OBJ class for representing .obj files.
This commit is contained in:
@@ -104,6 +104,7 @@
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<ClCompile Include="GUIManager.cpp" />
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<ClCompile Include="MenuFrame.cpp" />
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<ClCompile Include="Model.cpp" />
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<ClCompile Include="OBJ.cpp" />
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<ClCompile Include="Renderer.cpp" />
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<ClCompile Include="ShaderProgram.cpp" />
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<ClCompile Include="Systems\CollisionSystem.cpp" />
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@@ -145,6 +146,7 @@
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<ClInclude Include="glerror.h" />
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<ClInclude Include="MenuFrame.h" />
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<ClInclude Include="Model.h" />
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<ClInclude Include="OBJ.h" />
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<ClInclude Include="Renderer.h" />
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<ClInclude Include="ShaderProgram.h" />
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<ClInclude Include="Systems\InputSystem.h" />
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@@ -44,6 +44,7 @@
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<Filter>GUI</Filter>
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</ClCompile>
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<ClCompile Include="Camera.cpp" />
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<ClCompile Include="OBJ.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Component.h" />
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@@ -142,6 +143,7 @@
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</ClInclude>
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<ClInclude Include="GameWorld.h" />
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<ClInclude Include="Camera.h" />
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<ClInclude Include="OBJ.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Shaders\Fragment.glsl">
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@@ -0,0 +1,217 @@
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#include "OBJ.h"
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OBJ::OBJ()
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{
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m_CurrentMaterial = nullptr;
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}
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void OBJ::LoadFromFile(std::string filename)
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{
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m_Path = boost::filesystem::path(filename);
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LOG_INFO("Parsing .obj \"%s\"", m_Path.c_str());
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// http://paulbourke.net/dataformats/obj/
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std::ifstream file(m_Path.string());
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std::string line;
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while (std::getline(file, line)) {
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if (line.length() == 0)
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continue;
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std::stringstream ss(line);
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std::string prefix;
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ss >> prefix;
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// Ignore comments
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if (prefix == "#")
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continue;
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// Material files
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if (prefix == "mtllib") {
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std::string materialFilename;
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ss >> materialFilename;
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m_MaterialPath = m_Path.branch_path() / materialFilename;
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ParseMaterial();
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continue;
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}
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// Material statement
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if (prefix == "usemtl") {
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std::string material;
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ss >> material;
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m_CurrentMaterial = &Materials[material];
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continue;
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}
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// Vertices
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if (prefix == "v") {
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float x, y, z;
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ss >> x >> y >> z;
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Vertices.push_back(std::make_tuple(x, y, z));
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continue;
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}
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// Normals
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if (prefix == "vn") {
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float x, y, z;
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ss >> x >> y >> z;
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Normals.push_back(std::make_tuple(x, y, z));
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}
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// Texture coordinates
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if (prefix == "vt") {
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float u, v, w;
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ss >> u >> v >> w;
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TextureCoords.push_back(std::make_tuple(u, v, w));
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}
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// Face definitions
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if (prefix == "f") {
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Face face;
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face.Material = m_CurrentMaterial;
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std::string faceDefString;
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while (ss >> faceDefString) {
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std::stringstream ss2(faceDefString);
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FaceDefinition faceDef = { -1, -1, -1 };
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ss2 >> faceDef.VertexIndex;
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ss2.ignore(); // Ignore first delimiter
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if (!ss2)
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continue;
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if (ss2.peek() == '/') {
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ss2.ignore();
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ss2 >> faceDef.NormalIndex;
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} else {
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ss2 >> faceDef.TextureCoordIndex;
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ss2.ignore();
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ss2 >> faceDef.NormalIndex;
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}
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face.Definitions.push_back(faceDef);
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}
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Faces.push_back(face);
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}
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}
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}
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void OBJ::ParseMaterial()
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{
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// http://paulbourke.net/dataformats/mtl/
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std::ifstream file(m_MaterialPath.string());
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std::string currentMaterialName;
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MaterialInfo* currentMaterial = nullptr;
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std::string line;
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while (std::getline(file, line)) {
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if (line.length() == 0)
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continue;
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std::stringstream ss(line);
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std::string prefix;
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ss >> prefix;
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// Create a new material definition
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if (prefix == "newmtl") {
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MaterialInfo mat =
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{
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"",
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std::make_tuple(0.2f, 0.2f, 0.2f),
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std::make_tuple(0.8f, 0.8f, 0.8f),
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std::make_tuple(1.0f, 1.0f, 1.0f),
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std::make_tuple(1.0f, 1.0f, 1.0f),
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1.0f,
