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@@ -57,6 +57,7 @@ namespace DepthsBelow.Component
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public void Kill()
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{
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hp = 0;
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//Console.WriteLine("Blargh! I am dead!");
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}
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public int Penalty(int distance)
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@@ -52,9 +52,9 @@ namespace DepthsBelow
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stat.Life = 2;
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stat.Defence = 0;
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stat.Strength = 5;
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stat.Strength = 5000;
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stat.GetAim = 100;
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stat.GetDodge = 10;
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stat.GetDodge = 50;
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}
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public bool Selected
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@@ -110,6 +110,7 @@ namespace DepthsBelow
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nextNode = GetComponent<PathFinder>().Next();
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break;
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}
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Utility.HitTest(this, soldier, Utility.CalculateHitChance(this, soldier));
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}
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if (nextNode != null)
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@@ -65,7 +65,7 @@ namespace DepthsBelow
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stat.Life = 10;
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stat.Defence = 10;
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stat.Strength = 10;
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stat.GetAim = 100;
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stat.GetAim = 10;
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stat.GetDodge = 20;
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}
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@@ -20,6 +20,7 @@ namespace DepthsBelow
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int baseDodgeChance = dodging.GetDodge;
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int basePenalty = shooting.Penalty((int)Vector2.Distance(attacker.GetComponent<Component.Transform>().World.Position, defender.GetComponent<Component.Transform>().World.Position) / Grid.TileSize);
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int chanceToHit = baseHitChance - baseDodgeChance - basePenalty;
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//Console.WriteLine(chanceToHit);
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return chanceToHit;
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}
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public static bool HitTest(Entity attacker, Entity defender, int chanceToHit)
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