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31394b1e7c
Panic works with death. Press P to spawn an enemy below group 2.
master
Simon Holmberg
2012-11-01 00:33:49 +00:00
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d9bff905b5
Proper bullet origin and offset.
Simon Holmberg
2012-10-31 23:40:59 +00:00
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dee5ed9e69
Open door 1 with O, door 2 with P
Simon Holmberg
2012-10-31 23:40:46 +00:00
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e85f98bb2c
Destructible doors
Simon Holmberg
2012-10-31 23:04:20 +00:00
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23814c45ad
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Jace
2012-10-31 19:56:31 +01:00
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-
bfeb94f9cb
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Jace
2012-10-31 19:56:08 +01:00
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1a9d27d9e3
Dead soldiers aren't visible on the UI
Jace
2012-10-31 19:56:00 +01:00
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5757d818fd
Rocket and Boss Fixed
Niklas Ulf Anders Cullberg
2012-10-31 19:55:53 +01:00
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778869ce44
BUB now appears. And Rocket Texture.
Niklas Ulf Anders Cullberg
2012-10-31 19:44:50 +01:00
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b7f5b103fb
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Jace
2012-10-31 19:22:42 +01:00
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be5b073f31
AP on UI, and bub is moving!
Jace
2012-10-31 19:22:28 +01:00
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105a31d38b
The hell did I do?
Niklas Ulf Anders Cullberg
2012-10-31 19:20:15 +01:00
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5179088158
BUB and PROTOTYPE
Niklas Ulf Anders Cullberg
2012-10-31 19:18:32 +01:00
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7ecf6dabce
AP fixed
Jace
2012-10-31 18:21:54 +01:00
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3106c0ea63
Monster som inte dyker upp förren runda X
Niklas Ulf Anders Cullberg
2012-10-31 12:00:55 +01:00
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1c7c8b600d
Added a few enemies...
Niklas Ulf Anders Cullberg
2012-10-31 00:45:39 +01:00
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e8353e2002
... BUB Without transparency
Niklas Ulf Anders Cullberg
2012-10-31 00:24:27 +01:00
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450ffdb68c
BossPreperation
Niklas Ulf Anders Cullberg
2012-10-31 00:19:07 +01:00
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2dbad13a64
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Simon Holmberg
2012-10-30 23:40:24 +00:00
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adb18a6e77
A solid door!
Simon Holmberg
2012-10-30 23:38:31 +00:00
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860637fb20
Entities with collision components can now be solid to the pathfinder.
Simon Holmberg
2012-10-30 22:02:22 +00:00
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d80a2104bf
EntityManager now static.
Simon Holmberg
2012-10-30 21:50:48 +00:00
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a785067218
What? I just added a few extra surprises...
Niklas Ulf Anders Cullberg
2012-10-30 22:50:40 +01:00
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8f0b981bd3
Monster Autokill disabled, HP in bars Updated
Niklas Ulf Anders Cullberg
2012-10-30 22:22:45 +01:00
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f14623c882
HitChance displayed, Stats Rearranged
Niklas Ulf Anders Cullberg
2012-10-30 22:04:16 +01:00
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f2b1b731e5
Start the game with full Action Points...
Niklas Ulf Anders Cullberg
2012-10-30 21:34:54 +01:00
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d1b3661eed
Action Points Movement Perfected
Niklas Ulf Anders Cullberg
2012-10-29 16:44:59 +01:00
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82ad94eb4f
Converted shooting to Action Points
Niklas Ulf Anders Cullberg
2012-10-29 15:30:53 +01:00
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e708c62a50
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Jace
2012-10-29 15:29:22 +01:00
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81e102fe44
UI is no longer being stupid with bubbling
Jace
2012-10-29 15:15:33 +01:00
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9ba26cae70
People die when they are killed
Niklas Ulf Anders Cullberg
2012-10-29 15:05:10 +01:00
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ed0953ff50
Silly static texture...
Jace
2012-10-29 14:36:51 +01:00
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ef13987044
Yay pathfinding! (AGAIN (YES IT ACTUALLY WORKS NOW))
Jace
2012-10-29 14:36:42 +01:00
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3c40dd354e
Map is not leaking anymore -.-
Simon Holmberg
2012-10-29 02:52:41 +00:00
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600661b911
SPIRAL BY CHRISTIAN
Simon Holmberg
2012-10-29 02:49:26 +00:00
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236d6c2859
Enemies die when shot, also, rockets with R
Niklas Ulf Anders Cullberg
2012-10-29 00:56:25 +01:00
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9a0ff658b4
The hell. Vi kan skjuta med S.
