Open door 1 with O, door 2 with P
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@@ -207,7 +207,25 @@ namespace DepthsBelow
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}
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}
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if (ks.IsKeyUp(Keys.O) && lastKeyboardState.IsKeyDown(Keys.O))
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if (ks.IsKeyUp(Keys.O) && lastKeyboardState.IsKeyDown(Keys.O))
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{
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{
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EntityManager.GetEntities<Door>()[0].Toggle();
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try
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{
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EntityManager.GetEntities<Door>()[0].Toggle();
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}
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catch
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{
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}
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}
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if (ks.IsKeyUp(Keys.P) && lastKeyboardState.IsKeyDown(Keys.P))
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{
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try
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{
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EntityManager.GetEntities<Door>()[1].Toggle();
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}
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catch
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{
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}
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}
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}
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if (ks.IsKeyDown(Keys.S) || ks.IsKeyDown(Keys.R))
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if (ks.IsKeyDown(Keys.S) || ks.IsKeyDown(Keys.R))
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{
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{
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@@ -247,7 +265,7 @@ namespace DepthsBelow
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shot.select = true;
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shot.select = true;
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shot.X = soldier.X;
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shot.X = soldier.X;
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shot.Y = soldier.Y;
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shot.Y = soldier.Y;
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shot.Transform.World.Position += soldier.Transform.World.Origin;
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//shot.Transform.World.Position += soldier.Transform.World.Origin;
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//shot.Transform.World.X += Grid.TileSize / 2;
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//shot.Transform.World.X += Grid.TileSize / 2;
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//shot.Transform.World.Y += Grid.TileSize / 2;
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//shot.Transform.World.Y += Grid.TileSize / 2;
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}
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}
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