This commit is contained in:
2014-03-14 04:23:49 +01:00
parent 2d5ba34a1a
commit 829789d1ad
10 changed files with 139 additions and 64 deletions
@@ -7,7 +7,7 @@ Systems::LevelGenerationSystem::LevelGenerationSystem( World* world )
velocity = 0;
startx = 0;
startyz = glm::vec2(0, -1000);
startyz = glm::vec2(0, -1500);
spawnFrequency = 0.1f;
}
@@ -31,8 +31,9 @@ void Systems::LevelGenerationSystem::SpawnObstacle()
sound->Loop = true;
sound->Gain = 1.f;
sound->ReferenceDistance = 0.5f;
m_World->GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(sound, "Sounds/hum.wav");
sound->MaxDistance = 2.f;
sound->ReferenceDistance = 1.f;
m_World->GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(sound.get(), "Sounds/hum.wav");
if(typeRandom >= 0 && typeRandom < 1) // Mountain stuff :D
{
+104 -43
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@@ -3,7 +3,7 @@
Systems::PlayerSystem::PlayerSystem( World* world ) : System(world)
{
m_PlayerSpeed = 20;
m_PlayerSpeed = 35;
m_PlayerOriginalBounds = glm::vec3(0);
m_CameraOffset = glm::vec3(0.f, 5.f, 14.f);
@@ -11,8 +11,8 @@ Systems::PlayerSystem::PlayerSystem( World* world ) : System(world)
freecamEnabled = false;
m_poweruptimeleft = 0;
m_basespeed = 100.f;
m_maxspeed = 100.f;
m_basespeed = 125.f;
m_maxspeed = 125.f;
}
void Systems::PlayerSystem::Update(double dt)
@@ -29,18 +29,40 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
if (input == nullptr)
return;
auto collision = m_World->GetComponent<Components::Collision>(entity, "Collision");
auto name = m_World->GetProperty<std::string>(entity, "Name");
if(collision != nullptr)
{
for(auto ent : collision->CollidingEntities)
if (name == "Sun") {
auto light = m_World->GetComponent<Components::PointLight>(entity, "PointLight");
if (input->KeyState[GLFW_KEY_KP_ADD])
{
if(m_World->GetProperty<std::string>(ent, "Name") == "Obstacle")
{
m_World->RemoveEntity(entity);
if (input->KeyState[GLFW_KEY_1]) {
light->constantAttenuation += 0.001;
}
if (input->KeyState[GLFW_KEY_2]) {
light->linearAttenuation += 0.001;
}
if (input->KeyState[GLFW_KEY_3]) {
light->quadraticAttenuation += 0.00001;
}
}
if (input->KeyState[GLFW_KEY_KP_SUBTRACT])
{
if (input->KeyState[GLFW_KEY_1]) {
light->constantAttenuation -= 0.001;
}
if (input->KeyState[GLFW_KEY_2]) {
light->linearAttenuation -= 0.001;
}
if (input->KeyState[GLFW_KEY_3]) {
light->quadraticAttenuation -= 0.00001;
}
}
LOG_DEBUG("Constant: %f\nLinear: %f\nQuadratic: %f", light->constantAttenuation, light->linearAttenuation, light->quadraticAttenuation);
}
if (name == "Camera") {
@@ -104,12 +126,15 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
m_PlayerOriginalBounds = bounds->VolumeVector;
}
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
glm::vec3 Ship_Right = glm::vec3(glm::vec4(1, 0, 0, 0));
glm::vec3 Ship_Forward = glm::vec3(glm::vec4(0, 0, 1, 0));
float TurnSpeed = 1.0f;
glm::vec3 Euler = glm::degrees(glm::eulerAngles(transform->Orientation));
// Controls
if(input->KeyState[GLFW_KEY_LEFT]) {
transform->Position -= Ship_Right * (float)dt * (m_PlayerSpeed + Euler.z);
@@ -158,46 +183,56 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
Euler = glm::eulerAngles(transform->Orientation);
bounds->VolumeVector.x = m_PlayerOriginalBounds.x * glm::cos(glm::radians(Euler.z));
}
//powerup
auto cameraEntity = m_World->GetProperty<EntityID>(entity, "Camera");
auto cameracamera = m_World->GetComponent<Components::Camera>(cameraEntity, "Camera");
cameracamera->FOV = glm::radians(20.f + transform->Velocity.z/3 );
cameracamera->FOV = glm::radians(45.f + transform->Velocity.z/3.f );
auto collisionComponent = m_World->GetComponent<Components::Collision>(entity, "Collision");
for(auto ent : collisionComponent->CollidingEntities)
auto collision = m_World->GetComponent<Components::Collision>(entity, "Collision");
if(collision != nullptr)
{
std::string name = m_World->GetProperty<std::string>(ent, "Name");
if(name == "PowerUp")
// Obstacle collision
for(auto ent : collision->CollidingEntities)
{
auto powerupComp = m_World->GetComponent<Components::PowerUp>(ent, "PowerUp");
m_maxspeed = powerupComp->Speed;
m_poweruptimeleft = 5.f;
m_World->RemoveEntity(ent);
if(m_World->GetProperty<std::string>(ent, "Name") == "Obstacle")
{
m_World->RemoveEntity(entity);
}
}
//powerup
for(auto ent : collision->CollidingEntities)
{
std::string name = m_World->GetProperty<std::string>(ent, "Name");
