No moar rebuild pls.
This commit is contained in:
@@ -16,13 +16,13 @@
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
@@ -65,7 +65,7 @@
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<AdditionalDependencies>opengl32.lib;glu32.lib;glew32sd.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32sd.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent />
|
||||
<PostBuildEvent />
|
||||
@@ -90,7 +90,7 @@
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32s.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>OpenAL32.lib;opengl32.lib;glu32.lib;SOIL.lib;glew32s.lib;glfw3.lib;</AdditionalDependencies>
|
||||
@@ -101,7 +101,9 @@
|
||||
<ClCompile Include="Engine.h" />
|
||||
<ClCompile Include="Frame.cpp" />
|
||||
<ClCompile Include="GameFrame.cpp" />
|
||||
<ClCompile Include="GameWorld.cpp" />
|
||||
<ClCompile Include="GUIManager.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="MenuFrame.cpp" />
|
||||
<ClCompile Include="Model.cpp" />
|
||||
<ClCompile Include="OBJ.cpp" />
|
||||
|
||||
@@ -45,6 +45,8 @@
|
||||
</ClCompile>
|
||||
<ClCompile Include="Camera.cpp" />
|
||||
<ClCompile Include="OBJ.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="GameWorld.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Component.h" />
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
#include "GameWorld.h"
|
||||
|
||||
|
||||
|
||||
|
||||
void GameWorld::Update(double dt)
|
||||
{
|
||||
World::Update(dt);
|
||||
}
|
||||
|
||||
void GameWorld::RegisterComponents()
|
||||
{
|
||||
m_ComponentFactory.Register("Bounds", []() { return new Components::Bounds(); });
|
||||
m_ComponentFactory.Register("Camera", []() { return new Components::Camera(); });
|
||||
m_ComponentFactory.Register("Collision", []() { return new Components::Collision(); });
|
||||
m_ComponentFactory.Register("DirectionalLight", []() { return new Components::DirectionalLight(); });
|
||||
m_ComponentFactory.Register("Input", []() { return new Components::Input(); });
|
||||
m_ComponentFactory.Register("Model", []() { return new Components::Model(); });
|
||||
m_ComponentFactory.Register("ParticleEmitter", []() { return new Components::ParticleEmitter(); });
|
||||
m_ComponentFactory.Register("PointLight", []() { return new Components::PointLight(); });
|
||||
m_ComponentFactory.Register("PowerUp", []() { return new Components::PowerUp(); });
|
||||
m_ComponentFactory.Register("SoundEmitter", []() { return new Components::SoundEmitter(); });
|
||||
m_ComponentFactory.Register("Sprite", []() { return new Components::Sprite(); });
|
||||
m_ComponentFactory.Register("Stat", []() { return new Components::Stat(); });
|
||||
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
|
||||
m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
|
||||
}
|
||||
|
||||
void GameWorld::RegisterSystems()
|
||||
{
|
||||
//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
|
||||
m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_Renderer); });
|
||||
//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
|
||||
//m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
|
||||
m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
|
||||
m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
|
||||
m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
|
||||
}
|
||||
|
||||
void GameWorld::Initialize()
|
||||
{
|
||||
World::Initialize();
|
||||
|
||||
//AddSystem("LevelGenerationSystem");
|
||||
AddSystem("InputSystem");
|
||||
//AddSystem("CollisionSystem");
|
||||
//AddSystem("ParticleSystem");
|
||||
AddSystem("PlayerSystem");
|
||||
AddSystem("SoundSystem");
|
||||
AddSystem("RenderSystem");
|
||||
|
||||
std::shared_ptr<Components::Transform> transform;
|
||||
std::shared_ptr<Components::Model> model;
|
||||
std::shared_ptr<Components::Camera> camera;
|
||||
EntityID ent;
|
||||
|
||||
ent = CreateEntity();
|
||||
transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Position = glm::vec3(0.f, 0.f, 0.f);
|
||||
model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "ship.obj";
|
||||
auto soundEmitter = AddComponent<Components::SoundEmitter>(ent, "SoundEmitter");
|
||||
soundEmitter->Gain = 1;
|
||||
soundEmitter->MaxDistance = FLT_MAX;
|
||||
soundEmitter->ReferenceDistance = 10;
|
||||
soundEmitter->Loop = true;
|
||||
|
||||
soundEmitter->Pitch = 1;
|
||||
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(soundEmitter, "Sounds/hallelujah.wav");
|
||||
|
||||
|
||||
ent = CreateEntity();
|
||||
SetProperty(ent, "Name", std::string("Camera"));
|
||||
transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
AddComponent<Components::Input>(ent, "Input");
