MonsterSpawn added, reacts to a distance...

Have not tested, I think I failed, I don't think I should transfer
around lists like that... But I didn't make the things static at
least..!
This commit is contained in:
Niklas Ulf Anders Cullberg
2012-10-22 00:36:54 +02:00
parent dca73efe29
commit d36592318f
6 changed files with 65 additions and 2 deletions
@@ -122,6 +122,7 @@
<ItemGroup>
<Compile Include="Camera.cs" />
<Compile Include="DynamicGroupManager.cs" />
<Compile Include="MonsterSpawn.cs" />
<Compile Include="TurnManager.cs" />
<Compile Include="CustomExtensions.cs" />
<Compile Include="EntityManager.cs" />