Mer LevelGeneration
This commit is contained in:
@@ -5,7 +5,7 @@ void GameWorld::Initialize()
|
||||
{
|
||||
World::Initialize();
|
||||
|
||||
//AddSystem("LevelGenerationSystem");
|
||||
AddSystem("LevelGenerationSystem");
|
||||
AddSystem("InputSystem");
|
||||
//AddSystem("CollisionSystem");
|
||||
//AddSystem("ParticleSystem");
|
||||
@@ -79,7 +79,7 @@ void GameWorld::Initialize()
|
||||
//ground
|
||||
ent = CreateEntity();
|
||||
transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Position = glm::vec3(0.f, -4.f, 0.f);
|
||||
transform->Position = glm::vec3(0.f, 0.f, 0.f);
|
||||
model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "Models/plane.obj";
|
||||
|
||||
@@ -122,7 +122,7 @@ void GameWorld::RegisterComponents()
|
||||
|
||||
void GameWorld::RegisterSystems()
|
||||
{
|
||||
//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
|
||||
m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
|
||||
m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_Renderer); });
|
||||
//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
|
||||
//m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
# Blender MTL File: 'obstaclesandstuff.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Material.001
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.640000 0.640000 0.640000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd ObstacleTexture.png
|
||||
@@ -0,0 +1,12 @@
|
||||
# Blender MTL File: 'obstaclesandstuff.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Material
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.559600 0.559600 0.559600
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd ObstacleTexture.png
|
||||
@@ -0,0 +1,12 @@
|
||||
# Blender MTL File: 'obstaclesandstuff.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Material
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.559600 0.559600 0.559600
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd ObstacleTexture.png
|
||||
@@ -0,0 +1,12 @@
|
||||
# Blender MTL File: 'obstaclesandstuff.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Material
|
||||
Ns 96.078431
|
||||
Ka 0.000000 0.000000 0.000000
|
||||
Kd 0.559600 0.559600 0.559600
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd ObstacleTexture.png
|
||||
@@ -1,26 +1,93 @@
|
||||
#include "LevelGenerationSystem.h"
|
||||
|
||||
Systems::LevelGenerationSystem::LevelGenerationSystem( World* world )
|
||||
: System(world)
|
||||
{
|
||||
elapsedtime = 0;
|
||||
startyz = glm::vec2(0, -200);
|
||||
}
|
||||
|
||||
void Systems::LevelGenerationSystem::SpawnObstacle()
|
||||
{
|
||||
std::shared_ptr<Components::Transform> transform;
|
||||
std::shared_ptr<Components::Bounds> bounds;
|
||||
std::shared_ptr<Components::Collision> collision;
|
||||
std::shared_ptr<Components::Model> model;
|
||||
|
||||
|
||||
|
||||
typeRandom = 0 + (rand() % 5);
|
||||
|
||||
|
||||
EntityID ent;
|
||||
|
||||
ent = m_World->CreateEntity();
|
||||
obstacles.push_back(ent);
|
||||
m_World->SetProperty(ent, "Name", std::string("Obstacle"));
|
||||
|
||||
transform = m_World->AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Position = glm::vec3(0,0,0); // fix position
|
||||
|
||||
bounds = m_World->AddComponent<Components::Bounds>(ent, "Bounds");
|
||||
bounds->VolumeVector = glm::vec3(4, 4, 4);
|
||||
|
||||
collision = m_World->AddComponent<Components::Collision>(ent, "Collision");
|
||||
|
||||
model = m_World->AddComponent<Components::Model>(ent, "Model");
|
||||
|
||||
|
||||
switch (typeRandom)
|
||||
{
|
||||
case 0:
|
||||
|
||||
positionRandom = -500 + (rand() % 1000);
|
||||
transform->Position = glm::vec3( positionRandom, startyz); // fix position
|
||||
bounds->VolumeVector = glm::vec3(4, 4, 4);
|
||||
model->ModelFile = "Models/obstacle_mountain_1.obj";
|
||||
|
||||
break;
|
||||
case 1:
|
||||
|
||||
positionRandom = -100 + (rand() % 200);
|
||||
transform->Position = glm::vec3( positionRandom, startyz); // fix position
|
||||
bounds->VolumeVector = glm::vec3(4, 4, 4);
|
||||
model->ModelFile = "Models/obstacle_mountain_2.obj";
|
||||
|
||||
break;
|
||||
case 2:
|
||||
|
||||
positionRandom = -100 + (rand() % 200);
|
||||
transform->Position = glm::vec3( positionRandom, startyz); // fix position
|
||||
bounds->VolumeVector = glm::vec3(4, 4, 4);
|
||||
model->ModelFile = "Models/obstacle_mountain_3.obj";
|
||||
|
||||
break;
|
||||
case 3:
|
||||
|
||||
positionRandom = -100 + (rand() % 200);
|
||||
transform->Position = glm::vec3( positionRandom, startyz); // fix position
|
||||
bounds->VolumeVector = glm::vec3(4, 4, 4);
|
||||
model->ModelFile = "Models/obstacle_mountain_4.obj";
|
||||
|
||||
break;
|
||||
case 4:
|
||||
|
||||
positionRandom = -100 + (rand() % 200);
|
||||
transform->Position = glm::vec3( positionRandom, startyz); // fix position
|
||||
bounds->VolumeVector = glm::vec3(4, 4, 4);
|
||||
model->ModelFile = "Models/obstacle_cube_1.obj";
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Systems::LevelGenerationSystem::Update( double dt )
|
||||
{
|
||||
|
||||
elapsedtime += dt;
|
||||
|
||||
if(elapsedtime > 1.0){
|
||||
SpawnObstacle();
|
||||
elapsedtime = 0;
|
||||
}
|
||||
|
||||
for(auto ent : obstacles)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(ent, "Transform");
|
||||
transformComponent->Position.z += 15.f * dt;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -8,22 +8,32 @@
|
||||
#include "Components/Collision.h"
|
||||
#include "Components/Model.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
class LevelGenerationSystem : public System
|
||||
{
|
||||
public:
|
||||
LevelGenerationSystem(World* world)
|
||||
: System(world) { }
|
||||
LevelGenerationSystem(World* world);
|
||||
|
||||
|
||||
void SpawnObstacle();
|
||||
|
||||
private:
|
||||
void Update(double dt) override;
|
||||
|
||||
private:
|
||||
int typeRandom;
|
||||
int positionRandom;
|
||||
glm::vec2 startyz;
|
||||
double elapsedtime;
|
||||
|
||||
std::vector<EntityID> obstacles;
|
||||
|
||||
std::shared_ptr<Components::Transform> transform;
|
||||
std::shared_ptr<Components::Bounds> bounds;
|
||||
std::shared_ptr<Components::Collision> collision;
|
||||
std::shared_ptr<Components::Model> model;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Systems
|
||||
{
|
||||
public:
|
||||
RenderSystem(World* world, std::shared_ptr<Renderer> renderer)
|
||||
: System(world), m_Renderer(renderer) {}
|
||||
: System(world), m_Renderer(renderer){ }
|
||||
|
||||
std::unordered_map<std::string, std::shared_ptr<Model>> m_CachedModels;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user