if(name == "PowerUp")
{
auto powerupComp = m_World->GetComponent<Components::PowerUp>(ent, "PowerUp");
m_maxspeed = powerupComp->Speed;
m_poweruptimeleft = 5.f;
m_World->RemoveEntity(ent);
SetPlayerLightColor(entity, glm::vec3(0.0, 1.0, 0.0));
auto soundSystem = m_World->GetSystem<Systems::SoundSystem>("SoundSystem");
soundSystem->PlaySound(soundEmitter, "Sounds/boom.wav");
}
}
if(m_poweruptimeleft <= 0)
{
m_maxspeed = m_basespeed;
SetPlayerLightColor(entity, glm::vec3(0.05f, 0.36f, 1.f));
}
if(transform->Velocity.z < m_maxspeed)
{
transform->Velocity.z += 100.f*dt;
if(transform->Velocity.z >= m_maxspeed)
transform->Velocity.z = m_maxspeed;
}
else if(transform->Velocity.z > m_maxspeed)
{
transform->Velocity.z -= 50.f*dt;
if(transform->Velocity.z <= m_maxspeed)
transform->Velocity.z = m_maxspeed;
}
}
if(m_poweruptimeleft <= 0)
{
m_maxspeed = m_basespeed;
}
if(transform->Velocity.z < m_maxspeed)
{
transform->Velocity.z += 100.f*dt;
if(transform->Velocity.z >= m_maxspeed)
transform->Velocity.z = m_maxspeed;
}
else if(transform->Velocity.z > m_maxspeed)
{
transform->Velocity.z -= 50.f*dt;
if(transform->Velocity.z <= m_maxspeed)
transform->Velocity.z = m_maxspeed;
}
// Update camera
if(! freecamEnabled)
@@ -210,6 +245,32 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
}
// Update ground
auto groundEntity = m_World->GetProperty<EntityID>(entity, "Ground");
if (m_World->ValidEntity(groundEntity)) {
auto groundTransform = m_World->GetComponent<Components::Transform>(groundEntity, "Transform");
groundTransform->Position.x = transform->Position.x;
}
// Update Sun
auto sunEntity = m_World->GetProperty<EntityID>(entity, "Sun");
if (m_World->ValidEntity(sunEntity)) {
auto sunTransform = m_World->GetComponent<Components::Transform>(sunEntity, "Transform");
sunTransform->Position.x = transform->Position.x;
}
}
}
void Systems::PlayerSystem::SetPlayerLightColor(EntityID player, glm::vec3 color)
{
auto light1 = m_World->GetProperty<EntityID>(player, "LightLeft");
auto light2 = m_World->GetProperty<EntityID>(player, "LightRight");
auto lightComponent1 = m_World->GetComponent<Components::PointLight>(light1, "PointLight");
auto lightComponent2 = m_World->GetComponent<Components::PointLight>(light2, "PointLight");
lightComponent1->Diffuse = color;
lightComponent2->Diffuse = color;
}
+6
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@@ -4,12 +4,15 @@
#include <array>
#include "System.h"
#include "Systems/SoundSystem.h"
#include "Components/Transform.h"
#include "Components/Input.h"
#include "Components/Collision.h"
#include "Components/Camera.h"
#include "Components/Bounds.h"
#include "Components/PowerUp.h"
#include "Components/PointLight.h"
#include "Components/SoundEmitter.h"
#include "logging.h"
@@ -39,6 +42,9 @@ namespace Systems
float m_maxspeed;
float m_poweruptimeleft;
void SetPlayerLightColor(EntityID player, glm::vec3 color);
};
}
+1 -1
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@@ -20,7 +20,7 @@ public:
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnComponentRemoved(std::string type, Component* component) override;
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string path); // Use if you want to play a temporary .wav file not from component
void PlaySound(Components::SoundEmitter* emitter, std::string path); // Use if you want to play a temporary .wav file not from component
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
+5 -5
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@@ -20,7 +20,7 @@ Systems::SoundSystem::SoundSystem(World* world)
alGetError();
alSpeedOfSound(340.29f); // Speed of sound
alDistanceModel(AL_INVERSE_DISTANCE);
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
}
void Systems::SoundSystem::Update(double dt)
@@ -75,15 +75,15 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
}
}
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName)
void Systems::SoundSystem::PlaySound(Components::SoundEmitter* emitter, std::string fileName)
{
if (m_Sources.find(emitter.get()) == m_Sources.end())
if (m_Sources.find(emitter) == m_Sources.end())
return;
ALuint buffer = LoadFile(fileName);
ALuint source = m_Sources[emitter.get()];
ALuint source = m_Sources[emitter];
alSourcei(source, AL_BUFFER, buffer);
alSourcePlay(m_Sources[emitter.get()]);
alSourcePlay(m_Sources[emitter]);
}
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter)