Inserted calculation if hover over enemy

Though text is not displayed, only the calculation is done.
This commit is contained in:
Niklas Ulf Anders Cullberg
2012-10-20 11:56:06 +02:00
parent f8c1422eeb
commit 6034dbf3b2
+233 -219
View File
@@ -1,219 +1,233 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Media;
namespace DepthsBelow namespace DepthsBelow
{ {
public class MouseInput public class MouseInput
{ {
Core core; Core core;
MouseState lastMouseState; MouseState lastMouseState;
Rectangle selectionRectangle; Rectangle selectionRectangle;
Texture2D selectionTexture; Texture2D selectionTexture;
Rectangle gridRectangle; Rectangle gridRectangle;
Texture2D gridTexture; Texture2D gridTexture;
Vector2 directionStart; Vector2 directionStart;
Vector2 directionNow; Vector2 directionNow;
bool checkingDirection = false; bool checkingDirection = false;
bool readjust = false; bool readjust = false;
public MouseInput(Core core) public MouseInput(Core core)
{ {
this.core = core; this.core = core;
selectionRectangle = Rectangle.Empty; selectionRectangle = Rectangle.Empty;
gridRectangle = Rectangle.Empty; gridRectangle = Rectangle.Empty;
} }
public void LoadContent() public void LoadContent()
{ {
selectionTexture = new Texture2D(core.GraphicsDevice, 1, 1); selectionTexture = new Texture2D(core.GraphicsDevice, 1, 1);
selectionTexture.SetData(new Color[] { Color.White }); selectionTexture.SetData(new Color[] { Color.White });
gridTexture = new Texture2D(core.GraphicsDevice, 1, 1); gridTexture = new Texture2D(core.GraphicsDevice, 1, 1);
gridTexture.SetData(new Color[] { Color.White }); gridTexture.SetData(new Color[] { Color.White });
} }
public void OnClick(MouseState ms, GameTime gameTime) public void OnClick(MouseState ms, GameTime gameTime)
{ {
GUIManager.Click(new Point(ms.X, ms.Y), gameTime.TotalGameTime); GUIManager.Click(new Point(ms.X, ms.Y), gameTime.TotalGameTime);
} }
public void Update(GameTime gameTime) public void Update(GameTime gameTime)
{ {
MouseState ms = Mouse.GetState(); MouseState ms = Mouse.GetState();
Vector2 mouseWorldPos = core.Camera.ScreenToWorld(new Vector2(ms.X, ms.Y)); Vector2 mouseWorldPos = core.Camera.ScreenToWorld(new Vector2(ms.X, ms.Y));
Rectangle mouseWorldRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 1, 1); Rectangle mouseWorldRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 1, 1);
KeyboardState ks = Keyboard.GetState(); KeyboardState ks = Keyboard.GetState();
// OnClick event // OnClick event
if ( if (
(ms.LeftButton == ButtonState.Released && lastMouseState.LeftButton == ButtonState.Pressed) (ms.LeftButton == ButtonState.Released && lastMouseState.LeftButton == ButtonState.Pressed)
|| (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed) || (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed)
) )
OnClick(ms, gameTime); OnClick(ms, gameTime);
// Tooltip stuff // Tooltip stuff
var tooltip = core.Lua.GetObject<GUI.Frame>("ToolTip"); var tooltip = core.Lua.GetObject<GUI.Frame>("ToolTip");
if (tooltip != null) if (tooltip != null)
{ {
tooltip.Visible = false; tooltip.Visible = false;
foreach(var entity in core.Squad) foreach(var entity in core.Squad)
{ {
if (mouseWorldRectangle.Intersects(entity.GetComponent<Component.Collision>().Rectangle)) if (mouseWorldRectangle.Intersects(entity.GetComponent<Component.Collision>().Rectangle))
{ {
tooltip.Visible = true; tooltip.Visible = true;
break; break;
} }
} }
if (tooltip.Visible) if (tooltip.Visible)
{ {
tooltip.X = ms.X + 10; tooltip.X = ms.X + 10;
tooltip.Y = ms.Y + 15; tooltip.Y = ms.Y + 15;
} }
} }
if (core.TurnManager.CurrentTurn == core.TurnManager["Player"]) if (core.TurnManager.CurrentTurn == core.TurnManager["Player"])
{ {
