Commit Graph

  • 01491d7356 Conflict test Jace 2012-10-01 16:34:42 +02:00
  • f8e9ec4630 Deprecated Component.GridTransform and Component.PixelTransform in favour of new Component.Transform which keeps track of both the grid position and the world position, while keeping them related. Simon Holmberg 2012-09-30 13:51:04 +02:00
  • d10a731721 Some new tilesets Simon Holmberg 2012-09-30 11:18:51 +02:00
  • 93466568f4 Updated Krypton Simon Holmberg 2012-09-30 11:17:59 +02:00
  • 7bcbe94e5f Yay, dynamic shadows! Simon Holmberg 2012-09-30 00:05:35 +02:00
  • a056127f7c Krypton lighting engine Simon Holmberg 2012-09-29 22:04:29 +02:00
  • 57789c4600 Some maintenance Simon Holmberg 2012-09-29 02:02:12 +02:00
  • cbb3a5aa4e Pathfinder library didn't work as I expected; is now instanced once for every PathFinder component. Simon Holmberg 2012-09-29 01:45:18 +02:00
  • f694b0969c fixup! Merge branch 'master' into astar Simon Holmberg 2012-09-29 00:52:55 +02:00
  • 2d71eb3e0a Merge branch 'master' into astar Simon Holmberg 2012-09-29 00:45:30 +02:00
  • 11b2af46ff Squad list. Squad unit spawns handled by map objects. Simon Holmberg 2012-09-29 00:32:35 +02:00
  • cf100c95f1 3 hours later Simon Holmberg 2012-09-28 18:59:47 +02:00
  • adfdf963d8 Selection rectangle now behaves properly with the camera Simon Holmberg 2012-09-28 14:41:57 +02:00
  • 365bb32702 Cave concept level Simon Holmberg 2012-09-28 14:41:33 +02:00
  • 8c6878ef25 Fully working zoom relative to cursor Simon Holmberg 2012-09-28 14:12:26 +02:00
  • a1527e745b fixup! GridTransform.ToScreen -> ToWorld Simon Holmberg 2012-09-28 12:24:18 +02:00
  • a097c2fbf8 GridTransform.ToScreen -> ToWorld Simon Holmberg 2012-09-28 12:23:00 +02:00
  • 95677c8ff2 Zooming stuff. Barely. Simon Holmberg 2012-09-28 00:47:24 +02:00
  • 11aef39e29 Camera functions to convert between world and screen coordinates Simon Holmberg 2012-09-27 23:08:11 +02:00
  • a6117af112 Some rephrasing Simon Holmberg 2012-09-27 23:06:37 +02:00
  • 12cd5447c8 Fixed soldier hitbox not following him correctly Simon Holmberg 2012-09-27 22:05:26 +02:00
  • fecb2edcf8 More solid grid to pixel conversion Simon Holmberg 2012-09-27 22:05:03 +02:00
  • 63012d301d Whoops Simon Holmberg 2012-09-27 19:34:31 +02:00
  • 533c4b9712 Base Entity keeps track of core Simon Holmberg 2012-09-27 19:31:34 +02:00
  • 39eaa15b50 Base Entity keeps track of core Simon Holmberg 2012-09-27 19:30:35 +02:00
  • 832ef9d850 Static is fun! Simon Holmberg 2012-09-27 19:26:31 +02:00
  • 313167e2a3 Added Grid, Inserted gridRectangle Niklas Ulf Anders Cullberg 2012-09-27 19:10:10 +02:00
  • 0bcc4503ea Updated gitignore Simon Holmberg 2012-09-27 17:38:36 +02:00
  • 59db20fb2a Added collision sprite sheet Simon Holmberg 2012-09-27 17:37:40 +02:00
  • 3b854a159b Less pink soldier Simon Holmberg 2012-09-27 17:15:58 +02:00
  • 39160af149 More silly soldier movement code Simon Holmberg 2012-09-27 16:48:49 +02:00
  • f83d7d5257 Tiled map loading through TiledLib Simon Holmberg 2012-09-27 16:43:48 +02:00
  • b6218e4600 Selection indication Simon Holmberg 2012-09-25 22:21:01 +02:00
  • 3e4d4bd5a7 Merge branch 'master' of https://github.com/sippeangelo/DepthsBelow Niklas Ulf Anders Cullberg 2012-09-25 21:56:05 +02:00
  • e1a519cd28 Inserted selection collision with soldier Niklas Ulf Anders Cullberg 2012-09-25 21:52:21 +02:00
  • c55b91fbbb Cleanup after minor git disaster Simon Holmberg 2012-09-25 21:48:31 +02:00
  • 7e88d7c68a Made Soldier Public and Made MouseInput Collision Niklas Ulf Anders Cullberg 2012-09-25 21:00:03 +02:00
  • 52bb50ce6e Test Simon Holmberg 2012-09-25 20:58:08 +02:00
  • d4c5282a67 Added Collision component Niklas Ulf Anders Cullberg 2012-09-25 20:43:11 +02:00
  • 3778d9dc2b Merge branches 'master' and 'devel' Jace 2012-09-25 14:13:01 +02:00
  • 166cd35ee5 Camera speed dependent on time Jace 2012-09-25 14:12:50 +02:00
  • 6ff77964be Merge branch 'master' of https://github.com/sippeangelo/DepthsBelow Jace 2012-09-25 13:27:41 +02:00
  • abf63b5f1d Renamed MouseControl to MouseInput Jace 2012-09-25 13:19:17 +02:00
  • c6e2a08795 Renamed MouseControl to MouseInput Jace 2012-09-25 13:19:17 +02:00
  • d52f1e5ef5 Experimental selection code Simon Holmberg 2012-09-24 23:52:41 +02:00
  • afd91227a4 Simple camera Simon Holmberg 2012-09-24 20:46:06 +02:00
  • 430e5572ab Fixed shorthand for position Simon Holmberg 2012-09-24 20:00:40 +02:00
  • 76594dddda Did stuff Jace 2012-09-24 16:04:15 +02:00
  • 6ee4611182 Shorthand to transform component in base entity class Jace 2012-09-24 15:21:49 +02:00
  • 9d46d0ae8a AS LONG AS IT WORKS Jace 2012-09-19 16:17:16 +02:00
  • 6b4875e4ee Oh my god Jace 2012-09-19 16:13:10 +02:00
  • bf95db6820 Updated gitignore Jace 2012-09-19 16:09:34 +02:00
  • 8d31de1fb8 Visual Studio being asshat Simon Holmberg 2012-09-19 13:15:27 +02:00
  • 7b8a082e63 Changed the name of the "Game1" class to "Core" imon 2012-09-19 13:11:00 +02:00
  • 23a6e7a951 Basic component system Jace 2012-09-19 12:07:22 +02:00
  • 6dffd04627 NEW PROJECT Jace 2012-09-19 11:00:25 +02:00
  • 7b640648d9 Initial commit Jace 2012-09-19 01:55:49 -07:00