[WIP] Camera stuff
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@@ -95,4 +95,4 @@ void Camera::FarClip(float val)
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{
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{
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m_FarClip = val;
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m_FarClip = val;
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UpdateProjectionMatrix();
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UpdateProjectionMatrix();
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}
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}
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@@ -23,7 +23,7 @@ in VertexData {
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vec3 ShadowCoord;
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vec3 ShadowCoord;
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} Input;
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} Input;
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vec3 scene_ambient = vec3(0.98f, 0.95f, 0.8f);
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vec3 scene_ambient = vec3(0.98, 0.95, 0.7);
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out vec4 fragmentColor;
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out vec4 fragmentColor;
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