Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn
This commit is contained in:
@@ -72,9 +72,10 @@ void GameWorld::Initialize()
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model->ModelFile = "ship.obj";
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auto soundEmitter = AddComponent<Components::SoundEmitter>(ent, "SoundEmitter");
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soundEmitter->Gain = 1;
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soundEmitter->MaxDistance = 10;
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soundEmitter->MaxDistance = FLT_MAX;
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soundEmitter->ReferenceDistance = 10;
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soundEmitter->Loop = true;
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soundEmitter->ReferenceDistance = 0.1;
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soundEmitter->Pitch = 1;
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GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(soundEmitter, "Sounds/hallelujah.wav");
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@@ -23,11 +23,10 @@ public:
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName);
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ALuint LoadFile(std::string fileName);
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ALuint CreateSource();
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private:
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ALCcontext* context;
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ALuint LoadFile(std::string fileName);
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ALuint CreateSource();
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//File-info
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char type[4];
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@@ -1,14 +1,12 @@
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#include "SoundSystem.h"
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#include "World.h"
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//#include <fstream>
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Systems::SoundSystem::SoundSystem(World* world)
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: System(world)
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{
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//initialize OpenAL
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ALCdevice* Device = alcOpenDevice(NULL);
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ALCcontext* context;
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if(Device)
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{
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context = alcCreateContext(Device, NULL);
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@@ -57,6 +55,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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if(soundEmitter != nullptr)
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{
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ALuint source = m_Source[soundEmitter.get()];
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alSourcei(source, AL_GAIN, soundEmitter->Gain);
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alSourcei(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
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alSourcei(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
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alSourcef(source, AL_PITCH, soundEmitter->Pitch);
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@@ -65,7 +64,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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glm::vec3 emitterPos = transformComponent->Position;
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ALfloat sourcePos[3] = { emitterPos.x, emitterPos.y, -emitterPos.z };
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glm::vec3 emitterVel= transformComponent->Position;
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glm::vec3 emitterVel= transformComponent->Velocity;
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ALfloat sourceVel[3] = { emitterVel.x, emitterVel.y, -emitterVel.z };
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alSourcefv(source, AL_POSITION, sourcePos);
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@@ -159,7 +158,7 @@ ALuint Systems::SoundSystem::LoadFile(std::string fileName)
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ALuint buffer;
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alGenBuffers(1, &buffer);
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alBufferData(buffer, format, buf, dataSize, sampleRate);
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//delete[] buf;
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delete[] buf;
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m_BufferCache[fileName] = buffer;
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return buffer;
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