collisionz
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@@ -3,8 +3,11 @@
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#include "System.h"
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#include "logging.h"
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#include <glew-1.10.0/include/GL/glew.h>
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#include "Components/Transform.h"
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#include "Components/Collision.h"
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#include "Components/Bounds.h"
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namespace Systems
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{
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@@ -16,6 +19,7 @@ public:
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: System(world) { }
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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bool Intersects(EntityID, EntityID);
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};
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}
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