"Basic" entity component system. Almost.
This commit is contained in:
@@ -0,0 +1,14 @@
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#ifndef Component_h__
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#define Component_h__
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#include <memory>
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#include "Entity.h"
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#include "ComponentFactory.h"
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struct Component
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{
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EntityID Entity;
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};
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#endif // Component_h__
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@@ -0,0 +1,50 @@
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#ifndef ComponentFactory_h__
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#define ComponentFactory_h__
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#include <string>
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#include <functional>
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#include <map>
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#include "Component.h"
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#define REGISTER_COMPONENT(NAME, TYPE) \
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static ComponentRegistrar<TYPE> registrar(NAME);
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template<class T>
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class ComponentRegistrar
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{
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public:
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ComponentRegistrar(std::string name)
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{
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ComponentFactory::Instance()->Register(name, [](void) -> std::shared_ptr<Component> { return new T() });
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}
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};
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class ComponentFactory
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{
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public:
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static ComponentFactory* Instance()
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{
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static ComponentFactory factory;
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return &factory;
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}
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void Register(std::string name, std::function<std::shared_ptr<Component>(void)> factoryFunction)
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{
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m_FactoryFunctions[name] = factoryFunction;
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}
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std::shared_ptr<Component> Create(std::string name)
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{
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auto it = m_FactoryFunctions.find(name);
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if (it != m_FactoryFunctions.end())
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return it->second();
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else
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return nullptr;
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}
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private:
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std::map<std::string, std::function<std::shared_ptr<Component>(void)>> m_FactoryFunctions;
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};
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#endif // ComponentFactory_h__
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@@ -0,0 +1,13 @@
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#include "Component.h"
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namespace Components
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{
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REGISTER_COMPONENT("Transform", Transform);
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struct Transform : Component
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{
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float Position[3];
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};
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}
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@@ -0,0 +1 @@
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typedef unsigned int EntityID;
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@@ -39,7 +39,7 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
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@@ -48,7 +48,7 @@
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<TargetName>$(ProjectName)-$(Configuration)</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IncludePath>$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
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@@ -90,8 +90,13 @@
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Component.h" />
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<ClInclude Include="ComponentFactory.h" />
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<ClInclude Include="Components\Transform.h" />
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<ClInclude Include="Entity.h" />
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<ClInclude Include="logging.h" />
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<ClInclude Include="glerror.h" />
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<ClInclude Include="World.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@@ -13,6 +13,9 @@
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<Filter Include="Header Files\Components">
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<UniqueIdentifier>{9af04489-86da-41b7-aaba-12d5b6653660}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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@@ -26,5 +29,20 @@
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<ClInclude Include="logging.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="World.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Component.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Entity.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Components\Transform.h">
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<Filter>Header Files\Components</Filter>
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</ClInclude>
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<ClInclude Include="ComponentFactory.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,81 @@
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#include <stack>
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#include <unordered_map>
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#include <vector>
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#include <string>
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#include "Entity.h"
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#include "Component.h"
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#include "Components/Transform.h"
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class World
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{
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public:
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World()
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{
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m_LastEntityID = 0;
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}
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EntityID CreateEntity(EntityID parent = 0)
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{
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EntityID newEntity = GenerateEntityID();
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m_SceneGraph.insert(std::pair<EntityID, EntityID>(newEntity, parent));
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return newEntity;
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}
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void RemoveEntity(EntityID entity)
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{
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m_SceneGraph.erase(entity);
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RecycleEntityID(entity);
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}
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bool ValidEntity(EntityID entity)
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{
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return m_SceneGraph.find(entity) != m_SceneGraph.end();
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}
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EntityID GetEntityParent(EntityID entity)
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{
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auto it = m_SceneGraph.find(entity);
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return it == m_SceneGraph.end() ? 0 : it->second;
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}
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std::shared_ptr<Component> AddComponent(EntityID entity, std::string componentType)
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{
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std::shared_ptr<Component> component = ComponentFactory::Instance()->Create(componentType);
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m_ComponentsOfType[componentType].push_back(component);
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m_EntityComponents[entity][componentType] = component;
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}
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/*std::vector<EntityID> GetEntityChildren(EntityID entity)
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{
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std::vector<EntityID> children;
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auto range = m_SceneGraph.equal_range(entity);
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for (auto it = range.first; it != range.second; ++it)
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children.push_back(it->second);
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return children;
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}*/
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private:
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EntityID m_LastEntityID;
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std::stack<EntityID> m_RecycledEntityIDs;
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// A map of child entities to parent entities
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std::unordered_map<EntityID, EntityID> m_SceneGraph;
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std::unordered_map<std::string, std::vector<std::shared_ptr<Component>>> m_ComponentsOfType;
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std::unordered_map<EntityID, std::map<std::string, std::shared_ptr<Component>>> m_EntityComponents;
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EntityID GenerateEntityID()
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{
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if (!m_RecycledEntityIDs.empty()) {
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EntityID id = m_RecycledEntityIDs.top();
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m_RecycledEntityIDs.pop();
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return id;
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} else {
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return ++m_LastEntityID;
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}
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}
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void RecycleEntityID(EntityID id)
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{
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m_RecycledEntityIDs.push(id);
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}
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};
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