// Selection rectangle // Selection rectangle
if (ms.LeftButton == ButtonState.Pressed) if (ms.LeftButton == ButtonState.Pressed)
{ {
if (selectionRectangle == Rectangle.Empty) if (selectionRectangle == Rectangle.Empty)
{ {
directionStart = mouseWorldPos; directionStart = mouseWorldPos;
selectionRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 0, 0); selectionRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 0, 0);
readjust = false; readjust = false;
} }
else else
{ {
if (mouseWorldPos.X > directionStart.X && mouseWorldPos.Y < directionStart.Y || mouseWorldPos.X < directionStart.X && mouseWorldPos.Y > directionStart.Y) if (mouseWorldPos.X > directionStart.X && mouseWorldPos.Y < directionStart.Y || mouseWorldPos.X < directionStart.X && mouseWorldPos.Y > directionStart.Y)
{ {
int rectangleX = (int)mouseWorldPos.X - ((int)mouseWorldPos.X - (int)directionStart.X); int rectangleX = (int)mouseWorldPos.X - ((int)mouseWorldPos.X - (int)directionStart.X);
int rectangleY = (int)mouseWorldPos.Y; int rectangleY = (int)mouseWorldPos.Y;
int rectangleWidth = (int)mouseWorldPos.X - (int)directionStart.X; int rectangleWidth = (int)mouseWorldPos.X - (int)directionStart.X;
int rectangleHeight = (int)directionStart.Y - (int)mouseWorldPos.Y; int rectangleHeight = (int)directionStart.Y - (int)mouseWorldPos.Y;
selectionRectangle = new Rectangle(rectangleX, rectangleY, rectangleWidth, rectangleHeight); selectionRectangle = new Rectangle(rectangleX, rectangleY, rectangleWidth, rectangleHeight);
readjust = true; readjust = true;
} }
else else
{ {
if (readjust == true) if (readjust == true)
{ {
selectionRectangle = new Rectangle((int)directionStart.X, (int)directionStart.Y, 0, 0); selectionRectangle = new Rectangle((int)directionStart.X, (int)directionStart.Y, 0, 0);
} }
selectionRectangle.Width = (int)mouseWorldPos.X - selectionRectangle.X; selectionRectangle.Width = (int)mouseWorldPos.X - selectionRectangle.X;
selectionRectangle.Height = (int)mouseWorldPos.Y - selectionRectangle.Y; selectionRectangle.Height = (int)mouseWorldPos.Y - selectionRectangle.Y;
readjust = false; readjust = false;
} }
} }
} //Calculating chance to hit if holding cursor over enemy
// When the mouse is released foreach (var unit in core.Squad)
if (ms.LeftButton == ButtonState.Released && selectionRectangle != Rectangle.Empty) {
{ if (unit.Selected == true && unit.Fired == false)
// Deselect all units {
if (!ks.IsKeyDown(Keys.LeftControl)) foreach (var enemy in core.Swarm)
{ {
foreach (var unit in core.Squad) if (gridRectangle.Intersects(enemy.GetComponent<Component.Collision>().Rectangle))
unit.Selected = false; {
} Utility.CalculateHitChance(unit, enemy);
}
// Select all units in the rectangle }
foreach (var unit in core.Squad) }
{ }
if (selectionRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle)) }
unit.Selected = true; // When the mouse is released
} if (ms.LeftButton == ButtonState.Released && selectionRectangle != Rectangle.Empty)
{
// Hide the selection rectangle // Deselect all units
selectionRectangle = Rectangle.Empty; if (!ks.IsKeyDown(Keys.LeftControl))
} {
foreach (var unit in core.Squad)
// Send orders with right click unit.Selected = false;
if (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed) }
{
if (checkingDirection == false) // Select all units in the rectangle
{ foreach (var unit in core.Squad)
foreach (var unit in core.Squad) {
if (unit.Selected) if (selectionRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle))
{ unit.Selected = true;
unit.GetComponent<Component.PathFinder>().Goal = Grid.WorldToGrid(mouseWorldPos); }
}
} // Hide the selection rectangle
selectionRectangle = Rectangle.Empty;
} }
if (ms.RightButton == ButtonState.Pressed)
{ // Send orders with right click
