SoundSystem påbörjat

This commit is contained in:
Adam
2014-03-09 18:08:56 +01:00
parent c952953787
commit e4c443042b
4 changed files with 73 additions and 11 deletions
@@ -10,7 +10,6 @@ namespace Components
struct SoundEmitter : Component
{
std::string SoundFile;
float Volume;
float MaxRange;
};
+3 -10
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@@ -40,14 +40,17 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\lib\Win32;$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
<LibraryPath>$(SolutionDir)\Libraries\SOIL\lib\Debug;$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)bin\</OutDir>
<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
<TargetName>$(ProjectName)-$(Configuration)</TargetName>
<IncludePath>$(SolutionDir)\Libraries\openal-soft-1.15.1-bin\include;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
<IncludePath>$(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(SolutionDir)\Libraries\SOIL\lib\Release;$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
@@ -98,16 +101,11 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Engine.h" />
<ClCompile Include="Frame.cpp" />
<ClCompile Include="GameFrame.cpp" />
<ClCompile Include="GUIManager.cpp" />
<ClCompile Include="MenuFrame.cpp" />
<ClCompile Include="Model.cpp" />
<ClCompile Include="Renderer.cpp" />
<ClCompile Include="ShaderProgram.cpp" />
<ClCompile Include="Systems\CollisionSystem.cpp" />
<ClCompile Include="Texture.cpp" />
<ClCompile Include="TextFrame.cpp" />
<ClCompile Include="World.cpp" />
<ClCompile Include="Systems\InputSystem.cpp" />
<ClCompile Include="Systems\LevelGenerationSystem.cpp" />
@@ -135,13 +133,9 @@
<ClInclude Include="Components\Template.h" />
<ClInclude Include="Components\Transform.h" />
<ClInclude Include="Entity.h" />
<ClInclude Include="Frame.h" />
<ClInclude Include="GameFrame.h" />
<ClInclude Include="GameWorld.h" />
<ClInclude Include="GUIManager.h" />
<ClInclude Include="logging.h" />
<ClInclude Include="glerror.h" />
<ClInclude Include="MenuFrame.h" />
<ClInclude Include="Model.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="ShaderProgram.h" />
@@ -154,7 +148,6 @@
<ClInclude Include="Systems\RenderSystem.h" />
<ClInclude Include="Systems\SoundSystem.h" />
<ClInclude Include="Texture.h" />
<ClInclude Include="TextFrame.h" />
<ClInclude Include="World.h" />
</ItemGroup>
<ItemGroup>
+29
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@@ -0,0 +1,29 @@
#ifndef SoundEmitter_h__
#define SoundEmitter_h__
#include "System.h"
#include "Components/SoundEmitter.h"
namespace System
{
class SoundSystem : public System
{
public:
SoundSystem(World* world) : System(world)
{
}
void Update(double dt) override;
void Update(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName);
void LoadFile(std::string fileName);
private:
ALCcontext* context;
};
}
#endif // !SoundEmitter_h__
+41
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@@ -0,0 +1,41 @@
#include "SoundSystem.h"
#include "World.h"
#include <AL/al.h>
#include <AL/alc.h>
System::SoundSystem::SoundSystem(World* world)
{
ALCdevice* Device = alcOpenDevice(nullptr);
if(Device)
{
context = alcCreateContext(Device, nullptr);
alcMakeContextCurrent(context);
}
}
void System::SoundSystem::Update(double dt)
{
}
void System::SoundSystem::Update(double dt, EntityID entity, EntityID parent)
{
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
if(soundEmitter == nullptr)
return;
}
void System::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName)
{
LoadFile(fileName);
}
void System::SoundSystem::LoadFile(std::string fileName)
{
loadWavFile()
}