soundsystem strular
This commit is contained in:
@@ -40,7 +40,7 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LibraryPath>$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\lib\Win32;$(SolutionDir)\Libraries\SOIL\lib\Debug;$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\lib\Win32\Debug;$(SolutionDir)\Libraries\SOIL\lib\Debug;$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
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<TargetName>$(ProjectName)-$(Configuration)</TargetName>
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<TargetName>$(ProjectName)-$(Configuration)</TargetName>
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@@ -50,7 +50,7 @@
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<IncludePath>$(BOOST_ROOT);$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\include;$(SolutionDir)\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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<IncludePath>$(BOOST_ROOT);$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\include;$(SolutionDir)\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LibraryPath>$(SolutionDir)\Libraries\SOIL\lib\Release;$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\lib\Win32\Release;$(SolutionDir)\Libraries\SOIL\lib\Release;$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
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<TargetName>$(ProjectName)-$(Configuration)</TargetName>
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<TargetName>$(ProjectName)-$(Configuration)</TargetName>
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@@ -70,7 +70,7 @@
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<PostBuildEvent />
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<PostBuildEvent />
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<PostBuildEvent />
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<PostBuildEvent />
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<Lib>
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<Lib>
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<AdditionalDependencies>opengl32.lib;glu32.lib;SOIL.lib;glew32sd.lib;glfw3.lib</AdditionalDependencies>
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<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32sd.lib;glfw3.lib</AdditionalDependencies>
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<ForceSymbolReferences>
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<ForceSymbolReferences>
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</ForceSymbolReferences>
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</ForceSymbolReferences>
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</Lib>
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</Lib>
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@@ -93,7 +93,7 @@
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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<Lib>
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<Lib>
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<AdditionalDependencies>opengl32.lib;glu32.lib;SOIL.lib;glew32s.lib;glfw3.lib;</AdditionalDependencies>
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<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32s.lib;glfw3.lib;</AdditionalDependencies>
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</Lib>
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</Lib>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -76,7 +76,7 @@ void GameWorld::Initialize()
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soundEmitter->Loop = true;
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soundEmitter->Loop = true;
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soundEmitter->ReferenceDistance = 0.1;
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soundEmitter->ReferenceDistance = 0.1;
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soundEmitter->Pitch = 1;
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soundEmitter->Pitch = 1;
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GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(soundEmitter, "hallelujah.wav");
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GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(soundEmitter, "Sounds/hallelujah.wav");
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ent = CreateEntity();
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ent = CreateEntity();
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Binary file not shown.
@@ -1,9 +1,6 @@
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#ifndef SoundEmitter_h__
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#ifndef SoundEmitter_h__
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#define SoundEmitter_h__
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#define SoundEmitter_h__
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "System.h"
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#include "System.h"
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#include "Components/Transform.h"
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#include "Components/Transform.h"
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#include "Components/SoundEmitter.h"
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#include "Components/SoundEmitter.h"
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@@ -41,7 +38,7 @@ private:
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DWORD dataSize;
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DWORD dataSize;
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std::map<Component*, ALuint> source;
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std::map<Component*, ALuint> m_Source;
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std::map<std::string, ALuint> m_BufferCache; // string = fileName
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std::map<std::string, ALuint> m_BufferCache; // string = fileName
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};
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};
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@@ -8,13 +8,19 @@ Systems::SoundSystem::SoundSystem(World* world)
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{
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{
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//initialize OpenAL
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//initialize OpenAL
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ALCdevice* Device = alcOpenDevice(nullptr);
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ALCdevice* Device = alcOpenDevice(NULL);
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if(Device)
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if(Device)
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{
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{
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context = alcCreateContext(Device, nullptr);
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context = alcCreateContext(Device, NULL);
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alcMakeContextCurrent(context);
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alcMakeContextCurrent(context);
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}
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}
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else
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{
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LOG_ERROR("OMG OPEN AL FAIL");
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}
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alGetError();
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}
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}
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@@ -30,7 +36,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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return;
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return;
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auto entityName = m_World->GetProperty<std::string>(entity, "Name");
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auto entityName = m_World->GetProperty<std::string>(entity, "Name");
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if (entityName == "Player")
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if (entityName == "Camera")
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{
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{
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glm::vec3 playerPos = transformComponent->Position;
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glm::vec3 playerPos = transformComponent->Position;
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ALfloat listenerPos[3] = { playerPos.x, playerPos.y, playerPos.z };
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ALfloat listenerPos[3] = { playerPos.x, playerPos.y, playerPos.z };
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@@ -45,18 +51,54 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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//Listener
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//Listener
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alListenerfv(AL_POSITION, listenerPos);
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alListenerfv(AL_POSITION, listenerPos);
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ALenum error;
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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alListenerfv(AL_VELOCITY, listenerVel);
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alListenerfv(AL_VELOCITY, listenerVel);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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alListenerfv(AL_ORIENTATION, listenerOri);
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alListenerfv(AL_ORIENTATION, listenerOri);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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}
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}
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auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
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auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
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if(soundEmitter != nullptr)
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if(soundEmitter != nullptr)
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{
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{
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alSourcef(source[soundEmitter.get()], AL_GAIN, soundEmitter->Gain); //Volume
