Commit Graph

31 Commits

Author SHA1 Message Date
Simon Holmberg 7d42fb1bf0 Scratch that. NOW they're working properly. 2012-10-24 01:27:20 +02:00
Simon Holmberg c62a00ab80 Tileset modifications 2012-10-23 22:57:01 +02:00
Jace 723215294b Panic works. Variable brightness. Brighter lights. Updated tileset. 2012-10-23 16:40:19 +02:00
Simon Holmberg 5007e0b50e New tilesets, entities won't be drawn unless illuminated. 2012-10-23 01:28:46 +02:00
Jace cd913a8401 Mouse buttons properly recognized in interface.
Also file mode changes. I don't care.
2012-10-22 17:05:26 +02:00
Simon Holmberg 5f44eb257b Monster test spawn added to map 2012-10-22 02:30:07 +02:00
Simon Holmberg 89376478b0 Fake lights! Yay! 2012-10-22 02:10:19 +02:00
Simon Holmberg 9d92736932 Frame field "Layer" controls render order and prevents event bubbling.
Reworked GUI events.
2012-10-19 23:27:51 +02:00
Simon Holmberg ce2264c737 Moved DrawLine from RenderHelpers to Utility. 2012-10-19 03:45:17 +02:00
Jace 8e1f18d233 Renamed some stuff 2012-10-17 11:54:48 +02:00
Jace 00159095ed Lua tooltips 2012-10-17 11:27:31 +02:00
Simon Holmberg bcbddf1b2c Merge branch 'lua'
Conflicts:
	DepthsBelow/DepthsBelow/Core.cs
	DepthsBelow/DepthsBelowContent/DepthsBelowContent.contentproj
2012-10-17 01:55:30 +02:00
Simon Holmberg 9f838a6d39 Lua stuffs is working :D 2012-10-17 01:52:58 +02:00
Niklas Ulf Anders Cullberg 16f2d57aec You can now fire selected units with S 2012-10-16 16:18:30 +02:00
Jace 9df0077257 More GUI stuff 2012-10-16 13:22:24 +02:00
Niklas Ulf Anders Cullberg 0a4eafefa3 Shot and Shooting Classes added (not working yet) 2012-10-11 12:38:45 +02:00
Simon Holmberg ff17d421fe Basic GUI library! 2012-10-09 19:18:14 +02:00
Niklas Ulf Anders Cullberg 6e3b2f2f94 NumberOfSteps, CurrentStep, Enter = Next Turn
Also, added KeyboardInput
2012-10-09 15:43:07 +02:00
Niklas Ulf Anders Cullberg b4dc13e420 Tried making Enemy by copying Soldier. +Monster
... I think I failed, though...

Oh, that monster was made by Christian
2012-10-03 12:33:22 +02:00
Simon Holmberg f5d0c09912 Some new tilesets 2012-10-02 00:00:29 +02:00
Simon Holmberg cbb3a5aa4e Pathfinder library didn't work as I expected; is now instanced once for every PathFinder component.
Now with selection and move orders by right clicking the map!
2012-09-29 01:45:18 +02:00
Simon Holmberg 2d71eb3e0a Merge branch 'master' into astar
Conflicts:
	DepthsBelow/DepthsBelow/Core.cs
	DepthsBelow/DepthsBelow/MouseInput.cs
	DepthsBelow/DepthsBelowContent/maps/Cave.Level1.tmx
2012-09-29 00:45:30 +02:00
Simon Holmberg 11b2af46ff Squad list. Squad unit spawns handled by map objects. 2012-09-29 00:32:35 +02:00
Simon Holmberg cf100c95f1 3 hours later 2012-09-28 18:59:47 +02:00
Simon Holmberg 365bb32702 Cave concept level 2012-09-28 14:41:33 +02:00
Simon Holmberg 59db20fb2a Added collision sprite sheet 2012-09-27 17:37:40 +02:00
Simon Holmberg 3b854a159b Less pink soldier 2012-09-27 17:15:58 +02:00
Simon Holmberg f83d7d5257 Tiled map loading through TiledLib 2012-09-27 16:43:48 +02:00
Jace 76594dddda Did stuff 2012-09-24 16:04:15 +02:00
Jace 23a6e7a951 Basic component system 2012-09-19 12:07:22 +02:00
Jace 6dffd04627 NEW PROJECT 2012-09-19 11:00:25 +02:00