Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn
Conflicts: Escape-the-Dawn/Escape-the-Dawn.vcxproj.filters Escape-the-Dawn/GameWorld.cpp
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@@ -23,7 +23,7 @@ in VertexData {
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vec3 ShadowCoord;
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} Input;
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vec3 scene_ambient = vec3(0.3);
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vec3 scene_ambient = vec3(0.98, 0.95, 0.7);
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out vec4 fragmentColor;
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@@ -54,7 +54,7 @@ void main() {
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float bias = 0.0005;
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vec4 shadowMapValue = texture(shadowMap, Input.ShadowCoord.xy);
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if (shadowMapValue.z < clamp(Input.ShadowCoord.z - bias, 0, 1)) {
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visibility = 0.5;
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visibility = 0.3;
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}
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}
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