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ALuint source = m_Source[soundEmitter.get()];
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alSourcei(source[soundEmitter.get()], AL_MAX_DISTANCE, soundEmitter->MaxDistance);
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alSourcei(source[soundEmitter.get()], AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
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ALenum error;
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alSourcef(source[soundEmitter.get()], AL_PITCH, soundEmitter->Pitch);
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alSourcef(source, AL_GAIN, soundEmitter->Gain); //Volume
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alSourcei(source[soundEmitter.get()], AL_LOOPING, soundEmitter->Loop);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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alSourcei(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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alSourcei(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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alSourcef(source, AL_PITCH, soundEmitter->Pitch);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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alSourcei(source, AL_LOOPING, soundEmitter->Loop);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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glm::vec3 emitterPos = transformComponent->Position;
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glm::vec3 emitterPos = transformComponent->Position;
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ALfloat sourcePos[3] = { emitterPos.x, emitterPos.y, emitterPos.z };
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ALfloat sourcePos[3] = { emitterPos.x, emitterPos.y, emitterPos.z };
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@@ -64,22 +106,47 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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glm::vec3 emitterVel= transformComponent->Position;
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glm::vec3 emitterVel= transformComponent->Position;
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ALfloat sourceVel[3] = { emitterVel.x, emitterVel.y, emitterVel.z };
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ALfloat sourceVel[3] = { emitterVel.x, emitterVel.y, emitterVel.z };
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alSourcefv(source[soundEmitter.get()], AL_POSITION, sourcePos);
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alSourcefv(source, AL_POSITION, sourcePos);
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alSourcefv(source[soundEmitter.get()], AL_VELOCITY, sourceVel);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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alSourcefv(source, AL_VELOCITY, sourceVel);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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}
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}
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}
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}
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void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName)
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void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName)
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{
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{
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ALuint buffer = LoadFile(fileName);
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ALuint buffer = LoadFile(fileName);
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alSourcei(source[emitter.get()], AL_BUFFER, buffer);
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ALuint source = m_Source[emitter.get()];
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alSourcePlay(source[emitter.get()]);
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alSourcei(source, AL_BUFFER, buffer);
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ALenum error;
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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exit(EXIT_FAILURE);
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}
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alSourcePlay(m_Source[emitter.get()]);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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exit(EXIT_FAILURE);
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}
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}
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}
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void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
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void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
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{
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{
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if(type == "SoundEmitter")
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if(type == "SoundEmitter") {
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source[component.get()] = CreateSource();
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ALuint source = CreateSource();
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m_Source[component.get()] = source;
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}
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}
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}
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ALuint Systems::SoundSystem::LoadFile(std::string fileName)
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ALuint Systems::SoundSystem::LoadFile(std::string fileName)
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@@ -88,7 +155,7 @@ ALuint Systems::SoundSystem::LoadFile(std::string fileName)
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return m_BufferCache[fileName];
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return m_BufferCache[fileName];
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FILE *fp = NULL;
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FILE *fp = NULL;
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fp = fopen(strcat("Sounds/", fileName.c_str()), "rb");
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fp = fopen(fileName.c_str(), "rb");
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//CHECK FOR VALID WAVE-FILE
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//CHECK FOR VALID WAVE-FILE
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fread(type, sizeof(char), 4, fp);
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fread(type, sizeof(char), 4, fp);
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@@ -150,7 +217,20 @@ ALuint Systems::SoundSystem::LoadFile(std::string fileName)
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}
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}
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ALuint buffer;
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ALuint buffer;
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alGenBuffers(1, &buffer);
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alGenBuffers(1, &buffer);
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ALenum error;
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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exit(EXIT_FAILURE);
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}
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alBufferData(buffer, format, buf, dataSize, sampleRate);
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alBufferData(buffer, format, buf, dataSize, sampleRate);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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exit(EXIT_FAILURE);
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}
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//delete[] buf;
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m_BufferCache[fileName] = buffer;
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m_BufferCache[fileName] = buffer;
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return buffer;
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return buffer;
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@@ -159,7 +239,41 @@ ALuint Systems::SoundSystem::LoadFile(std::string fileName)
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ALuint Systems::SoundSystem::CreateSource()
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ALuint Systems::SoundSystem::CreateSource()
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{
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{
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ALuint source;
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ALuint source;
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alGenBuffers(1, &source);
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alGenBuffers((ALuint)1, &source);
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ALenum error;
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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exit(EXIT_FAILURE);
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}
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alSourcef(source, AL_GAIN, 1); //Volume
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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alSourcef(source, AL_PITCH, 1);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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alSourcei(source, AL_LOOPING, AL_FALSE);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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alSource3f(source, AL_POSITION, 0, 0, 0);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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alSource3f(source, AL_VELOCITY, 0, 0, 0);
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if ((error = alGetError()) != AL_NO_ERROR)
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{
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LOG_ERROR("AL Error: %d", error);
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}
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return source;
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return source;
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}
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}
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@@ -59,6 +59,7 @@
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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Reference in New Issue
Block a user