Commit Graph

  • 31394b1e7c Panic works with death. Press P to spawn an enemy below group 2. master Simon Holmberg 2012-11-01 00:33:49 +00:00
  • d9bff905b5 Proper bullet origin and offset. Simon Holmberg 2012-10-31 23:40:59 +00:00
  • dee5ed9e69 Open door 1 with O, door 2 with P Simon Holmberg 2012-10-31 23:40:46 +00:00
  • e85f98bb2c Destructible doors Simon Holmberg 2012-10-31 23:04:20 +00:00
  • 23814c45ad Merge branch 'master' of github.com:sippeangelo/DepthsBelow Jace 2012-10-31 19:56:31 +01:00
  • bfeb94f9cb Merge branch 'master' of github.com:sippeangelo/DepthsBelow Jace 2012-10-31 19:56:08 +01:00
  • 1a9d27d9e3 Dead soldiers aren't visible on the UI Jace 2012-10-31 19:56:00 +01:00
  • 5757d818fd Rocket and Boss Fixed Niklas Ulf Anders Cullberg 2012-10-31 19:55:53 +01:00
  • 778869ce44 BUB now appears. And Rocket Texture. Niklas Ulf Anders Cullberg 2012-10-31 19:44:50 +01:00
  • b7f5b103fb Merge branch 'master' of github.com:sippeangelo/DepthsBelow Jace 2012-10-31 19:22:42 +01:00
  • be5b073f31 AP on UI, and bub is moving! Jace 2012-10-31 19:22:28 +01:00
  • 105a31d38b The hell did I do? Niklas Ulf Anders Cullberg 2012-10-31 19:20:15 +01:00
  • 5179088158 BUB and PROTOTYPE Niklas Ulf Anders Cullberg 2012-10-31 19:18:32 +01:00
  • 7ecf6dabce AP fixed Jace 2012-10-31 18:21:54 +01:00
  • 3106c0ea63 Monster som inte dyker upp förren runda X Niklas Ulf Anders Cullberg 2012-10-31 12:00:55 +01:00
  • 1c7c8b600d Added a few enemies... Niklas Ulf Anders Cullberg 2012-10-31 00:45:39 +01:00
  • e8353e2002 ... BUB Without transparency Niklas Ulf Anders Cullberg 2012-10-31 00:24:27 +01:00
  • 450ffdb68c BossPreperation Niklas Ulf Anders Cullberg 2012-10-31 00:19:07 +01:00
  • 2dbad13a64 Merge branch 'master' of github.com:sippeangelo/DepthsBelow Simon Holmberg 2012-10-30 23:40:24 +00:00
  • adb18a6e77 A solid door! Simon Holmberg 2012-10-30 23:38:31 +00:00
  • 860637fb20 Entities with collision components can now be solid to the pathfinder. Simon Holmberg 2012-10-30 22:02:22 +00:00
  • d80a2104bf EntityManager now static. Simon Holmberg 2012-10-30 21:50:48 +00:00
  • a785067218 What? I just added a few extra surprises... Niklas Ulf Anders Cullberg 2012-10-30 22:50:40 +01:00
  • 8f0b981bd3 Monster Autokill disabled, HP in bars Updated Niklas Ulf Anders Cullberg 2012-10-30 22:22:45 +01:00
  • f14623c882 HitChance displayed, Stats Rearranged Niklas Ulf Anders Cullberg 2012-10-30 22:04:16 +01:00
  • f2b1b731e5 Start the game with full Action Points... Niklas Ulf Anders Cullberg 2012-10-30 21:34:54 +01:00
  • d1b3661eed Action Points Movement Perfected Niklas Ulf Anders Cullberg 2012-10-29 16:44:59 +01:00
  • 82ad94eb4f Converted shooting to Action Points Niklas Ulf Anders Cullberg 2012-10-29 15:30:53 +01:00
  • e708c62a50 Merge branch 'master' of github.com:sippeangelo/DepthsBelow Jace 2012-10-29 15:29:22 +01:00
  • 81e102fe44 UI is no longer being stupid with bubbling Jace 2012-10-29 15:15:33 +01:00
  • 9ba26cae70 People die when they are killed Niklas Ulf Anders Cullberg 2012-10-29 15:05:10 +01:00
  • ed0953ff50 Silly static texture... Jace 2012-10-29 14:36:51 +01:00
  • ef13987044 Yay pathfinding! (AGAIN (YES IT ACTUALLY WORKS NOW)) Jace 2012-10-29 14:36:42 +01:00
  • 3c40dd354e Map is not leaking anymore -.- Simon Holmberg 2012-10-29 02:52:41 +00:00