|
||||
transform->Position = glm::vec3(0.f, 2.f, 10.f);
|
||||
camera = AddComponent<Components::Camera>(ent, "Camera");
|
||||
camera->FOV = 45.f;
|
||||
camera->FarClip = 1000.f;
|
||||
camera->NearClip = 0.01f;
|
||||
transform->Orientation = glm::angleAxis<float>(glm::radians(25.0f),glm::vec3(1,0,0));
|
||||
}
|
||||
|
||||
GameWorld::GameWorld(std::shared_ptr<Renderer> renderer) : m_Renderer(renderer), World()
|
||||
{
|
||||
|
||||
}
|
||||
@@ -42,88 +42,4 @@ private:
|
||||
std::shared_ptr<Renderer> m_Renderer;
|
||||
};
|
||||
|
||||
GameWorld::GameWorld(std::shared_ptr<Renderer> renderer)
|
||||
: m_Renderer(renderer), World()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void GameWorld::Initialize()
|
||||
{
|
||||
World::Initialize();
|
||||
|
||||
//AddSystem("LevelGenerationSystem");
|
||||
AddSystem("InputSystem");
|
||||
//AddSystem("CollisionSystem");
|
||||
//AddSystem("ParticleSystem");
|
||||
AddSystem("PlayerSystem");
|
||||
AddSystem("SoundSystem");
|
||||
AddSystem("RenderSystem");
|
||||
|
||||
std::shared_ptr<Components::Transform> transform;
|
||||
std::shared_ptr<Components::Model> model;
|
||||
std::shared_ptr<Components::Camera> camera;
|
||||
EntityID ent;
|
||||
|
||||
ent = CreateEntity();
|
||||
transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Position = glm::vec3(0.f, 0.f, 0.f);
|
||||
model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "ship.obj";
|
||||
auto soundEmitter = AddComponent<Components::SoundEmitter>(ent, "SoundEmitter");
|
||||
soundEmitter->Gain = 1;
|
||||
soundEmitter->MaxDistance = FLT_MAX;
|
||||
soundEmitter->ReferenceDistance = 10;
|
||||
soundEmitter->Loop = true;
|
||||
|
||||
soundEmitter->Pitch = 1;
|
||||
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(soundEmitter, "Sounds/hallelujah.wav");
|
||||
|
||||
|
||||
ent = CreateEntity();
|
||||
SetProperty(ent, "Name", std::string("Camera"));
|
||||
transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
AddComponent<Components::Input>(ent, "Input");
|
||||
transform->Position = glm::vec3(0.f, 2.f, 10.f);
|
||||
camera = AddComponent<Components::Camera>(ent, "Camera");
|
||||
camera->FOV = 45.f;
|
||||
camera->FarClip = 1000.f;
|
||||
camera->NearClip = 0.01f;
|
||||
transform->Orientation = glm::angleAxis<float>(glm::radians(25.0f),glm::vec3(1,0,0));
|
||||
}
|
||||
|
||||
void GameWorld::RegisterSystems()
|
||||
{
|
||||
//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
|
||||
m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_Renderer); });
|
||||
//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
|
||||
//m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
|
||||
m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
|
||||
m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
|
||||
m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
|
||||
}
|
||||
|
||||
void GameWorld::RegisterComponents()
|
||||
{
|
||||
m_ComponentFactory.Register("Bounds", []() { return new Components::Bounds(); });
|
||||
m_ComponentFactory.Register("Camera", []() { return new Components::Camera(); });
|
||||
m_ComponentFactory.Register("Collision", []() { return new Components::Collision(); });
|
||||
m_ComponentFactory.Register("DirectionalLight", []() { return new Components::DirectionalLight(); });
|
||||
m_ComponentFactory.Register("Input", []() { return new Components::Input(); });
|
||||
m_ComponentFactory.Register("Model", []() { return new Components::Model(); });
|
||||
m_ComponentFactory.Register("ParticleEmitter", []() { return new Components::ParticleEmitter(); });
|
||||
m_ComponentFactory.Register("PointLight", []() { return new Components::PointLight(); });
|
||||
m_ComponentFactory.Register("PowerUp", []() { return new Components::PowerUp(); });
|
||||
m_ComponentFactory.Register("SoundEmitter", []() { return new Components::SoundEmitter(); });
|
||||
m_ComponentFactory.Register("Sprite", []() { return new Components::Sprite(); });
|
||||
m_ComponentFactory.Register("Stat", []() { return new Components::Stat(); });
|
||||
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
|
||||
m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
|
||||
}
|
||||
|
||||
void GameWorld::Update(double dt)
|
||||
{
|
||||
World::Update(dt);
|
||||
}
|
||||
|
||||
#endif // GameWorld_h__
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
#include "Engine.h"
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
Engine engine(argc, argv);
|
||||
while (engine.Running())
|
||||
engine.Tick();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
Reference in New Issue
Block a user