DrawLine part of RenderHelper
This commit is contained in:
@@ -16,7 +16,7 @@ namespace DepthsBelow
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/// </summary>
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public class Core : Microsoft.Xna.Framework.Game
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{
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GraphicsDeviceManager graphics;
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public static GraphicsDeviceManager GraphicsDeviceManager;
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SpriteBatch spriteBatch;
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public Camera Camera;
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@@ -24,20 +24,22 @@ namespace DepthsBelow
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public static MouseInput MouseInput;
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public List<Soldier> Squad;
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public List<SmallEnemy> Swarm;
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public static Map Map;
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public static Map Map;
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public SmallEnemy TestMonster;
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public Core()
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{
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graphics = new GraphicsDeviceManager(this);
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GraphicsDeviceManager = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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graphics.PreferredBackBufferWidth = 1280;
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graphics.PreferredBackBufferHeight = 720;
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graphics.IsFullScreen = false;
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GraphicsDeviceManager.PreferredBackBufferWidth = 1280;
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GraphicsDeviceManager.PreferredBackBufferHeight = 720;
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GraphicsDeviceManager.IsFullScreen = false;
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//graphics.SynchronizeWithVerticalRetrace = false;
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this.IsFixedTimeStep = false;
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graphics.ApplyChanges();
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GraphicsDeviceManager.ApplyChanges();
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this.IsMouseVisible = true;
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}
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@@ -53,7 +55,9 @@ namespace DepthsBelow
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// TODO: Add your initialization logic here
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Camera = new Camera(this);
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Squad = new List<Soldier>();
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Swarm = new List<SmallEnemy>();
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Swarm = new List<SmallEnemy>();
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TestMonster = new SmallEnemy(this, ref Swarm);
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base.Initialize();
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}
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@@ -142,7 +146,9 @@ namespace DepthsBelow
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}
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// Draw mouse input visuals
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MouseInput.Draw(spriteBatch);
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MouseInput.Draw(spriteBatch);
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TestMonster.GetComponent<Component.SpriteRenderer>().Draw(spriteBatch);
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spriteBatch.End();
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@@ -1,191 +1,192 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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||||
<OutputType>WinExe</OutputType>
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||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DepthsBelow</RootNamespace>
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<AssemblyName>DepthsBelow</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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||||
<XnaPlatform>Windows</XnaPlatform>
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||||
<XnaProfile>HiDef</XnaProfile>
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||||
<XnaCrossPlatformGroupID>faa0577e-a03e-43cf-89c7-0a03f4c22717</XnaCrossPlatformGroupID>
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||||
<XnaOutputType>Game</XnaOutputType>
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||||
<ApplicationIcon>Game.ico</ApplicationIcon>
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||||
<Thumbnail>GameThumbnail.png</Thumbnail>
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||||
<IsWebBootstrapper>false</IsWebBootstrapper>
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||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
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||||
<UpdateInterval>7</UpdateInterval>
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||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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||||
<UpdatePeriodically>false</UpdatePeriodically>
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||||
<UpdateRequired>false</UpdateRequired>
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||||
<MapFileExtensions>true</MapFileExtensions>
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||||
<ApplicationRevision>1</ApplicationRevision>
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||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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||||
<UseApplicationTrust>false</UseApplicationTrust>
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||||
<PublishWizardCompleted>true</PublishWizardCompleted>
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||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\x86\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<XnaCompressContent>false</XnaCompressContent>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\x86\Release</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<XnaCompressContent>true</XnaCompressContent>
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<ManifestKeyFile>DepthsBelow_TemporaryKey.pfx</ManifestKeyFile>
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<PropertyGroup>
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<GenerateManifests>true</GenerateManifests>
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<PropertyGroup>
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<SignManifests>true</SignManifests>
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</PropertyGroup>
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||||
<ItemGroup>
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||||
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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||||
<Private>False</Private>
|
||||
</Reference>
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||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||
<Private>False</Private>
|
||||
</Reference>