  • 600661b911 SPIRAL BY CHRISTIAN Simon Holmberg 2012-10-29 02:49:26 +00:00
  • 236d6c2859 Enemies die when shot, also, rockets with R Niklas Ulf Anders Cullberg 2012-10-29 00:56:25 +01:00
  • 9a0ff658b4 The hell. Vi kan skjuta med S. Niklas Ulf Anders Cullberg 2012-10-29 00:51:14 +01:00
  • 4a60e4e2d5 All Monsters now move Niklas Ulf Anders Cullberg 2012-10-28 22:48:06 +01:00
  • 5c59a2277b Monsters turn in direction walking Niklas Ulf Anders Cullberg 2012-10-27 15:53:02 +02:00
  • 7d42fb1bf0 Scratch that. NOW they're working properly. Simon Holmberg 2012-10-24 01:27:20 +02:00
  • b9f49712db Mouse controls are working properly again. Simon Holmberg 2012-10-24 00:10:12 +02:00
  • c62a00ab80 Tileset modifications Simon Holmberg 2012-10-23 22:57:01 +02:00
  • 723215294b Panic works. Variable brightness. Brighter lights. Updated tileset. Jace 2012-10-23 16:40:19 +02:00
  • 5007e0b50e New tilesets, entities won't be drawn unless illuminated. Simon Holmberg 2012-10-23 01:28:46 +02:00
  • cd913a8401 Mouse buttons properly recognized in interface. Jace 2012-10-22 17:05:26 +02:00
  • 5f44eb257b Monster test spawn added to map Simon Holmberg 2012-10-22 02:30:07 +02:00
  • 35bcd8d9cc fixup! Merge branch 'master' of github.com:sippeangelo/DepthsBelow Simon Holmberg 2012-10-22 02:29:51 +02:00
  • 10d2160a8b Merge branch 'master' of github.com:sippeangelo/DepthsBelow Simon Holmberg 2012-10-22 02:10:38 +02:00
  • 89376478b0 Fake lights! Yay! Simon Holmberg 2012-10-22 02:10:19 +02:00
  • d36592318f MonsterSpawn added, reacts to a distance... Niklas Ulf Anders Cullberg 2012-10-22 00:36:54 +02:00
  • dca73efe29 Merge branch 'master' of github.com:sippeangelo/DepthsBelow Simon Holmberg 2012-10-21 22:55:10 +02:00
  • cf3bc09a4a Working unit frames and dynamic soldier grouping Simon Holmberg 2012-10-21 22:50:18 +02:00
  • 6f6ee2d340 Steps taken and distance taken into account Niklas Ulf Anders Cullberg 2012-10-20 17:31:26 +02:00
  • 2fe63f51c0 Shooting calculation displayed, needs work Niklas Ulf Anders Cullberg 2012-10-20 13:01:57 +02:00
  • 6034dbf3b2 Inserted calculation if hover over enemy Niklas Ulf Anders Cullberg 2012-10-20 11:56:06 +02:00
  • f8c1422eeb Events bubble down the frame stack until it finds a frame with a handler. Simon Holmberg 2012-10-19 23:40:03 +02:00
  • 9d92736932 Frame field "Layer" controls render order and prevents event bubbling. Simon Holmberg 2012-10-19 23:27:51 +02:00
  • 0c923357b4 fixup! Moved DrawLine from RenderHelpers to Utility. Simon Holmberg 2012-10-19 03:46:22 +02:00
  • ce2264c737 Moved DrawLine from RenderHelpers to Utility. Simon Holmberg 2012-10-19 03:45:17 +02:00
  • 5cb05d1c3f Created a turn manager. Simon Holmberg 2012-10-19 03:01:50 +02:00
  • d376031193 Shorthands for exposing objects and functions to Lua. Simon Holmberg 2012-10-19 03:01:26 +02:00
  • 9f47ad9a57 Documentation added to Component.*, Entity, EntityManager, Grid, GUI.* and Utility classes. Simon Holmberg 2012-10-18 01:34:08 +02:00
  • c59ff9778a Created and implemented EntityManager. PixelTransform and GridTransform phased out. Simon Holmberg 2012-10-17 23:44:58 +02:00
  • 8e1f18d233 Renamed some stuff Jace 2012-10-17 11:54:48 +02:00
  • c7a1317a32 Nothing Niklas Ulf Anders Cullberg 2012-10-17 11:39:01 +02:00
  • 28b6e20f94 Merge branch 'master' of github.com:sippeangelo/DepthsBelow Jace 2012-10-17 11:28:05 +02:00
