collisionz
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@@ -54,7 +54,7 @@ void GameWorld::Initialize()
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//AddSystem("LevelGenerationSystem");
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AddSystem("InputSystem");
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//AddSystem("CollisionSystem");
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AddSystem("CollisionSystem");
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//AddSystem("ParticleSystem");
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AddSystem("PlayerSystem");
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AddSystem("SoundSystem");
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@@ -75,9 +75,12 @@ void GameWorld::Initialize()
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soundEmitter->MaxDistance = FLT_MAX;
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soundEmitter->ReferenceDistance = 10;
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soundEmitter->Loop = true;
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soundEmitter->Pitch = 1;
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GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(soundEmitter, "Sounds/hallelujah.wav");
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auto aabb = AddComponent<Components::Bounds>(ent, "Bounds");
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aabb->Origin = transform->Position;
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aabb->VolumeVector = glm::vec3(30.f, 20.f, 50.f);
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GetSystem<Systems::CollisionSystem>("CollisionSystem")->Intersects(ent, ent);
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ent = CreateEntity();
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@@ -96,7 +99,7 @@ void GameWorld::RegisterSystems()
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{
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//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
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m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_Renderer); });
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//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
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m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
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//m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
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m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
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m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
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@@ -14,3 +14,46 @@ void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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LOG_INFO("Updating entity %i with parent %i", entity, parent);
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}
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bool Systems::CollisionSystem::Intersects(EntityID entity1, EntityID entity2)
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{
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auto bounds1 = m_World->GetComponent<Components::Bounds>(entity1, "Bounds");
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auto bounds2 = m_World->GetComponent<Components::Bounds>(entity2, "Bounds");
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float width = bounds1->VolumeVector.x;
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float height = bounds1->VolumeVector.y;
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float depth = bounds1->VolumeVector.z;
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GLfloat vertices1[] = {
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bounds1->Origin.x - width / 2, bounds1->Origin.y - height / 2, bounds1->Origin.z - depth / 2, 1.0,
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bounds1->Origin.x + width / 2, bounds1->Origin.y - height / 2, bounds1->Origin.z - depth / 2, 1.0,
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bounds1->Origin.x + width / 2, bounds1->Origin.y + height / 2, bounds1->Origin.z - depth / 2, 1.0,
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bounds1->Origin.x - width / 2, bounds1->Origin.y + height / 2, bounds1->Origin.z - depth / 2, 1.0,
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bounds1->Origin.x - width / 2, bounds1->Origin.y - height / 2, bounds1->Origin.z + depth / 2, 1.0,
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bounds1->Origin.x + width / 2, bounds1->Origin.y - height / 2, bounds1->Origin.z + depth / 2, 1.0,
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bounds1->Origin.x + width / 2, bounds1->Origin.y + height / 2, bounds1->Origin.z + depth / 2, 1.0,
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bounds1->Origin.x - width / 2, bounds1->Origin.y + height / 2, bounds1->Origin.z + depth / 2, 1.0,
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};
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GLuint vbo_vertices;
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glGenBuffers(1, &vbo_vertices);
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glBindBuffer(GL_ARRAY_BUFFER, vbo_vertices);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices1), vertices1, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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GLushort elements[] = {
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0, 1, 2, 3,
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4, 5, 6, 7,
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0, 4, 1, 5,
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2, 6, 3, 7
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};
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GLuint ibo_elements;
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glGenBuffers(1, &ibo_elements);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_elements);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elements), elements, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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return true;
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}
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@@ -3,8 +3,11 @@
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#include "System.h"
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#include "logging.h"
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#include <glew-1.10.0/include/GL/glew.h>
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#include "Components/Transform.h"
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#include "Components/Collision.h"
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#include "Components/Bounds.h"
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namespace Systems
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{
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@@ -16,6 +19,7 @@ public:
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: System(world) { }
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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bool Intersects(EntityID, EntityID);
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};
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}
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@@ -6,9 +6,7 @@
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#include "Components/SoundEmitter.h"
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <windows.h>
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#include <vector>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtx/quaternion.hpp>
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namespace Systems
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@@ -30,11 +28,11 @@ private:
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//File-info
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char type[4];
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DWORD size, chunkSize;
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unsigned long size, chunkSize;
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short formatType, channels;
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DWORD sampleRate, avgBytesPerSec;
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unsigned long sampleRate, avgBytesPerSec;
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short bytesPerSample, bitsPerSample;
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DWORD dataSize;
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unsigned long dataSize;
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std::map<Component*, ALuint> m_Source;
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@@ -103,7 +103,7 @@ ALuint Systems::SoundSystem::LoadFile(std::string fileName)
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return 0;
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}
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fread(&size, sizeof(DWORD), 1, fp);
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fread(&size, sizeof(unsigned long), 1, fp);
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fread(type, sizeof(char), 4, fp);
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if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E') {
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LOG_ERROR("ERROR: Not WAVE-file");
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@@ -117,11 +117,11 @@ ALuint Systems::SoundSystem::LoadFile(std::string fileName)
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}
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//READ THE DATA FROM WAVE-FILE
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fread(&chunkSize, sizeof(DWORD), 1, fp);
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fread(&chunkSize, sizeof(unsigned long), 1, fp);
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fread(&formatType, sizeof(short), 1, fp);
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fread(&channels, sizeof(short), 1, fp);
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fread(&sampleRate, sizeof(DWORD), 1, fp);
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fread(&avgBytesPerSec, sizeof(DWORD), 1, fp);
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fread(&sampleRate, sizeof(unsigned long), 1, fp);
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fread(&avgBytesPerSec, sizeof(unsigned long), 1, fp);
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fread(&bytesPerSample, sizeof(short), 1, fp);
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fread(&bitsPerSample, sizeof(short), 1, fp);
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@@ -132,10 +132,10 @@ ALuint Systems::SoundSystem::LoadFile(std::string fileName)
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return 0;
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}
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fread(&dataSize, sizeof(DWORD), 1, fp);
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fread(&dataSize, sizeof(unsigned long), 1, fp);
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unsigned char* buf = new unsigned char[dataSize];
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fread(buf, sizeof(BYTE), dataSize, fp);
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fread(buf, sizeof(unsigned char), dataSize, fp);
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fclose(fp);
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// Create buffer
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