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1.0f,
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0.0f,
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0,
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};
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ss >> currentMaterialName;
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LOG_INFO("Parsing material %s", currentMaterialName);
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Materials[currentMaterialName] = mat;
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currentMaterial = &Materials[currentMaterialName];
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continue;
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}
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if (!currentMaterial)
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continue;
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// Ambient color
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if (prefix == "Ka") {
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float r, g, b;
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ss >> r >> g >> b;
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currentMaterial->AmbientColor = std::make_tuple(r, g, b);
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continue;
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}
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// Diffuse color
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if (prefix == "Kd") {
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float r, g, b;
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ss >> r >> g >> b;
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currentMaterial->DiffuseColor = std::make_tuple(r, g, b);
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continue;
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}
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// Specular color
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if (prefix == "Ks") {
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float r, g, b;
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ss >> r >> g >> b;
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currentMaterial->SpecularColor = std::make_tuple(r, g, b);
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continue;
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}
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// Transmission filter
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if (prefix == "Tf") {
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std::stringstream ss2;
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ss2 << ss.str();
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std::string command;
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ss2 >> command;
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if (command == "xyz") {
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// TODO: "The "Ks xyz" statement specifies the specular reflectivity using CIEXYZ values."
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}
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else if (command == "spectral") {
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// TODO: "The "Tf spectral" statement specifies the transmission filter using a spectral curve."
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} else {
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float r, g, b;
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ss >> r;
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// G and B are optional
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if (!(ss >> g >> b))
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{
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g = r;
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b = r;
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}
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currentMaterial->TransmissionFilter = std::make_tuple(r, g, b);
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}
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continue;
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}
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// Optical density
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if (prefix == "Ni") {
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ss >> currentMaterial->OpticalDensity;
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continue;
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}
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// Alpha
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if (prefix == "d" || prefix == "Tr") {
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ss >> currentMaterial->Alpha;
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continue;
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}
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// Shininess
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if (prefix == "Ns") {
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ss >> currentMaterial->Shininess;
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continue;
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}
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// Illumination model
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if (prefix == "illum") {
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int illum = 0;
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ss >> illum;
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currentMaterial->IlluminationModel = illum;
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continue;
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}
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// Texture file
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// TODO:
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if (prefix == "map_Ka" || prefix == "map_Kd") {
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ss >> currentMaterial->TextureFile;
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continue;
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}
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}
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}
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@@ -0,0 +1,64 @@
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#ifndef OBJ_h__
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#define OBJ_h__
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#include <fstream>
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#include <iostream>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <tuple>
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#include <map>
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#include <boost/filesystem/path.hpp>
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#include "logging.h"
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class OBJ
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{
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public:
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struct MaterialInfo
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{
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std::string TextureFile;
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std::tuple<float, float, float> AmbientColor;
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std::tuple<float, float, float> DiffuseColor;
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std::tuple<float, float, float> SpecularColor;
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std::tuple<float, float, float> TransmissionFilter;
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float OpticalDensity;
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float Alpha;
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float Shininess;
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int IlluminationModel;
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};
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struct FaceDefinition
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{
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int VertexIndex;
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int TextureCoordIndex;
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int NormalIndex;
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};
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struct Face
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{
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std::vector<FaceDefinition> Definitions;
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MaterialInfo* Material;
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};
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OBJ();
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OBJ(std::string filename) { LoadFromFile(filename); }
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std::vector<std::tuple<float, float, float>> Vertices;
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std::vector<std::tuple<float, float, float>> Normals;
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std::vector<std::tuple<float, float, float>> TextureCoords;
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std::vector<Face> Faces;
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std::map<std::string, MaterialInfo> Materials;
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void LoadFromFile(std::string filename);
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private:
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boost::filesystem::path m_Path;
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boost::filesystem::path m_MaterialPath;
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MaterialInfo* m_CurrentMaterial;
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void ParseMaterial();
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};
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#endif // OBJ_h__
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