Entity properties using boost::any. You'll need Boost now.
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@@ -4,15 +4,14 @@
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#include "Component.h"
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#include <glm/common.hpp>
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namespace Components
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{
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struct Bounds : Component
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{
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//Axis Aligned Bounding Box
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glm::vec3 origin;
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glm::vec3 volumeVector; //The vector that defines the volume of the BB, it goes from one corner to the opposite one
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//Axis Aligned Bounding Box
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glm::vec3 Origin;
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glm::vec3 VolumeVector; //The vector that defines the volume of the BB, it goes from one corner to the opposite one
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};
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}
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@@ -44,10 +44,10 @@
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<OutDir>$(SolutionDir)bin\</OutDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
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<TargetName>$(ProjectName)-$(Configuration)</TargetName>
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<IncludePath>$(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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<IncludePath>$(BOOST_ROOT);$(SolutionDir)\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IncludePath>$(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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<IncludePath>$(BOOST_ROOT);$(SolutionDir)\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LibraryPath>$(SolutionDir)\Libraries\SOIL\lib\Release;$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
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@@ -2,10 +2,13 @@
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#define World_h__
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#include <stack>
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#include <map>
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#include <unordered_map>
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#include <vector>
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#include <string>
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#include <boost/any.hpp>
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#include "logging.h"
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#include "Factory.h"
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@@ -36,6 +39,17 @@ public:
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EntityID GetEntityParent(EntityID entity);
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template <class T>
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T GetProperty(EntityID entity, std::string property)
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{
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return boost::any_cast<T>(m_EntityProperties[entity][property]);
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}
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void SetProperty(EntityID entity, std::string property, boost::any value)
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{
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m_EntityProperties[entity][property] = value;
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}
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template <class T>
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std::shared_ptr<T> AddComponent(EntityID entity, std::string componentType);
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std::shared_ptr<Component> AddComponent(EntityID entity, std::string componentType);
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@@ -59,6 +73,8 @@ protected:
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// A bottom to top tree. A map of child entities to parent entities.
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std::unordered_map<EntityID, EntityID> m_EntityParents;
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std::unordered_map<EntityID, std::unordered_map<std::string, boost::any>> m_EntityProperties;
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std::unordered_map<std::string, std::vector<std::shared_ptr<Component>>> m_ComponentsOfType;
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std::unordered_map<EntityID, std::map<std::string, std::shared_ptr<Component>>> m_EntityComponents;
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@@ -39,13 +39,13 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>$(SolutionDir)\Escape-the-Dawn;$(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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<IncludePath>$(SolutionDir)\Escape-the-Dawn;$(BOOST_ROOT);$(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<TargetName>$(SolutionName)-$(Configuration)</TargetName>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IncludePath>$(SolutionDir)\Escape-the-Dawn;$(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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<IncludePath>$(SolutionDir)\Escape-the-Dawn;$(BOOST_ROOT);$(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<TargetName>$(SolutionName)-$(Configuration)</TargetName>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
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+21
-1
@@ -1,6 +1,7 @@
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#include "logging.h"
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#include "World.h"
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#include "GameWorld.h"
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#include "Components/Transform.h"
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#define BOOST_TEST_MODULE World
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@@ -24,15 +25,19 @@ BOOST_AUTO_TEST_CASE(Parenting)
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BOOST_AUTO_TEST_CASE(SceneGraphTraversal)
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{
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World world;
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std::shared_ptr<Renderer> renderer(new Renderer());
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renderer->Initialize();
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GameWorld world(renderer);
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EntityID ent1 = world.CreateEntity();
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auto t1 = world.AddComponent<Components::Transform>(ent1, "Transform");
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BOOST_REQUIRE(t1 != nullptr);
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t1->Position[0] = 1.0f;
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t1->Position[1] = 1.0f;
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t1->Position[2] = 1.0f;
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EntityID ent2 = world.CreateEntity(ent1);
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auto t2 = world.AddComponent<Components::Transform>(ent2, "Transform");
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BOOST_REQUIRE(t2 != nullptr);
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t2->Position[0] = 1.0f;
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t2->Position[1] = 1.0f;
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t2->Position[2] = 1.0f;
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@@ -61,4 +66,19 @@ BOOST_AUTO_TEST_CASE(ComponentCreation)
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EntityID ent = world.CreateEntity();
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BOOST_CHECK(world.AddComponent(ent, "Transform") != nullptr);
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BOOST_CHECK(world.AddComponent(ent, "Input") != nullptr);
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}
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BOOST_AUTO_TEST_CASE(Properties)
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{
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World world;
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EntityID ent = world.CreateEntity();
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world.SetProperty(ent, "String", std::string("derpfish"));
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world.SetProperty(ent, "Integer", 123);
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world.SetProperty(ent, "Float", 0.04f);
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BOOST_CHECK(world.GetProperty<std::string>(ent, "String") == "derpfish");
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BOOST_CHECK(world.GetProperty<int>(ent, "Integer") == 123);
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BOOST_CHECK(world.GetProperty<float>(ent, "Float") == 0.04f);
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}
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