[WIP] Camera stuff
This commit is contained in:
@@ -95,4 +95,4 @@ void Camera::FarClip(float val)
|
||||
{
|
||||
m_FarClip = val;
|
||||
UpdateProjectionMatrix();
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,7 @@ in VertexData {
|
||||
vec3 ShadowCoord;
|
||||
} Input;
|
||||
|
||||
vec3 scene_ambient = vec3(0.98f, 0.95f, 0.8f);
|
||||
vec3 scene_ambient = vec3(0.98, 0.95, 0.7);
|
||||
|
||||
out vec4 fragmentColor;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user