Commit Graph

13 Commits

Author SHA1 Message Date
Simon Holmberg 7d42fb1bf0 Scratch that. NOW they're working properly. 2012-10-24 01:27:20 +02:00
Jace 723215294b Panic works. Variable brightness. Brighter lights. Updated tileset. 2012-10-23 16:40:19 +02:00
Simon Holmberg 5007e0b50e New tilesets, entities won't be drawn unless illuminated. 2012-10-23 01:28:46 +02:00
Jace cd913a8401 Mouse buttons properly recognized in interface.
Also file mode changes. I don't care.
2012-10-22 17:05:26 +02:00
Simon Holmberg 89376478b0 Fake lights! Yay! 2012-10-22 02:10:19 +02:00
Simon Holmberg 9d92736932 Frame field "Layer" controls render order and prevents event bubbling.
Reworked GUI events.
2012-10-19 23:27:51 +02:00
Niklas Ulf Anders Cullberg 16f2d57aec You can now fire selected units with S 2012-10-16 16:18:30 +02:00
Niklas Ulf Anders Cullberg 0a4eafefa3 Shot and Shooting Classes added (not working yet) 2012-10-11 12:38:45 +02:00
Niklas Ulf Anders Cullberg 6e3b2f2f94 NumberOfSteps, CurrentStep, Enter = Next Turn
Also, added KeyboardInput
2012-10-09 15:43:07 +02:00
Niklas Ulf Anders Cullberg b4dc13e420 Tried making Enemy by copying Soldier. +Monster
... I think I failed, though...

Oh, that monster was made by Christian
2012-10-03 12:33:22 +02:00
Simon Holmberg 3b854a159b Less pink soldier 2012-09-27 17:15:58 +02:00
Jace 76594dddda Did stuff 2012-09-24 16:04:15 +02:00
Jace 23a6e7a951 Basic component system 2012-09-19 12:07:22 +02:00