Soundsystem update

This commit is contained in:
Adam
2014-03-09 20:04:38 +01:00
parent e4c443042b
commit 5c142d98ec
3 changed files with 82 additions and 36 deletions
+12 -1
View File
@@ -3,6 +3,9 @@
#include "System.h"
#include "Components/SoundEmitter.h"
#include <AL/al.h>
#include <AL/alc.h>
#include <windows.h>
namespace System
{
@@ -18,9 +21,17 @@ public:
void Update(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName);
void LoadFile(std::string fileName);
void LoadFile(const char* fileName);
void CreateListener(int ID);
void CreateSource(int ID);
private:
ALCcontext* context;
char type[4];
DWORD size, chunkSize;
short formatType, channels;
DWORD sampleRate, avgBytesPerSec;
short bytesPerSample, bitsPerSample;
DWORD dataSize;
};