Fixad FOV
Levelgen Spawnfrequency
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@@ -8,6 +8,8 @@ namespace Components
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struct Camera : Component
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{
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Camera() : FOV(glm::radians(45.f)), NearClip(0.1f), FarClip(100.f) { }
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float FOV;
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float NearClip;
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float FarClip;
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