WIP
This commit is contained in:
@@ -0,0 +1,41 @@
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#include <GL/glew.h>
|
||||
#define GLFW_INCLUDE_GLU
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glext.h>
|
||||
#define GLM_FORCE_RADIANS
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/constants.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
#include "glerror.h"
|
||||
#include <cstdlib>
|
||||
|
||||
class Model
|
||||
{
|
||||
public:
|
||||
glm::vec3 Position;
|
||||
std::vector<float> Vertices;
|
||||
std::vector<float> Normals;
|
||||
std::vector<float> TextureCoords;
|
||||
|
||||
|
||||
|
||||
GLuint VertBuffer;
|
||||
GLuint NormalBuffer;
|
||||
GLuint TextureCoordBuffer;
|
||||
GLuint VAO;
|
||||
|
||||
Model();
|
||||
|
||||
void temp_CreateModelShit();
|
||||
void CreateBuffers(std::vector<float>, std::vector<float>, std::vector<float>);
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user