Fixad FOV
Levelgen Spawnfrequency
This commit is contained in:
@@ -8,6 +8,8 @@ namespace Components
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struct Camera : Component
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struct Camera : Component
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{
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{
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Camera() : FOV(glm::radians(45.f)), NearClip(0.1f), FarClip(100.f) { }
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float FOV;
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float FOV;
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float NearClip;
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float NearClip;
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float FarClip;
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float FarClip;
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@@ -65,7 +65,7 @@ void GameWorld::Initialize()
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AddComponent<Components::Input>(entcamera, "Input");
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AddComponent<Components::Input>(entcamera, "Input");
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transform->Position = glm::vec3(0.f, 10.f, 14.f);
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transform->Position = glm::vec3(0.f, 10.f, 14.f);
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camera = AddComponent<Components::Camera>(entcamera, "Camera");
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camera = AddComponent<Components::Camera>(entcamera, "Camera");
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camera->FOV = 45.f;
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camera->FOV = glm::radians(45.f);
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camera->FarClip = 1000.f;
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camera->FarClip = 1000.f;
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camera->NearClip = 0.01f;
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camera->NearClip = 0.01f;
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transform->Orientation = glm::angleAxis<float>(glm::radians(15.0f),glm::vec3(1,0,0));
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transform->Orientation = glm::angleAxis<float>(glm::radians(15.0f),glm::vec3(1,0,0));
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@@ -8,6 +8,7 @@ Systems::LevelGenerationSystem::LevelGenerationSystem( World* world )
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velocity = 0;
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velocity = 0;
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startx = 0;
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startx = 0;
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startyz = glm::vec2(0, -1000);
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startyz = glm::vec2(0, -1000);
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spawnFrequency = 0.1f;
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}
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}
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void Systems::LevelGenerationSystem::SpawnObstacle()
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void Systems::LevelGenerationSystem::SpawnObstacle()
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@@ -85,8 +86,9 @@ void Systems::LevelGenerationSystem::Update( double dt )
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{
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{
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elapsedtime += dt;
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elapsedtime += dt;
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spawnFrequency = velocity/1000;
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if(elapsedtime > 0.1){
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if(elapsedtime > spawnFrequency){
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SpawnObstacle();
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SpawnObstacle();
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elapsedtime = 0;
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elapsedtime = 0;
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}
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}
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@@ -33,6 +33,7 @@ namespace Systems
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float startx;
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float startx;
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double elapsedtime;
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double elapsedtime;
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float velocity;
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float velocity;
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float spawnFrequency;
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};
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};
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}
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}
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@@ -12,6 +12,7 @@ Systems::PlayerSystem::PlayerSystem( World* world ) : System(world)
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freecamEnabled = false;
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freecamEnabled = false;
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m_poweruptimeleft = 0;
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m_poweruptimeleft = 0;
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m_basespeed = 100.f;
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m_basespeed = 100.f;
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m_maxspeed = 100.f;
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}
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}
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void Systems::PlayerSystem::Update(double dt)
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void Systems::PlayerSystem::Update(double dt)
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@@ -164,6 +165,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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//powerup
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//powerup
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auto cameraEntity = m_World->GetProperty<EntityID>(entity, "Camera");
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auto cameraEntity = m_World->GetProperty<EntityID>(entity, "Camera");
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auto cameracamera = m_World->GetComponent<Components::Camera>(cameraEntity, "Camera");
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auto cameracamera = m_World->GetComponent<Components::Camera>(cameraEntity, "Camera");
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cameracamera->FOV = glm::radians(20.f + transform->Velocity.z/3 );
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auto collisionComponent = m_World->GetComponent<Components::Collision>(entity, "Collision");
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auto collisionComponent = m_World->GetComponent<Components::Collision>(entity, "Collision");
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for(auto ent : collisionComponent->CollidingEntities)
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for(auto ent : collisionComponent->CollidingEntities)
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@@ -172,19 +174,29 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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if(name == "PowerUp")
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if(name == "PowerUp")
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{
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{
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auto powerupComp = m_World->GetComponent<Components::PowerUp>(ent, "PowerUp");
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auto powerupComp = m_World->GetComponent<Components::PowerUp>(ent, "PowerUp");
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transform->Velocity.z = powerupComp->Speed;
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m_maxspeed = powerupComp->Speed;
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m_poweruptimeleft = 3.f;
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m_poweruptimeleft = 5.f;
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m_World->RemoveEntity(ent);
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m_World->RemoveEntity(ent);
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cameracamera->FOV = 55.f;
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}
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}
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}
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}
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if(m_poweruptimeleft <= 0)
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if(m_poweruptimeleft <= 0)
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{
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{
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transform->Velocity.z = m_basespeed;
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m_maxspeed = m_basespeed;
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cameracamera->FOV = 45.f;
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}
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}
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if(transform->Velocity.z < m_maxspeed)
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{
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transform->Velocity.z += 100.f*dt;
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if(transform->Velocity.z >= m_maxspeed)
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transform->Velocity.z = m_maxspeed;
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}
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else if(transform->Velocity.z > m_maxspeed)
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{
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transform->Velocity.z -= 50.f*dt;
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if(transform->Velocity.z <= m_maxspeed)
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transform->Velocity.z = m_maxspeed;
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}
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// Update camera
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// Update camera
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@@ -34,7 +34,10 @@ namespace Systems
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glm::quat m_CameraOrientation;
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glm::quat m_CameraOrientation;
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bool freecamEnabled;
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bool freecamEnabled;
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float m_basespeed;
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float m_basespeed;
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float m_maxspeed;
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float m_poweruptimeleft;
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float m_poweruptimeleft;
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};
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};
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