fixade hitboxes

This commit is contained in:
ViktorLjung
2014-03-14 01:54:07 +01:00
parent 143cb48a1f
commit 03e7117d4c
2 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -86,7 +86,7 @@ void GameWorld::Initialize()
collision->Interested = true;
bounds = AddComponent<Components::Bounds>(m_Player, "Bounds");
bounds->Origin = glm::vec3(0, 0, 2.f);
bounds->VolumeVector = glm::vec3(4.f, 0.7f, 1);
bounds->VolumeVector = glm::vec3(3.4f, 0.7f, 1);
// Player light
auto playerLight = CreateEntity(m_Player);
transform = AddComponent<Components::Transform>(playerLight, "Transform");