fixade hitboxes
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@@ -86,7 +86,7 @@ void GameWorld::Initialize()
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collision->Interested = true;
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bounds = AddComponent<Components::Bounds>(m_Player, "Bounds");
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bounds->Origin = glm::vec3(0, 0, 2.f);
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bounds->VolumeVector = glm::vec3(4.f, 0.7f, 1);
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bounds->VolumeVector = glm::vec3(3.4f, 0.7f, 1);
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// Player light
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auto playerLight = CreateEntity(m_Player);
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transform = AddComponent<Components::Transform>(playerLight, "Transform");
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