Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn
This commit is contained in:
@@ -148,6 +148,7 @@
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<<<<<<< HEAD
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=======
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|
||||
GUI::Frame::Frame()
|
||||
{
|
||||
rectangle = new Rectangle();
|
||||
}
|
||||
|
||||
int GUI::Frame::GetWidth()
|
||||
{
|
||||
return rectangle;
|
||||
}
|
||||
|
||||
int GUI::Frame::GetHeight()
|
||||
{
|
||||
return rectangle.Height();
|
||||
}
|
||||
|
||||
int GUI::Frame::GetX()
|
||||
{
|
||||
return rectangle;
|
||||
}
|
||||
|
||||
int GUI::Frame::GetY()
|
||||
{
|
||||
return rectangle.Y();
|
||||
}
|
||||
|
||||
void GUI::Frame::SetWidth(int wid)
|
||||
{
|
||||
rectangle.width(wid);
|
||||
}
|
||||
|
||||
void GUI::Frame::SetHeight(int hei)
|
||||
{
|
||||
rectangle.height(hei);
|
||||
}
|
||||
|
||||
void GUI::Frame::SetX(int xcord)
|
||||
{
|
||||
rectangle.X(xcord)
|
||||
}
|
||||
|
||||
void GUI::Frame::SetY(int ycord)
|
||||
{
|
||||
rectangle.Y(ycord)
|
||||
}
|
||||
|
||||
Rectangle GUI::Frame::AbsouluteRectangle()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool GUI::Frame::Visible()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int GUI::Frame::LayerSum()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int GUI::Frame::UID()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void GUI::Frame::AddChild(Frame childFrame)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void GUI::Frame::RemoveChild(Frame childFrame)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void GUI::Frame::Initialize()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void GUI::Frame::Update(double dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void GUI::Frame::Draw()
|
||||
{
|
||||
|
||||
}
|
||||
*/
|
||||
@@ -0,0 +1,51 @@
|
||||
/*#ifndef Frame_h__
|
||||
#define Frame_h__
|
||||
|
||||
#include <map>
|
||||
#include "Renderer.h"
|
||||
#include "Rectangle.h"
|
||||
#include "GUIManager.h"
|
||||
#include "Texture.h"
|
||||
#include "Color.h"
|
||||
//#include "Camera.h"
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class Frame
|
||||
{
|
||||
public:
|
||||
Frame();
|
||||
GUIManager Manager;
|
||||
std::string Name;
|
||||
int GetWidth();
|
||||
int GetHeight();
|
||||
int GetX();
|
||||
int GetY();
|
||||
void SetWidth(int wid);
|
||||
void SetHeight(int hei);
|
||||
void SetX( int xcord);
|
||||
void SetY(int ycord);
|
||||
Rectangle *rectangle;
|
||||
Rectangle AbsouluteRectangle();
|
||||
Texture texture;
|
||||
Color color;
|
||||
bool _Visible;
|
||||
bool Visible();
|
||||
int layer;
|
||||
int layerSum;
|
||||
int LayerSum();
|
||||
int UID();
|
||||
Frame *Parent;
|
||||
std::map<std::string, void*> Properties = new std::map<std::string, void*>();
|
||||
void AddChild(Frame childFrame);
|
||||
void RemoveChild(Frame childFrame);
|
||||
void Update(double dt);
|
||||
void Draw();
|
||||
protected:
|
||||
virtual void Initialize();
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif*/
|
||||
@@ -0,0 +1,8 @@
|
||||
/*#include "GUIManager.h"
|
||||
|
||||
int GUI::GUIManager::Add(Frame frame)
|
||||
{
|
||||
//Frame.Add(frame);
|
||||
//return CreateUID();
|
||||
}
|
||||
*/
|
||||
@@ -0,0 +1,26 @@
|
||||
/*#ifndef GUIManager_h__
|
||||
#define GUIManager_h__
|
||||
|
||||
#include "Frame.h"
|
||||
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
class GUIManager
|
||||
{
|
||||
public:
|
||||
int Add(Frame frame);
|
||||
void Remove(Frame frame);
|
||||
int CreateUID();
|
||||
void Update(double dt);
|
||||
void Draw();
|
||||
private:
|
||||
static int uidIndex;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif */
|
||||
@@ -0,0 +1 @@
|
||||
#include "GameFrame.h"
|
||||
@@ -0,0 +1 @@
|
||||
#include "MenuFrame.h"
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
#ifndef Rectangle_h__
|
||||
#define Rectangle_h__
|
||||
|
||||
class Rectangle
|
||||
{
|
||||
private:
|
||||
int height;
|
||||
int width;
|
||||
int x;
|
||||
int y;
|
||||
|
||||
public:
|
||||
Rectangle();
|
||||
int Height() const { return height; }
|
||||
void Height(float val) { height = val; }
|
||||
|
||||
int Width() const { return width; }
|
||||
void Width(float val) { width = val; }
|
||||
|
||||
int X() const { return x; }
|
||||
void X(int val) { x = val; }
|
||||
|
||||
int Y() const { return y; }
|
||||
void Y(int val) { y = val; }
|
||||
};
|
||||
|
||||
Rectangle::Rectangle()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1 @@
|
||||
#include "TextFrame.h"
|
||||
Reference in New Issue
Block a user