soundsystem upd

This commit is contained in:
Adam
2014-03-09 22:41:05 +01:00
parent 6be310d248
commit 40e4fc610f
2 changed files with 33 additions and 10 deletions
+6 -2
View File
@@ -9,6 +9,7 @@
#include <AL/al.h>
#include <AL/alc.h>
#include <windows.h>
#include <vector>
namespace Systems
{
@@ -23,8 +24,7 @@ public:
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName);
void LoadFile(const char* fileName);
void CreateListener(int ID);
void CreateSource(int ID);
void CreateSource(int ID, float pos[3], ALboolean looping);
private:
ALCcontext* context;
char type[4];
@@ -34,6 +34,10 @@ private:
short bytesPerSample, bitsPerSample;
DWORD dataSize;
unsigned char* buf;
std::vector<ALuint> source;
};
}
+27 -8
View File
@@ -16,7 +16,6 @@ Systems::SoundSystem::SoundSystem(World* world)
alcMakeContextCurrent(context);
}
}
void Systems::SoundSystem::Update(double dt)
@@ -35,14 +34,13 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName)
{
//LoadFile(fileName);
//alSourcePlay(source);
}
void System::SoundSystem::LoadFile(const char* fileName)
void Systems::SoundSystem::LoadFile(const char* fileName)
{
FILE *fp = NULL;
fp = fopen("Sounds/" + fileName, "rb");
fp = fopen(strcat("Sounds/", fileName), "rb");
//CHECK FOR VALID WAVE-FILE
fread(type, sizeof(char), 4, fp);
@@ -73,16 +71,17 @@ void System::SoundSystem::LoadFile(const char* fileName)
fread(&dataSize, sizeof(DWORD), 1, fp);
unsigned char* buf = new unsigned char[dataSize];
buf = new unsigned char[dataSize];
fread(buf, sizeof(BYTE), dataSize, fp);
fclose(fp);
}
void System::SoundSystem::CreateSource(int ID)
void Systems::SoundSystem::CreateSource(int ID, float pos[3], ALboolean looping)
{
ALuint source;
ALuint buffer;
ALuint frequnzy = sampleRate;
ALuint frequency = sampleRate;
ALuint format = 0;
alGenBuffers(1, &buffer);
@@ -104,4 +103,24 @@ void System::SoundSystem::CreateSource(int ID)
format = AL_FORMAT_STEREO16;
}
alBufferData(buffer, format, buf, dataSize, frequency);
ALfloat SourcePos[] = { pos[0], pos[1], pos[2] };
ALfloat SourceVel[] = { 0.0, 0.0, 0.0 };
ALfloat ListenerPos[] = { 0.0, 0.0, 0.0 }; // Playerpos? Camerapos?
ALfloat ListenerVel[] = { 0.0, 0.0, 0.0 };
ALfloat ListenerOri[] = { 0.0, 0.0, -1.0 , 0.0, 1.0, 0.0 }; //two vectors defining where the listener points, and an "up" vector
//Listener
alListenerfv(AL_POSITION, ListenerPos);
alListenerfv(AL_VELOCITY, ListenerVel);
alListenerfv(AL_ORIENTATION, ListenerOri);
//Source
alSourcei(source, AL_BUFFER, buffer);
alSourcef(source, AL_PITCH, 1.0f);
alSourcef(source, AL_GAIN, 1.0f); //Volume
alSourcefv(source, AL_POSITION, SourcePos);
alSourcefv(source, AL_VELOCITY, SourceVel);
alSourcei(source, AL_LOOPING, looping);
}