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||||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
|
||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="Microsoft.Xna.Framework.Video, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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||||
<Reference Include="mscorlib">
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<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="System">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml">
|
||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="System.Core">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="System.Net">
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<Private>False</Private>
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||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Camera.cs" />
|
||||
<Compile Include="Component\PathFinder.cs" />
|
||||
<Compile Include="Component\Transform.cs" />
|
||||
<Compile Include="Grid.cs" />
|
||||
<Compile Include="Component\Collision.cs" />
|
||||
<Compile Include="Component\Component.cs" />
|
||||
<Compile Include="Component\GridTransform.cs" />
|
||||
<Compile Include="Core.cs" />
|
||||
<Compile Include="Entity.cs" />
|
||||
<Compile Include="Map.cs" />
|
||||
<Compile Include="MouseInput.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Component\SpriteRenderer.cs" />
|
||||
<Compile Include="SmallEnemy.cs" />
|
||||
<Compile Include="Soldier.cs" />
|
||||
<Compile Include="Component\PixelTransform.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Game.ico" />
|
||||
<Content Include="GameThumbnail.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\AStar\AStar.csproj">
|
||||
<Project>{CD3F949D-54AA-4D38-99DB-92905A375D84}</Project>
|
||||
<Name>AStar</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\DepthsBelowContent\DepthsBelowContent.contentproj">
|
||||
<Name>DepthsBelowContent %28Content%29</Name>
|
||||
<XnaReferenceType>Content</XnaReferenceType>
|
||||
<Project>{433A77A2-DE52-4875-A4EF-232CF59C2DD3}</Project>
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</ProjectReference>
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<ItemGroup>
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||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
<Visible>False</Visible>
|
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<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
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<Install>true</Install>
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<Visible>False</Visible>
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<ProductName>Windows Installer 3.1</ProductName>
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<Install>true</Install>
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<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
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||||
<Visible>False</Visible>
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||||
<ItemGroup>
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||||
<None Include="DepthsBelow_TemporaryKey.pfx" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||
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|
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|
||||
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|
||||
<RootNamespace>DepthsBelow</RootNamespace>
|
||||
<AssemblyName>DepthsBelow</AssemblyName>
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
<XnaCrossPlatformGroupID>faa0577e-a03e-43cf-89c7-0a03f4c22717</XnaCrossPlatformGroupID>
|
||||
<XnaOutputType>Game</XnaOutputType>
|
||||
<ApplicationIcon>Game.ico</ApplicationIcon>
|
||||
<Thumbnail>GameThumbnail.png</Thumbnail>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
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<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
<Compile Include="Component\PathFinder.cs" />
|
||||
<Compile Include="Component\Transform.cs" />
|
||||
<Compile Include="Grid.cs" />
|
||||
<Compile Include="Component\Collision.cs" />
|
||||
<Compile Include="Component\Component.cs" />
|
||||
<Compile Include="Component\GridTransform.cs" />
|
||||
<Compile Include="Core.cs" />
|
||||
<Compile Include="Entity.cs" />
|
||||
<Compile Include="Map.cs" />
|
||||
<Compile Include="MouseInput.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Component\SpriteRenderer.cs" />
|
||||
<Compile Include="RenderHelpers.cs" />
|
||||
<Compile Include="SmallEnemy.cs" />
|
||||
<Compile Include="Soldier.cs" />
|
||||
<Compile Include="Component\PixelTransform.cs" />
|
||||
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|
||||
<ItemGroup>
|
||||
<Content Include="Game.ico" />
|
||||
<Content Include="GameThumbnail.png" />
|
||||
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|
||||
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|
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|
||||
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|
||||
<ProjectReference Include="..\DepthsBelowContent\DepthsBelowContent.contentproj">
|
||||
<Name>DepthsBelowContent %28Content%29</Name>
|
||||
<XnaReferenceType>Content</XnaReferenceType>
|
||||
<Project>{433A77A2-DE52-4875-A4EF-232CF59C2DD3}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="DepthsBelow_TemporaryKey.pfx" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
@@ -193,5 +194,5 @@
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
-->
|
||||
</Project>
|
||||
@@ -144,7 +144,7 @@ namespace DepthsBelow
|
||||
}
|
||||
else
|
||||
{
|
||||
*/unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y, mouseWorldPos.X - unit.Transform.World.X);/*
|
||||
*/unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y - unit.Transform.World.Origin.Y, mouseWorldPos.X - unit.Transform.World.X - unit.Transform.World.Origin.X);/*
|
||||
}*/
|
||||
//Console.WriteLine(angle);
|
||||
//unit.GetComponent<Component.Transform>().World.Rotation = angle;
|
||||
@@ -170,21 +170,10 @@ namespace DepthsBelow
|
||||
|
||||
if (checkingDirection == true)
|
||||
{
|
||||
Texture2D blank = new Texture2D(core.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
|
||||
blank.SetData(new[] { Color.White });
|
||||
DrawLine(spriteBatch, blank, 2, Color.White, directionStart, directionNow);
|
||||
RenderHelpers.DrawLine(spriteBatch, Color.White, 2, directionStart, directionNow);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void DrawLine(SpriteBatch batch, Texture2D blank, float width, Color color, Vector2 point1, Vector2 point2)
|
||||
{
|
||||
float angle = (float)Math.Atan2(point2.Y - point1.Y, point2.X - point1.X);
|
||||
float length = Vector2.Distance(point1, point2);
|
||||
|
||||
batch.Draw(blank, point1, null, color,
|
||||
angle, Vector2.Zero, new Vector2(length, width),
|
||||
SpriteEffects.None, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Executable
+30
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace DepthsBelow
|
||||
{
|
||||
static class RenderHelpers
|
||||
{
|
||||
static Texture2D blank;
|
||||
|
||||
public static void DrawLine(SpriteBatch batch, Color color, float width, Vector2 start, Vector2 end)
|
||||
{
|
||||
if (blank == null)
|
||||
{
|
||||
blank = new Texture2D(Core.GraphicsDeviceManager.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
|
||||
blank.SetData(new[] { color });
|
||||
}
|
||||
|
||||
float angle = (float)Math.Atan2(end.Y - start.Y, end.X - start.X);
|
||||
float length = Vector2.Distance(start, end);
|
||||
|
||||
batch.Draw(blank, start, null, color,
|
||||
angle, Vector2.Zero, new Vector2(length, width),
|
||||
SpriteEffects.None, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user