Niklas Ulf Anders Cullberg
2012-10-29 00:51:14 +01:00
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4a60e4e2d5
All Monsters now move
Niklas Ulf Anders Cullberg
2012-10-28 22:48:06 +01:00
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5c59a2277b
Monsters turn in direction walking
Niklas Ulf Anders Cullberg
2012-10-27 15:53:02 +02:00
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7d42fb1bf0
Scratch that. NOW they're working properly.
Simon Holmberg
2012-10-24 01:27:20 +02:00
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b9f49712db
Mouse controls are working properly again.
Simon Holmberg
2012-10-24 00:10:12 +02:00
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c62a00ab80
Tileset modifications
Simon Holmberg
2012-10-23 22:57:01 +02:00
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723215294b
Panic works. Variable brightness. Brighter lights. Updated tileset.
Jace
2012-10-23 16:40:19 +02:00
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5007e0b50e
New tilesets, entities won't be drawn unless illuminated.
Simon Holmberg
2012-10-23 01:28:46 +02:00
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cd913a8401
Mouse buttons properly recognized in interface.
Jace
2012-10-22 17:05:26 +02:00
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5f44eb257b
Monster test spawn added to map
Simon Holmberg
2012-10-22 02:30:07 +02:00
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35bcd8d9cc
fixup! Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Simon Holmberg
2012-10-22 02:29:51 +02:00
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10d2160a8b
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Simon Holmberg
2012-10-22 02:10:38 +02:00
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89376478b0
Fake lights! Yay!
Simon Holmberg
2012-10-22 02:10:19 +02:00
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d36592318f
MonsterSpawn added, reacts to a distance...
Niklas Ulf Anders Cullberg
2012-10-22 00:36:54 +02:00
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dca73efe29
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Simon Holmberg
2012-10-21 22:55:10 +02:00
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cf3bc09a4a
Working unit frames and dynamic soldier grouping
Simon Holmberg
2012-10-21 22:50:18 +02:00
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6f6ee2d340
Steps taken and distance taken into account
Niklas Ulf Anders Cullberg
2012-10-20 17:31:26 +02:00
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2fe63f51c0
Shooting calculation displayed, needs work
Niklas Ulf Anders Cullberg
2012-10-20 13:01:57 +02:00
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6034dbf3b2
Inserted calculation if hover over enemy
Niklas Ulf Anders Cullberg
2012-10-20 11:56:06 +02:00
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f8c1422eeb
Events bubble down the frame stack until it finds a frame with a handler.
Simon Holmberg
2012-10-19 23:40:03 +02:00
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9d92736932
Frame field "Layer" controls render order and prevents event bubbling.
Simon Holmberg
2012-10-19 23:27:51 +02:00
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0c923357b4
fixup! Moved DrawLine from RenderHelpers to Utility.
Simon Holmberg
2012-10-19 03:46:22 +02:00
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ce2264c737
Moved DrawLine from RenderHelpers to Utility.
Simon Holmberg
2012-10-19 03:45:17 +02:00
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5cb05d1c3f
Created a turn manager.
Simon Holmberg
2012-10-19 03:01:50 +02:00
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d376031193
Shorthands for exposing objects and functions to Lua.
Simon Holmberg
2012-10-19 03:01:26 +02:00
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9f47ad9a57
Documentation added to Component.*, Entity, EntityManager, Grid, GUI.* and Utility classes.
Simon Holmberg
2012-10-18 01:34:08 +02:00
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c59ff9778a
Created and implemented EntityManager. PixelTransform and GridTransform phased out.