  • 00159095ed Lua tooltips Jace 2012-10-17 11:27:31 +02:00
  • 2a12df147b Cannot Walk Through Monsters Niklas Ulf Anders Cullberg 2012-10-17 11:26:59 +02:00
  • 092dc176a8 Added Stats, damage code, stuff Niklas Ulf Anders Cullberg 2012-10-17 11:20:09 +02:00
  • 4f8a5ccdb2 Added Utility, Stat, removed FindDistance(Core) Niklas Ulf Anders Cullberg 2012-10-17 10:52:05 +02:00
  • bcbddf1b2c Merge branch 'lua' Simon Holmberg 2012-10-17 01:55:30 +02:00
  • 9f838a6d39 Lua stuffs is working :D Simon Holmberg 2012-10-17 01:52:58 +02:00
  • a6391527ec Lua stuffs Jace 2012-10-16 20:55:13 +02:00
  • 275727f861 Working on calculation of chance to hit Niklas Ulf Anders Cullberg 2012-10-16 17:27:35 +02:00
  • 16f2d57aec You can now fire selected units with S Niklas Ulf Anders Cullberg 2012-10-16 16:18:21 +02:00
  • 9df0077257 More GUI stuff Jace 2012-10-16 13:22:24 +02:00
  • d38e93dc19 Still working on Shooting (shouldn't work yet) Niklas Ulf Anders Cullberg 2012-10-11 13:03:19 +02:00
  • 0a4eafefa3 Shot and Shooting Classes added (not working yet) Niklas Ulf Anders Cullberg 2012-10-11 12:38:45 +02:00
  • 0b98d60753 Merge branch 'master' of github.com:sippeangelo/DepthsBelow Simon Holmberg 2012-10-09 19:20:13 +02:00
  • ff17d421fe Basic GUI library! Simon Holmberg 2012-10-09 19:18:14 +02:00
  • 047899b43d Monster will stop beside soldier and not on top Niklas Ulf Anders Cullberg 2012-10-09 19:11:48 +02:00
  • 29288df309 Enemy hunt closest soldier on enter Niklas Ulf Anders Cullberg 2012-10-09 19:01:14 +02:00
  • ff4e874d47 Made that last more efficient... Niklas Ulf Anders Cullberg 2012-10-09 16:19:44 +02:00
  • 7ea3b0be99 Doesn't move when changing direction looking Niklas Ulf Anders Cullberg 2012-10-09 16:14:11 +02:00
  • 6e3b2f2f94 NumberOfSteps, CurrentStep, Enter = Next Turn Niklas Ulf Anders Cullberg 2012-10-09 15:43:07 +02:00
  • 0c9e99b146 Some pathfinding stuff, modifications to small enemy Jace 2012-10-05 12:13:37 +02:00
  • e89a657740 DrawLine part of RenderHelper Jace 2012-10-05 12:11:32 +02:00
  • b1f723580d Merge branch 'master' of github.com:sippeangelo/DepthsBelow Jace 2012-10-05 11:06:17 +02:00
  • b4dc13e420 Tried making Enemy by copying Soldier. +Monster Niklas Ulf Anders Cullberg 2012-10-03 12:33:22 +02:00
  • 2d554faeb3 Pathfinder IsMoving, Stop Jace 2012-10-03 11:17:01 +02:00
  • 4658decf32 SelectionRectangle forms in all directions Niklas Ulf Anders Cullberg 2012-10-03 11:01:41 +02:00
  • e732c9a653 Soldier flashlights! krypton Simon Holmberg 2012-10-02 01:22:04 +02:00
  • 12f795f8bf Merge branch 'master' into krypton Simon Holmberg 2012-10-02 00:09:38 +02:00
  • 8a75c98f48 Merge branch 'master' of github.com:sippeangelo/DepthsBelow Simon Holmberg 2012-10-02 00:03:00 +02:00
  • f5d0c09912 Some new tilesets Simon Holmberg 2012-10-02 00:00:29 +02:00
  • f56d07ff7e Merge branch 'master' of github.com:sippeangelo/DepthsBelow Jace 2012-10-01 17:38:08 +02:00
  • 3b718e34a3 Almost working pathfinding Jace 2012-10-01 17:35:38 +02:00
  • 62c633fecb Looking in direction pointing line Niklas Ulf Anders Cullberg 2012-10-01 17:35:07 +02:00
  • f8d568371b Merge branch 'master' of github.com:sippeangelo/DepthsBelow Niklas Ulf Anders Cullberg 2012-10-01 16:37:48 +02:00
  • 9e8ebc37c6 Line Drawn for Direction Niklas Ulf Anders Cullberg 2012-10-01 16:34:51 +02:00