Some rephrasing
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@@ -39,7 +39,7 @@ namespace DepthsBelow.Component
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public Vector2 ToScreen()
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public Vector2 ToScreen()
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{
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{
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return Grid.GridToScreen(Position);
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return Grid.GridToWorld(Position);
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}
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}
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}
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}
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}
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}
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@@ -44,7 +44,7 @@ namespace DepthsBelow.Component
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public Point ToGrid()
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public Point ToGrid()
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{
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{
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return Grid.ScreenToGrid(Position);
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return Grid.WorldToGrid(Position);
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}
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}
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}
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}
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}
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}
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@@ -7,12 +7,12 @@ namespace DepthsBelow
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{
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{
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public const int TileSize = 32;
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public const int TileSize = 32;
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public static Vector2 GridToScreen(Point gridPos)
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public static Vector2 GridToWorld(Point gridPos)
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{
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{
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return new Vector2(gridPos.X * TileSize, gridPos.Y * TileSize);
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return new Vector2(gridPos.X * TileSize, gridPos.Y * TileSize);
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}
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}
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public static Point ScreenToGrid(Vector2 screenPos)
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public static Point WorldToGrid(Vector2 screenPos)
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{
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{
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return new Point(
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return new Point(
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(int)Math.Floor(screenPos.X / TileSize),
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(int)Math.Floor(screenPos.X / TileSize),
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