Simon Holmberg
2012-10-17 23:44:58 +02:00
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8e1f18d233
Renamed some stuff
Jace
2012-10-17 11:54:48 +02:00
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c7a1317a32
Nothing
Niklas Ulf Anders Cullberg
2012-10-17 11:39:01 +02:00
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28b6e20f94
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Jace
2012-10-17 11:28:05 +02:00
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00159095ed
Lua tooltips
Jace
2012-10-17 11:27:31 +02:00
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2a12df147b
Cannot Walk Through Monsters
Niklas Ulf Anders Cullberg
2012-10-17 11:26:59 +02:00
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092dc176a8
Added Stats, damage code, stuff
Niklas Ulf Anders Cullberg
2012-10-17 11:20:09 +02:00
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4f8a5ccdb2
Added Utility, Stat, removed FindDistance(Core)
Niklas Ulf Anders Cullberg
2012-10-17 10:52:05 +02:00
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bcbddf1b2c
Merge branch 'lua'
Simon Holmberg
2012-10-17 01:55:30 +02:00
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9f838a6d39
Lua stuffs is working :D
Simon Holmberg
2012-10-17 01:52:58 +02:00
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a6391527ec
Lua stuffs
Jace
2012-10-16 20:55:13 +02:00
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275727f861
Working on calculation of chance to hit
Niklas Ulf Anders Cullberg
2012-10-16 17:27:35 +02:00
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16f2d57aec
You can now fire selected units with S
Niklas Ulf Anders Cullberg
2012-10-16 16:18:21 +02:00
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9df0077257
More GUI stuff
Jace
2012-10-16 13:22:24 +02:00
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d38e93dc19
Still working on Shooting (shouldn't work yet)
Niklas Ulf Anders Cullberg
2012-10-11 13:03:19 +02:00
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0a4eafefa3
Shot and Shooting Classes added (not working yet)
Niklas Ulf Anders Cullberg
2012-10-11 12:38:45 +02:00
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0b98d60753
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Simon Holmberg
2012-10-09 19:20:13 +02:00
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ff17d421fe
Basic GUI library!
Simon Holmberg
2012-10-09 19:18:14 +02:00
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047899b43d
Monster will stop beside soldier and not on top
Niklas Ulf Anders Cullberg
2012-10-09 19:11:48 +02:00
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29288df309
Enemy hunt closest soldier on enter
Niklas Ulf Anders Cullberg
2012-10-09 19:01:14 +02:00
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ff4e874d47
Made that last more efficient...
Niklas Ulf Anders Cullberg
2012-10-09 16:19:44 +02:00
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7ea3b0be99
Doesn't move when changing direction looking
Niklas Ulf Anders Cullberg
2012-10-09 16:14:11 +02:00
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6e3b2f2f94
NumberOfSteps, CurrentStep, Enter = Next Turn
Niklas Ulf Anders Cullberg
2012-10-09 15:43:07 +02:00
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0c9e99b146
Some pathfinding stuff, modifications to small enemy
Jace
2012-10-05 12:13:37 +02:00
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e89a657740
DrawLine part of RenderHelper
Jace
2012-10-05 12:11:32 +02:00
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b1f723580d
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Jace
2012-10-05 11:06:17 +02:00
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b4dc13e420
Tried making Enemy by copying Soldier. +Monster
Niklas Ulf Anders Cullberg
2012-10-03 12:33:22 +02:00
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2d554faeb3
Pathfinder IsMoving, Stop
Jace
2012-10-03 11:17:01 +02:00
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4658decf32
SelectionRectangle forms in all directions
Niklas Ulf Anders Cullberg
2012-10-03 11:01:41 +02:00
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e732c9a653
Soldier flashlights!
krypton
Simon Holmberg
2012-10-02 01:22:04 +02:00
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12f795f8bf
Merge branch 'master' into krypton
Simon Holmberg
2012-10-02 00:09:38 +02:00
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-
-
-
8a75c98f48
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Simon Holmberg
2012-10-02 00:03:00 +02:00
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-
f5d0c09912
Some new tilesets
Simon Holmberg
2012-10-02 00:00:29 +02:00
-
f56d07ff7e
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Jace
2012-10-01 17:38:08 +02:00
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-
3b718e34a3
Almost working pathfinding
Jace
2012-10-01 17:35:38 +02:00
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62c633fecb
Looking in direction pointing line
Niklas Ulf Anders Cullberg
2012-10-01 17:35:07 +02:00
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-
f8d568371b
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
Niklas Ulf Anders Cullberg
2012-10-01 16:37:48 +02:00
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-
9e8ebc37c6
Line Drawn for Direction
Niklas Ulf Anders Cullberg
2012-10-01 16:34:51 +02:00
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