
|
||||
{
|
||||
directionStart = mouseWorldPos;
|
||||
selectionRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 0, 0);
|
||||
readjust = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mouseWorldPos.X > directionStart.X && mouseWorldPos.Y < directionStart.Y || mouseWorldPos.X < directionStart.X && mouseWorldPos.Y > directionStart.Y)
|
||||
{
|
||||
int rectangleX = (int)mouseWorldPos.X - ((int)mouseWorldPos.X - (int)directionStart.X);
|
||||
int rectangleY = (int)mouseWorldPos.Y;
|
||||
int rectangleWidth = (int)mouseWorldPos.X - (int)directionStart.X;
|
||||
int rectangleHeight = (int)directionStart.Y - (int)mouseWorldPos.Y;
|
||||
selectionRectangle = new Rectangle(rectangleX, rectangleY, rectangleWidth, rectangleHeight);
|
||||
readjust = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (readjust == true)
|
||||
{
|
||||
selectionRectangle = new Rectangle((int)directionStart.X, (int)directionStart.Y, 0, 0);
|
||||
}
|
||||
selectionRectangle.Width = (int)mouseWorldPos.X - selectionRectangle.X;
|
||||
selectionRectangle.Height = (int)mouseWorldPos.Y - selectionRectangle.Y;
|
||||
readjust = false;
|
||||
}
|
||||
}
|
||||
//Calculating chance to hit if holding cursor over enemy
|
||||
foreach (var unit in core.Squad)
|
||||
{
|
||||
if (unit.Selected == true && unit.Fired == false)
|
||||
{
|
||||
foreach (var enemy in core.Swarm)
|
||||
{
|
||||
if (gridRectangle.Intersects(enemy.GetComponent<Component.Collision>().Rectangle))
|
||||
{
|
||||
Utility.CalculateHitChance(unit, enemy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// When the mouse is released
|
||||
if (ms.LeftButton == ButtonState.Released && selectionRectangle != Rectangle.Empty)
|
||||
{
|
||||
// Deselect all units
|
||||
if (!ks.IsKeyDown(Keys.LeftControl))
|
||||
{
|
||||
foreach (var unit in core.Squad)
|
||||
unit.Selected = false;
|
||||
}
|
||||
|
||||
// Select all units in the rectangle
|
||||
foreach (var unit in core.Squad)
|
||||
{
|
||||
if (selectionRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle))
|
||||
unit.Selected = true;
|
||||
}
|
||||
|
||||
// Hide the selection rectangle
|
||||
selectionRectangle = Rectangle.Empty;
|
||||
}
|
||||
|
||||
// Send orders with right click
|
||||
if (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed)
|
||||
{
|
||||
if (checkingDirection == false)
|
||||
{
|
||||
foreach (var unit in core.Squad)
|
||||
if (unit.Selected)
|
||||
{
|
||||
unit.GetComponent<Component.PathFinder>().Goal = Grid.WorldToGrid(mouseWorldPos);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if (ms.RightButton == ButtonState.Pressed)
|
||||
{
|
||||
foreach (var unit in core.Squad)
|
||||
{
|
||||
if (unit.Selected && gridRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle))
|
||||
{
|
||||
checkingDirection = true;
|
||||
directionStart = unit.Transform.World + unit.Transform.World.Origin;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (checkingDirection == true && ms.RightButton == ButtonState.Pressed)
|
||||
{
|
||||
foreach (var unit in core.Squad)
|
||||
if (unit.Selected)
|
||||
{
|
||||
directionNow.X = mouseWorldPos.X;
|
||||
directionNow.Y = mouseWorldPos.Y;
|
||||
float directionX = mouseWorldPos.X - unit.Transform.World.X;
|
||||
float directionY = mouseWorldPos.Y - unit.Transform.World.Y;
|
||||
var mouseDirection = mouseWorldPos;
|
||||
mouseDirection.Normalize();
|
||||
//float angle = (float)Math.Acos(Vector2.Dot(new Vector2(0, 1), mouseDirection)) * MathHelper.TwoPi;
|
||||
/*if (directionX < 0)
|
||||
{
|
||||
directionX *= -1;
|
||||
unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan(directionY / directionX);
|
||||
}
|
||||
else
|
||||
{
|
||||
*/
|
||||
unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y - unit.Transform.World.Origin.Y, mouseWorldPos.X - unit.Transform.World.X - unit.Transform.World.Origin.X);/*
|
||||
}*/
|
||||
//Console.WriteLine(angle);
|
||||
//unit.GetComponent<Component.Transform>().World.Rotation = angle;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
checkingDirection = false;
|
||||
}
|
||||
}
|
||||
// Grid highlighting
|
||||
Point mouseGridPos = Grid.WorldToGrid(mouseWorldPos);
|
||||
Vector2 rectWorldPos = Grid.GridToWorld(mouseGridPos);
|
||||
gridRectangle = new Rectangle((int)rectWorldPos.X, (int)rectWorldPos.Y, Grid.TileSize, Grid.TileSize);
|
||||
|
||||
lastMouseState = ms;
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
spriteBatch.Draw(selectionTexture, selectionRectangle, Color.Red * 0.5f);
|
||||
spriteBatch.Draw(gridTexture, gridRectangle, Color.Yellow * 0.3f);
|
||||
|
||||
if (checkingDirection == true)
|
||||
{
|
||||
Utility.DrawLine(spriteBatch, Color.White, 2, directionStart, directionNow);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user