Files
escape-the-dawn/Escape-the-Dawn/Systems/SoundSystem.h
T
2014-03-09 18:13:14 +01:00

30 lines
611 B
C++

#ifndef SoundEmitter_h__
#define SoundEmitter_h__
#include "System.h"
#include "Components/SoundEmitter.h"
namespace System
{
class SoundSystem : public System
{
public:
SoundSystem(World* world) : System(world)
{
}
void Update(double dt) override;
void Update(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName);
void LoadFile(std::string fileName);
private:
ALCcontext* context;
};
}
#endif // !SoundEmitter_h__