Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn
Conflicts: Escape-the-Dawn/Escape-the-Dawn.vcxproj.filters Escape-the-Dawn/GameWorld.cpp
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@@ -8,12 +8,7 @@
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#include <vector>
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#include "OpenGL.h"
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#include <glm/glm.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include "GLM.h"
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#include "glerror.h"
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#include "Camera.h"
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@@ -31,7 +26,7 @@ public:
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int HEIGHT, WIDTH;
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std::list<std::tuple<Model*, glm::mat4>> ModelsToRender;
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std::list<std::tuple<Model*, glm::mat4, bool>> ModelsToRender;
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int Lights;
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std::vector<float> Light_position;
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std::vector<float> Light_specular;
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@@ -48,7 +43,7 @@ public:
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void Draw(double dt);
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void DrawText();
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void AddModelToDraw(std::shared_ptr<Model> model, glm::vec3 position, glm::quat orientation, glm::vec3 scale);
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void AddModelToDraw(std::shared_ptr<Model> model, glm::vec3 position, glm::quat orientation, glm::vec3 scale, bool visible);
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void AddTextToDraw();
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void AddPointLightToDraw(
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glm::vec3 _position,
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