"Basic" entity component system. Almost.

This commit is contained in:
2014-02-25 19:26:34 +01:00
parent ec426301a2
commit 369ff782f1
7 changed files with 184 additions and 2 deletions
+14
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@@ -0,0 +1,14 @@
#ifndef Component_h__
#define Component_h__
#include <memory>
#include "Entity.h"
#include "ComponentFactory.h"
struct Component
{
EntityID Entity;
};
#endif // Component_h__
+50
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@@ -0,0 +1,50 @@
#ifndef ComponentFactory_h__
#define ComponentFactory_h__
#include <string>
#include <functional>
#include <map>
#include "Component.h"
#define REGISTER_COMPONENT(NAME, TYPE) \
static ComponentRegistrar<TYPE> registrar(NAME);
template<class T>
class ComponentRegistrar
{
public:
ComponentRegistrar(std::string name)
{
ComponentFactory::Instance()->Register(name, [](void) -> std::shared_ptr<Component> { return new T() });
}
};
class ComponentFactory
{
public:
static ComponentFactory* Instance()
{
static ComponentFactory factory;
return &factory;
}
void Register(std::string name, std::function<std::shared_ptr<Component>(void)> factoryFunction)
{
m_FactoryFunctions[name] = factoryFunction;
}
std::shared_ptr<Component> Create(std::string name)
{
auto it = m_FactoryFunctions.find(name);
if (it != m_FactoryFunctions.end())
return it->second();
else
return nullptr;
}
private:
std::map<std::string, std::function<std::shared_ptr<Component>(void)>> m_FactoryFunctions;
};
#endif // ComponentFactory_h__
+13
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@@ -0,0 +1,13 @@
#include "Component.h"
namespace Components
{
REGISTER_COMPONENT("Transform", Transform);
struct Transform : Component
{
float Position[3];
};
}
+1
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@@ -0,0 +1 @@
typedef unsigned int EntityID;
+7 -2
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@@ -39,7 +39,7 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
@@ -48,7 +48,7 @@
<TargetName>$(ProjectName)-$(Configuration)</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
@@ -90,8 +90,13 @@
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Component.h" />
<ClInclude Include="ComponentFactory.h" />
<ClInclude Include="Components\Transform.h" />
<ClInclude Include="Entity.h" />
<ClInclude Include="logging.h" />
<ClInclude Include="glerror.h" />
<ClInclude Include="World.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
@@ -13,6 +13,9 @@
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Header Files\Components">
<UniqueIdentifier>{9af04489-86da-41b7-aaba-12d5b6653660}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
@@ -26,5 +29,20 @@
<ClInclude Include="logging.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="World.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Component.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Entity.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Components\Transform.h">
<Filter>Header Files\Components</Filter>
</ClInclude>
<ClInclude Include="ComponentFactory.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
+81
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@@ -0,0 +1,81 @@
#include <stack>
#include <unordered_map>
#include <vector>
#include <string>
#include "Entity.h"
#include "Component.h"
#include "Components/Transform.h"
class World
{
public:
World()
{
m_LastEntityID = 0;
}
EntityID CreateEntity(EntityID parent = 0)
{
EntityID newEntity = GenerateEntityID();
m_SceneGraph.insert(std::pair<EntityID, EntityID>(newEntity, parent));
return newEntity;
}
void RemoveEntity(EntityID entity)
{
m_SceneGraph.erase(entity);
RecycleEntityID(entity);
}
bool ValidEntity(EntityID entity)
{
return m_SceneGraph.find(entity) != m_SceneGraph.end();
}
EntityID GetEntityParent(EntityID entity)
{
auto it = m_SceneGraph.find(entity);
return it == m_SceneGraph.end() ? 0 : it->second;
}
std::shared_ptr<Component> AddComponent(EntityID entity, std::string componentType)
{
std::shared_ptr<Component> component = ComponentFactory::Instance()->Create(componentType);
m_ComponentsOfType[componentType].push_back(component);
m_EntityComponents[entity][componentType] = component;
}
/*std::vector<EntityID> GetEntityChildren(EntityID entity)
{
std::vector<EntityID> children;
auto range = m_SceneGraph.equal_range(entity);
for (auto it = range.first; it != range.second; ++it)
children.push_back(it->second);
return children;
}*/
private:
EntityID m_LastEntityID;
std::stack<EntityID> m_RecycledEntityIDs;
// A map of child entities to parent entities
std::unordered_map<EntityID, EntityID> m_SceneGraph;
std::unordered_map<std::string, std::vector<std::shared_ptr<Component>>> m_ComponentsOfType;
std::unordered_map<EntityID, std::map<std::string, std::shared_ptr<Component>>> m_EntityComponents;
EntityID GenerateEntityID()
{
if (!m_RecycledEntityIDs.empty()) {
EntityID id = m_RecycledEntityIDs.top();
m_RecycledEntityIDs.pop();
return id;
} else {
return ++m_LastEntityID;
}
}
void RecycleEntityID(EntityID id)
{
m_RecycledEntityIDs.push(id);
}
};