Fixad FOV
Levelgen Spawnfrequency
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@@ -8,6 +8,7 @@ Systems::LevelGenerationSystem::LevelGenerationSystem( World* world )
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velocity = 0;
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startx = 0;
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startyz = glm::vec2(0, -1000);
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spawnFrequency = 0.1f;
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}
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void Systems::LevelGenerationSystem::SpawnObstacle()
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@@ -85,8 +86,9 @@ void Systems::LevelGenerationSystem::Update( double dt )
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{
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elapsedtime += dt;
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spawnFrequency = velocity/1000;
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if(elapsedtime > 0.1){
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if(elapsedtime > spawnFrequency){
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SpawnObstacle();
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elapsedtime = 0;
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}
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