soundsystem strular
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@@ -1,9 +1,6 @@
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#ifndef SoundEmitter_h__
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#define SoundEmitter_h__
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "System.h"
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#include "Components/Transform.h"
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#include "Components/SoundEmitter.h"
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@@ -41,7 +38,7 @@ private:
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DWORD dataSize;
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std::map<Component*, ALuint> source;
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std::map<Component*, ALuint> m_Source;
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std::map<std::string, ALuint> m_BufferCache; // string = fileName
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};
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