foreach (var unit in core.Squad) if (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed)
{ {
if (unit.Selected && gridRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle)) if (checkingDirection == false)
{ {
checkingDirection = true; foreach (var unit in core.Squad)
directionStart = unit.Transform.World + unit.Transform.World.Origin; if (unit.Selected)
} {
} unit.GetComponent<Component.PathFinder>().Goal = Grid.WorldToGrid(mouseWorldPos);
} }
if (checkingDirection == true && ms.RightButton == ButtonState.Pressed) }
{
foreach (var unit in core.Squad) }
if (unit.Selected) if (ms.RightButton == ButtonState.Pressed)
{ {
directionNow.X = mouseWorldPos.X; foreach (var unit in core.Squad)
directionNow.Y = mouseWorldPos.Y; {
float directionX = mouseWorldPos.X - unit.Transform.World.X; if (unit.Selected && gridRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle))
float directionY = mouseWorldPos.Y - unit.Transform.World.Y; {
var mouseDirection = mouseWorldPos; checkingDirection = true;
mouseDirection.Normalize(); directionStart = unit.Transform.World + unit.Transform.World.Origin;
//float angle = (float)Math.Acos(Vector2.Dot(new Vector2(0, 1), mouseDirection)) * MathHelper.TwoPi; }
/*if (directionX < 0) }
{ }
directionX *= -1; if (checkingDirection == true && ms.RightButton == ButtonState.Pressed)
unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan(directionY / directionX); {
} foreach (var unit in core.Squad)
else if (unit.Selected)
{ {
*/ directionNow.X = mouseWorldPos.X;
unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y - unit.Transform.World.Origin.Y, mouseWorldPos.X - unit.Transform.World.X - unit.Transform.World.Origin.X);/* directionNow.Y = mouseWorldPos.Y;
}*/ float directionX = mouseWorldPos.X - unit.Transform.World.X;
//Console.WriteLine(angle); float directionY = mouseWorldPos.Y - unit.Transform.World.Y;
//unit.GetComponent<Component.Transform>().World.Rotation = angle; var mouseDirection = mouseWorldPos;
} mouseDirection.Normalize();
} //float angle = (float)Math.Acos(Vector2.Dot(new Vector2(0, 1), mouseDirection)) * MathHelper.TwoPi;
else /*if (directionX < 0)
{ {
checkingDirection = false; directionX *= -1;
} unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan(directionY / directionX);
} }
// Grid highlighting else
Point mouseGridPos = Grid.WorldToGrid(mouseWorldPos); {
Vector2 rectWorldPos = Grid.GridToWorld(mouseGridPos); */
gridRectangle = new Rectangle((int)rectWorldPos.X, (int)rectWorldPos.Y, Grid.TileSize, Grid.TileSize); unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y - unit.Transform.World.Origin.Y, mouseWorldPos.X - unit.Transform.World.X - unit.Transform.World.Origin.X);/*
}*/
lastMouseState = ms; //Console.WriteLine(angle);
} //unit.GetComponent<Component.Transform>().World.Rotation = angle;
}
public void Draw(SpriteBatch spriteBatch) }
{ else
spriteBatch.Draw(selectionTexture, selectionRectangle, Color.Red * 0.5f); {
spriteBatch.Draw(gridTexture, gridRectangle, Color.Yellow * 0.3f); checkingDirection = false;
}
if (checkingDirection == true) }
{ // Grid highlighting
Utility.DrawLine(spriteBatch, Color.White, 2, directionStart, directionNow); Point mouseGridPos = Grid.WorldToGrid(mouseWorldPos);
} Vector2 rectWorldPos = Grid.GridToWorld(mouseGridPos);
gridRectangle = new Rectangle((int)rectWorldPos.X, (int)rectWorldPos.Y, Grid.TileSize, Grid.TileSize);
}
lastMouseState = ms;
} }
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(selectionTexture, selectionRectangle, Color.Red * 0.5f);
spriteBatch.Draw(gridTexture, gridRectangle, Color.Yellow * 0.3f);
if (checkingDirection == true)
{
Utility.DrawLine(spriteBatch, Color.White, 2, directionStart, directionNow);
}
}
}
}